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Cephalid Illusionist

Cephalid Illusionist

Creature — Octopus Wizard1/1$0.37

Whenever this creature becomes the target of a spell or ability, mill three cards. , : Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.

Legal in Commander

Is

Does

Combos 18

  • Cephalid Illusionist + Lightning Greaves

    • Infinite self-mill

    2,270 decks on Commander Spellbook

    How it works

    Steps

    Activate Lightning Greaves's equip ability by paying {0}, targeting Cephalid Illusionist. Cephalid Illusionist triggers, causing you to mill three cards. Resolve the Lightning Greaves ability, attaching it to Cephalid Illusionist. Repeat.

    Commander Spellbook ↗
  • Cephalid Illusionist + Shuko

    • Infinite self-mill

    766 decks on Commander Spellbook

    How it works

    Steps

    Activate Shuko's equip ability by paying {0}, targeting Cephalid Illusionist. Cephalid Illusionist triggers, causing you to mill three cards. Resolve the Shuko ability, attaching it to Cephalid Illusionist. Repeat.

    Commander Spellbook ↗
  • Cephalid Illusionist + Nomads en-Kor

    • Infinite self-mill

    700 decks on Commander Spellbook

    How it works

    Steps

    Activate Nomads en-Kor by paying {0}, targeting Cephalid Illusionist. Cephalid Illusionist triggers, causing you to mill three cards. Resolve the Nomads en-Kor ability. Repeat.

    Commander Spellbook ↗
  • Cephalid Illusionist + Shaman en-Kor

    • Infinite self-mill

    64 decks on Commander Spellbook

    How it works

    Steps

    Activate Shaman en-Kor by paying {0}, targeting Cephalid Illusionist. Cephalid Illusionist triggers, causing you to mill three cards. Resolve the Shaman en-Kor ability. Repeat.

    Commander Spellbook ↗
  • Cephalid Illusionist + Reconnaissance

    • Infinite self-mill

    47 decks on Commander Spellbook

    How it works

    Before you start

    Cephalid Illusionist does not have summoning sickness.

    Steps

    Declare Cephalid Illusionist as an attacker. Holding priority, activate Reconnaissance by paying {0}, targeting Cephalid Illusionist. Cephalid Illusionist triggers, causing you to mill three cards. Repeat from step 2. Resolve all Reconnaissance abilities.

    Commander Spellbook ↗
  • Cephalid Illusionist + Warrior en-Kor

    • Infinite self-mill

    44 decks on Commander Spellbook

    How it works

    Steps

    Activate Warrior en-Kor by paying {0}, targeting Cephalid Illusionist. Cephalid Illusionist triggers, causing you to mill three cards. Resolve the Warrior en-Kor ability. Repeat.

    Commander Spellbook ↗
  • Cephalid Illusionist + Grafted Wargear

    • Infinite self-mill

    29 decks on Commander Spellbook

    How it works

    Steps

    Activate Grafted Wargear's equip ability by paying {0}, targeting Cephalid Illusionist. Cephalid Illusionist triggers, causing you to mill three cards. Resolve the Grafted Wargear ability, attaching it to Cephalid Illusionist. Repeat.

    Commander Spellbook ↗
  • Cephalid Illusionist + Puresteel Paladin

    • Infinite self-mill

    27 decks on Commander Spellbook

    How it works

    Before you start

    You control three or more artifacts including an Equipment.

    Steps

    Activate an Equipment's equip ability by paying {0}, targeting Cephalid Illusionist. Cephalid Illusionist triggers, causing you to mill three cards. Resolve the Equipment's ability, attaching it to Cephalid Illusionist. Repeat.

    Commander Spellbook ↗
  • Cephalid Illusionist + Outrider en-Kor

    • Infinite self-mill

    25 decks on Commander Spellbook

    How it works

    Steps

    Activate Outrider en-Kor by paying {0}, targeting Cephalid Illusionist. Cephalid Illusionist triggers, causing you to mill three cards. Resolve the Outrider en-Kor ability. Repeat.

    Commander Spellbook ↗
  • Cephalid Illusionist + Arm-Mounted Anchor

    • Infinite self-mill

    10 decks on Commander Spellbook

    How it works

    Before you start

    You have one or fewer cards in hand.

    Steps

    Activate Arm-Mounted Anchor's equip ability by paying {0}, targeting Cephalid Illusionist. Cephalid Illusionist triggers, causing you to mill three cards. Resolve the Arm-Mounted Anchor ability, attaching it to Cephalid Illusionist. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Sefris of the Hidden WaysCephalid Illusionist fills your graveyard, which Sefris of the Hidden Ways can use because it counts cards in your graveyard.
  2. Oskar, Rubbish ReclaimerCephalid Illusionist fills your graveyard, which Oskar, Rubbish Reclaimer can use because it casts cards from your graveyard.
  3. Aang and KataraCephalid Illusionist taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
  4. Jace, Vryn's Prodigy // Jace, Telepath UnboundCephalid Illusionist fills your graveyard, which Jace, Vryn's Prodigy // Jace, Telepath Unbound can use because it casts cards from your graveyard.
  5. Kenrith, the Returned KingCephalid Illusionist fills your graveyard, which Kenrith, the Returned King can use because it reanimates creatures.
  6. Sauron, Lord of the RingsCephalid Illusionist fills your graveyard, which Sauron, Lord of the Rings can use because it reanimates creatures.
  7. Nicol Bolas, the Ravager // Nicol Bolas, the ArisenCephalid Illusionist fills your graveyard, which Nicol Bolas, the Ravager // Nicol Bolas, the Arisen can use because it reanimates creatures.
  8. The Master, TranscendentCephalid Illusionist fills your graveyard, which The Master, Transcendent can use because it reanimates creatures.
  9. Sidar Jabari of ZhalfirCephalid Illusionist fills your graveyard, which Sidar Jabari of Zhalfir can use because it reanimates creatures.
  10. Admiral Brass, UnsinkableCephalid Illusionist fills your graveyard, which Admiral Brass, Unsinkable can use because it reanimates creatures.

View Cephalid Illusionist on Scryfall