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Worthy Cause

Worthy Cause

Instant$0.42

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) As an additional cost to cast this spell, sacrifice a creature. You gain life equal to the sacrificed creature's toughness.

Legal in Commander

Is

Does

Combos 17

  • Worthy Cause + Outrider en-Kor + Task Force

    • Infinite lifegain

    Mana needed: 276 decks on Commander Spellbook

    How it works

    Steps

    Activate Outrider en-Kor by paying {0}, targeting Task Force. Task Force triggers, giving itself +0/+3 until end of turn. Resolve Outrider en-Kor's ability, causing the next one damage dealt to Outrider en-Kor this turn to be dealt to Task Force instead. Repeat an arbitrarily large number of times. Cast Worthy Cause by paying {W} and sacrificing Task Force, causing you to gain life equal to Task Force's toughness.

    Commander Spellbook ↗
  • Worthy Cause + Nomads en-Kor + Task Force

    • Infinite lifegain

    Mana needed: 120 decks on Commander Spellbook

    How it works

    Steps

    Activate Nomads en-Kor by paying {0}, targeting Task Force. Task Force triggers, giving itself +0/+3 until end of turn. Resolve Nomads en-Kor's ability, causing the next one damage dealt to Nomads en-Kor this turn to be dealt to Task Force instead. Repeat an arbitrarily large number of times. Cast Worthy Cause by paying {W} and sacrificing Task Force, causing you to gain life equal to Task Force's toughness.

    Commander Spellbook ↗
  • Worthy Cause + Daru Spiritualist + Nomads en-Kor

    • Infinite lifegain

    Mana needed: 114 decks on Commander Spellbook

    How it works

    Steps

    Activate Nomads en-Kor's first ability by paying {0}, targeting Daru Spiritualist. Daru Spiritualist triggers, causing itself to get +0/+2 until end of turn. Resolve the Nomads en-Kor ability, causing the next one damage dealt to Nomads en-Kor this turn to be dealt to Daru Spiritualist instead. Repeat an arbitrarily large number of times. Cast Worthy Cause by paying {W} and sacrificing Daru Spiritualist, causing you to gain life equal to Daru Spiritualist's toughness.

    Commander Spellbook ↗
  • Worthy Cause + Outrider en-Kor + Daru Spiritualist

    • Infinite lifegain

    Mana needed: 93 decks on Commander Spellbook

    How it works

    Steps

    Pay {0} to activate Outrider en-Kor, targeting Daru Spiritualist. Daru Spiritualist triggers, giving itself +0/+2 untill end of turn. Repeat steps 1-2 untill Daru Spiritualist has infinite toughness. Pay {W} to cast Worthy Cause, sacrificing Daru Spiritualist and gaining life equal to its toughness.

    Commander Spellbook ↗
  • Worthy Cause + Daru Spiritualist + Shaman en-Kor

    • Infinite lifegain

    Mana needed: 85 decks on Commander Spellbook

    How it works

    Steps

    Activate Shaman en-Kor's first ability by paying {0}, targeting Daru Spiritualist. Daru Spiritualist triggers, causing itself to get +0/+2 until end of turn. Resolve the Shaman en-Kor ability, causing the next one damage dealt to Shaman en-Kor this turn to be dealt to Daru Spiritualist instead. Repeat an arbitrarily large number of times. Cast Worthy Cause by paying {W} and sacrificing Daru Spiritualist, causing you to gain life equal to Daru Spiritualist's toughness.

    Commander Spellbook ↗
  • Worthy Cause + Shaman en-Kor + Task Force

    • Infinite lifegain

    Mana needed: 82 decks on Commander Spellbook

    How it works

    Steps

    Activate Shaman en-Kor's first ability by paying {0}, targeting Task Force. Task Force triggers, giving itself +0/+3 until end of turn. Resolve Shaman en-Kor's ability, causing the next one damage dealt to Shaman en-Kor this turn to be dealt to Task Force instead. Repeat an arbitrarily large number of times. Cast Worthy Cause by paying {W} and sacrificing Task Force, causing you to gain life equal to Task Force's toughness.

    Commander Spellbook ↗
  • Worthy Cause + Daru Spiritualist + Warrior en-Kor

    • Infinite lifegain

    Mana needed: 72 decks on Commander Spellbook

    How it works

    Steps

    Activate Warrior en-Kor's first ability by paying {0}, targeting Daru Spiritualist. Daru Spiritualist triggers, causing itself to get +0/+2 until end of turn. Resolve the Warrior en-Kor ability, causing the next one damage dealt to Warrior en-Kor this turn to be dealt to Daru Spiritualist instead. Repeat an arbitrarily large number of times. Cast Worthy Cause by paying {W} and sacrificing Daru Spiritualist, causing you to gain life equal to Daru Spiritualist's toughness.

    Commander Spellbook ↗
  • Worthy Cause + Warrior en-Kor + Task Force

    • Infinite lifegain

    Mana needed: 70 decks on Commander Spellbook

    How it works

    Steps

    Activate Warrior en-Kor by paying {0}, targeting Task Force. Task Force triggers, giving itself +0/+3 until end of turn. Resolve Warrior en-Kor's ability, causing the next one damage dealt to Warrior en-Kor this turn to be dealt to Task Force instead. Repeat an arbitrarily large number of times. Cast Worthy Cause by paying {W} and sacrificing Task Force, causing you to gain life equal to Task Force's toughness.

    Commander Spellbook ↗
  • Worthy Cause + Outrider en-Kor + Angelic Protector

    • Infinite lifegain

    Mana needed: 65 decks on Commander Spellbook

    How it works

    Steps

    Pay {0} to activate Outrider en-Kor, targeting Angelic Protector. Angelic Protector triggers, giving itself +0/+3 untill end of turn. Repeat steps 1-2 untill Angelic Protector has infinite toughness. Pay {W} to cast Worthy Cause, sacrificing Angelic Protector and gaining life equal to its toughness.

    Commander Spellbook ↗
  • Worthy Cause + Spirit en-Kor + Task Force

    • Infinite lifegain

    Mana needed: 48 decks on Commander Spellbook

    How it works

    Steps

    Activate Spirit en-Kor by paying {0}, targeting Task Force. Task Force triggers, giving itself +0/+3 until end of turn. Resolve Spirit en-Kor's ability, causing the next one damage dealt to Spirit en-Kor this turn to be dealt to Task Force instead. Repeat an arbitrarily large number of times. Cast Worthy Cause by paying {W} and sacrificing Task Force, causing you to gain life equal to Task Force's toughness.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Sorin of House Markov // Sorin, Ravenous NeonateWorthy Cause gains you life, which Sorin of House Markov // Sorin, Ravenous Neonate can use.
  2. Gwaihir, Greatest of the EaglesWorthy Cause gains you life, which Gwaihir, Greatest of the Eagles can use.
  3. Ob Nixilis, the AscendedWorthy Cause gains you life, which Ob Nixilis, the Ascended can use.
  4. Regna, the RedeemerWorthy Cause gains you life, which Regna, the Redeemer can use.
  5. Firesong and SunspeakerWorthy Cause gains you life, which Firesong and Sunspeaker can use.
  6. Elenda, the Dusk RoseWorthy Cause sacrifices your creatures, which Elenda, the Dusk Rose can use because it rewards your creatures dying.
  7. Teysa, Orzhov ScionWorthy Cause sacrifices your creatures, which Teysa, Orzhov Scion can use because it rewards your creatures dying.
  8. Felisa, Fang of SilverquillWorthy Cause sacrifices your creatures, which Felisa, Fang of Silverquill can use because it rewards your creatures dying.
  9. Hofri GhostforgeWorthy Cause sacrifices your creatures, which Hofri Ghostforge can use because it rewards your creatures dying.
  10. Brenard, Ginger SculptorWorthy Cause sacrifices your creatures, which Brenard, Ginger Sculptor can use because it rewards your creatures dying.

View Worthy Cause on Scryfall