
Check for Traps
Sorcery$0.17
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.
Legal in Commander
Is
Does
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Y'shtola, Night's BlessedCheck for Traps drains opponents' life, which Y'shtola, Night's Blessed can use.
- Emet-Selch of the Third SeatCheck for Traps drains opponents' life, which Emet-Selch of the Third Seat can use.
- Valgavoth, Harrower of SoulsCheck for Traps drains opponents' life, which Valgavoth, Harrower of Souls can use.
- Rakdos, Lord of RiotsCheck for Traps drains opponents' life, which Rakdos, Lord of Riots can use.
- Kefka, Court Mage // Kefka, Ruler of RuinCheck for Traps drains opponents' life, which Kefka, Court Mage // Kefka, Ruler of Ruin can use.
- Sygg, River CutthroatCheck for Traps drains opponents' life, which Sygg, River Cutthroat can use.
- Davros, Dalek CreatorCheck for Traps drains opponents' life, which Davros, Dalek Creator can use.
- The Master of Lake-townCheck for Traps drains opponents' life, which The Master of Lake-town can use.
- Silverquill, the DisputantCheck for Traps is an Instant or sorcery, which Silverquill, the Disputant can use.
- Anhelo, the PainterCheck for Traps is an Instant or sorcery, which Anhelo, the Painter can use.