
Cold-Blooded Crew
Creature — Gorn Warrior4/4$0.60
When this creature enters, put two +1/+1 counters on target creature. This creature can't be blocked by creatures with power 2 or less. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Legal in Commander
Is
Does
Rewards
Combos 15
Cold-Blooded Crew + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Ashnod's Altar
- Infinite colorless mana
Commander Spellbook ↗How it works
Steps
Activate Ashnod's Altar by sacrificing Cold-Blooded Crew. When Cold-Blooded Crew dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it. When Cold-Blooded Crew enters, it triggers, putting a +1/+1 counter on it. Repeat.
Cold-Blooded Crew + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Viscera Seer
- Infinite creature ETB
- Infinite creature LTB
- Infinite death triggers
- Infinite creature sacrifice triggers
- Infinite scry 1
Commander Spellbook ↗How it works
Steps
Activate Viscera Seer by sacrificing Cold-Blooded Crew. When Cold-Blooded Crew dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it. When Cold-Blooded Crew enters, it triggers, putting a +1/+1 counter on it. Resolve the Viscera Seer ability. Repeat.
Cold-Blooded Crew + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Carrion Feeder
- Infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Steps
Activate Carrion Feeder by sacrificing Cold-Blooded Crew. When Cold-Blooded Crew dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it. When Cold-Blooded Crew enters, it triggers, putting a +1/+1 counter on it. Resolve the Carrion Feeder ability. Repeat.
Cold-Blooded Crew + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Bloodflow Connoisseur
- Infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Steps
Activate Bloodflow Connoisseur by sacrificing Cold-Blooded Crew. When Cold-Blooded Crew dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it. When Cold-Blooded Crew enters, it triggers, putting a +1/+1 counter on it. Resolve the Bloodflow Connoisseur ability. Repeat.
Cold-Blooded Crew + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Bartolomé del Presidio
- Infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Steps
Activate Bartolomé del Presidio by sacrificing Cold-Blooded Crew. When Cold-Blooded Crew dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it. When Cold-Blooded Crew enters, it triggers, putting a +1/+1 counter on it. Resolve the Bartolomé del Presidio ability. Repeat.
Cold-Blooded Crew + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Yahenni, Undying Partisan
- Infinite creature ETB
- Infinite creature LTB
- Infinite death triggers
- Infinite creature sacrifice triggers
Commander Spellbook ↗How it works
Steps
Activate Yahenni by sacrificing Cold-Blooded Crew. When Cold-Blooded Crew dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it. When Cold-Blooded Crew enters, it triggers, putting a +1/+1 counter on it. Resolve the Yahenni ability. Repeat.
Cold-Blooded Crew + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Phyrexian Altar
- Infinite colored mana
Commander Spellbook ↗How it works
Steps
Activate Phyrexian Altar by sacrificing Cold-Blooded Crew. When Cold-Blooded Crew dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it. When Cold-Blooded Crew enters, it triggers, putting a +1/+1 counter on it. Repeat.
Cold-Blooded Crew + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Blasting Station
- Infinite damage
Commander Spellbook ↗How it works
Steps
Activate Blasting Station by tapping it and sacrificing Cold-Blooded Crew. When Cold-Blooded Crew dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it. When Cold-Blooded Crew enters, it and Blasting Station trigger. Resolve the Blasting Station trigger, untapping it. Resolve the Cold-Blooded Crew trigger, putting a +1/+1 counter on it. Resolve the Blasting Station ability from step 1 Repeat.
Cold-Blooded Crew + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Goblin Bombardment
- Infinite damage
Commander Spellbook ↗How it works
Steps
Activate Goblin Bombardment by sacrificing Cold-Blooded Crew. When Cold-Blooded Crew dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it. When Cold-Blooded Crew enters, it triggers, putting a +1/+1 counter on it. Resolve the Goblin Bombardment ability. Repeat.
Cold-Blooded Crew + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Thermopod
- Infinite red mana
Commander Spellbook ↗How it works
Steps
Activate Thermopod by sacrificing Cold-Blooded Crew. When Cold-Blooded Crew dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it. When Cold-Blooded Crew enters, it triggers, putting a +1/+1 counter on it. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Byrke, Long Ear of the LawCold-Blooded Crew puts +1/+1 counters on your creatures and Byrke, Long Ear of the Law doubles counters.
- Lily Bowen, Raging GrandmaCold-Blooded Crew puts +1/+1 counters on your creatures and Lily Bowen, Raging Grandma doubles counters.
- Mowu, Loyal CompanionCold-Blooded Crew puts +1/+1 counters on your creatures and Mowu, Loyal Companion doubles counters.
- Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Cold-Blooded Crew can use because it has an enter-the-battlefield trigger.
- Mister FantasticMister Fantastic copies your triggered abilities, which Cold-Blooded Crew can use because it has an enter-the-battlefield trigger.
- Bristly Bill, Spine SowerCold-Blooded Crew puts +1/+1 counters on your creatures and Bristly Bill, Spine Sower doubles counters.
- Vorinclex, Monstrous RaiderCold-Blooded Crew puts +1/+1 counters on your creatures and Vorinclex, Monstrous Raider doubles counters.
- Zimone, Paradox SculptorCold-Blooded Crew puts +1/+1 counters on your creatures and Zimone, Paradox Sculptor doubles counters.
- Vorel of the Hull CladeCold-Blooded Crew puts +1/+1 counters on your creatures and Vorel of the Hull Clade doubles counters.
- Michelangelo, Weirdness to 11Cold-Blooded Crew puts +1/+1 counters on your creatures and Michelangelo, Weirdness to 11 doubles counters.