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Cold-Blooded Crew

Cold-Blooded Crew

Creature — Gorn Warrior4/4$0.60

When this creature enters, put two +1/+1 counters on target creature. This creature can't be blocked by creatures with power 2 or less. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Legal in Commander

Is

Does

Rewards

Combos 15

  • Cold-Blooded Crew + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Ashnod's Altar

    • Infinite colorless mana

    0 decks on Commander Spellbook

    How it works

    Steps

    Activate Ashnod's Altar by sacrificing Cold-Blooded Crew. When Cold-Blooded Crew dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it. When Cold-Blooded Crew enters, it triggers, putting a +1/+1 counter on it. Repeat.

    Commander Spellbook ↗
  • Cold-Blooded Crew + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Viscera Seer

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite death triggers
    • Infinite creature sacrifice triggers
    • Infinite scry 1

    0 decks on Commander Spellbook

    How it works

    Steps

    Activate Viscera Seer by sacrificing Cold-Blooded Crew. When Cold-Blooded Crew dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it. When Cold-Blooded Crew enters, it triggers, putting a +1/+1 counter on it. Resolve the Viscera Seer ability. Repeat.

    Commander Spellbook ↗
  • Cold-Blooded Crew + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Carrion Feeder

    • Infinite +1/+1 counters on a creature

    0 decks on Commander Spellbook

    How it works

    Steps

    Activate Carrion Feeder by sacrificing Cold-Blooded Crew. When Cold-Blooded Crew dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it. When Cold-Blooded Crew enters, it triggers, putting a +1/+1 counter on it. Resolve the Carrion Feeder ability. Repeat.

    Commander Spellbook ↗
  • Cold-Blooded Crew + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Bloodflow Connoisseur

    • Infinite +1/+1 counters on a creature

    0 decks on Commander Spellbook

    How it works

    Steps

    Activate Bloodflow Connoisseur by sacrificing Cold-Blooded Crew. When Cold-Blooded Crew dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it. When Cold-Blooded Crew enters, it triggers, putting a +1/+1 counter on it. Resolve the Bloodflow Connoisseur ability. Repeat.

    Commander Spellbook ↗
  • Cold-Blooded Crew + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Bartolomé del Presidio

    • Infinite +1/+1 counters on a creature

    0 decks on Commander Spellbook

    How it works

    Steps

    Activate Bartolomé del Presidio by sacrificing Cold-Blooded Crew. When Cold-Blooded Crew dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it. When Cold-Blooded Crew enters, it triggers, putting a +1/+1 counter on it. Resolve the Bartolomé del Presidio ability. Repeat.

    Commander Spellbook ↗
  • Cold-Blooded Crew + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Yahenni, Undying Partisan

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite death triggers
    • Infinite creature sacrifice triggers

    0 decks on Commander Spellbook

    How it works

    Steps

    Activate Yahenni by sacrificing Cold-Blooded Crew. When Cold-Blooded Crew dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it. When Cold-Blooded Crew enters, it triggers, putting a +1/+1 counter on it. Resolve the Yahenni ability. Repeat.

    Commander Spellbook ↗
  • Cold-Blooded Crew + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Phyrexian Altar

    • Infinite colored mana

    0 decks on Commander Spellbook

    How it works

    Steps

    Activate Phyrexian Altar by sacrificing Cold-Blooded Crew. When Cold-Blooded Crew dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it. When Cold-Blooded Crew enters, it triggers, putting a +1/+1 counter on it. Repeat.

    Commander Spellbook ↗
  • Cold-Blooded Crew + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Blasting Station

    • Infinite damage

    0 decks on Commander Spellbook

    How it works

    Steps

    Activate Blasting Station by tapping it and sacrificing Cold-Blooded Crew. When Cold-Blooded Crew dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it. When Cold-Blooded Crew enters, it and Blasting Station trigger. Resolve the Blasting Station trigger, untapping it. Resolve the Cold-Blooded Crew trigger, putting a +1/+1 counter on it. Resolve the Blasting Station ability from step 1 Repeat.

    Commander Spellbook ↗
  • Cold-Blooded Crew + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Goblin Bombardment

    • Infinite damage

    0 decks on Commander Spellbook

    How it works

    Steps

    Activate Goblin Bombardment by sacrificing Cold-Blooded Crew. When Cold-Blooded Crew dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it. When Cold-Blooded Crew enters, it triggers, putting a +1/+1 counter on it. Resolve the Goblin Bombardment ability. Repeat.

    Commander Spellbook ↗
  • Cold-Blooded Crew + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Thermopod

    • Infinite red mana

    0 decks on Commander Spellbook

    How it works

    Steps

    Activate Thermopod by sacrificing Cold-Blooded Crew. When Cold-Blooded Crew dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it. When Cold-Blooded Crew enters, it triggers, putting a +1/+1 counter on it. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Byrke, Long Ear of the LawCold-Blooded Crew puts +1/+1 counters on your creatures and Byrke, Long Ear of the Law doubles counters.
  2. Lily Bowen, Raging GrandmaCold-Blooded Crew puts +1/+1 counters on your creatures and Lily Bowen, Raging Grandma doubles counters.
  3. Mowu, Loyal CompanionCold-Blooded Crew puts +1/+1 counters on your creatures and Mowu, Loyal Companion doubles counters.
  4. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Cold-Blooded Crew can use because it has an enter-the-battlefield trigger.
  5. Mister FantasticMister Fantastic copies your triggered abilities, which Cold-Blooded Crew can use because it has an enter-the-battlefield trigger.
  6. Bristly Bill, Spine SowerCold-Blooded Crew puts +1/+1 counters on your creatures and Bristly Bill, Spine Sower doubles counters.
  7. Vorinclex, Monstrous RaiderCold-Blooded Crew puts +1/+1 counters on your creatures and Vorinclex, Monstrous Raider doubles counters.
  8. Zimone, Paradox SculptorCold-Blooded Crew puts +1/+1 counters on your creatures and Zimone, Paradox Sculptor doubles counters.
  9. Vorel of the Hull CladeCold-Blooded Crew puts +1/+1 counters on your creatures and Vorel of the Hull Clade doubles counters.
  10. Michelangelo, Weirdness to 11Cold-Blooded Crew puts +1/+1 counters on your creatures and Michelangelo, Weirdness to 11 doubles counters.

View Cold-Blooded Crew on Scryfall