
Council of Reeds
Legendary Creature — Human Scientist Hero2/2$0.59
The "legend rule" doesn't apply to creatures you control. At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a token that's a copy of Council of Reeds.
Legal in Commander
Is
Does
Rewards
Combos 35
Council of Reeds + Prismari, the Inspiration + Inspired Skypainter // Maestro's Gift
- Near-infinite creature tokens with haste
Commander Spellbook ↗How it works
Before you start
You have a storm count of 1 or higher.
Steps
Cast a copy of Maestro's Gift by paying {3}{U}{R}, targeting Inspired Skypainter. Maestro's Gift's storm ability triggers, copying it for each spell cast before it this turn. Choose to have each copy target Prismari. Resolve the first copy of Maestro's Gift targeting Prismari, creating a token copy of Prismari with haste. Repeat step 3 for each remaining copy of Maestro's Gift that targets Prismari. Resolve the final copy of Maestro's Gift, creating a token copy of Inspired Skypainter with haste. It'll enter prepared due to its static effect. Cast a copy of Maestro's Gift by paying {3}{U}{R}, targeting Inspired Skypainter. Maestro's Gift will have a storm ability for each Prismari you control, and each storm ability will trigger. Resolve the first storm trigger, copying Maestro's Gift for each spell cast before it this turn. Choose to have each copy target Prismari. Repeat step 3 for each copy created in step 8. Repeat steps 8 and 9 for each remaining storm trigger from step 7. Repeat from step 5 as mana allows.
Council of Reeds + Breath of Fury + The Fire Crystal
- Infinite combat damage
- Infinite combat phases
- Infinite creature tokens with haste
- Infinite mana creatures you control can produce
Commander Spellbook ↗How it works
Before you start
You've cast a noncreature spell this turn. An opponent cannot block creatures you control.
Steps
At the beginning of your combat phase, Council of Reeds triggers, creating a creature token. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase.
Council of Reeds + Breath of Fury + Frostcliff Siege
- Infinite combat damage
- Infinite combat phases
- Infinite creature tokens with haste
- Infinite mana creatures you control can produce
Commander Spellbook ↗How it works
Before you start
You've cast a noncreature spell this turn. An opponent cannot block creatures you control.
Steps
At the beginning of your combat phase, Council of Reeds triggers, creating a creature token. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase.
Council of Reeds + Dragonhawk, Fate's Tempest + Rite of Replication
- Cast a subset of spells in your library
- Near-infinite damage
Commander Spellbook ↗How it works
Steps
Cast Rite of Replication with kicker by paying {7}{U}{U}, creating five token copies of Dragonhawk. When the Dragonhawk tokens enter the battlefield, they each trigger. Resolve the first trigger, exiling a number of cards from the top of your library with the ability to play them until your next end step. Repeat step 3 for each remaining trigger. At the beginning of your end step, each Dragonhawk token triggers, dealing 2 damage to each opponent for each card exiled by the Dragonhawk tokens that were not played.
Council of Reeds + Dragonhawk, Fate's Tempest + Orthion, Hero of Lavabrink
- Cast a subset of spells in your library
- Near-infinite damage
Commander Spellbook ↗How it works
Steps
Activate Orthion's second ability by paying {6}{R}{R}{R} and tapping it, creating five token copies of Dragonhawk with haste. When the Dragonhawk tokens enter the battlefield, they each trigger. Resolve the first trigger, exiling a number of cards from the top of your library with the ability to play them until your next end step. Repeat step 3 for each remaining trigger. At the beginning of your end step, each Dragonhawk token triggers, dealing 2 damage to each opponent for each card exiled by the Dragonhawk tokens that were not played.
Council of Reeds + The Legend of Kuruk // Avatar Kuruk + Progenitor Mimic
- Infinite turns
Commander Spellbook ↗How it works
Steps
Activate either Progenitor Mimic or Avatar Kuruk by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one. Move to your next turn. At the beginning of your upkeep, Progenitor Mimic triggers, creating a token copy of Avatar Kuruk. Repeat using the Avatar Kuruk token.
Council of Reeds + Breath of Fury + Anger
- Infinite combat damage
- Infinite combat phases
- Infinite creature tokens with haste
- Infinite mana creatures you control can produce
Commander Spellbook ↗How it works
Before you start
You've cast a noncreature spell this turn. An opponent cannot block creatures you control. You control at least one Mountain.
Steps
At the beginning of your combat phase, Council of Reeds triggers, creating a creature token. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase.
Council of Reeds + Breath of Fury + Tuktuk Rubblefort
- Infinite combat damage
- Infinite combat phases
- Infinite creature tokens with haste
- Infinite mana creatures you control can produce
Commander Spellbook ↗How it works
Before you start
You've cast a noncreature spell this turn. An opponent cannot block creatures you control.
Steps
At the beginning of your combat phase, Council of Reeds triggers, creating a creature token. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase.
Council of Reeds + Breath of Fury + Hammer of Purphoros
- Infinite combat damage
- Infinite combat phases
- Infinite creature tokens with haste
- Infinite mana creatures you control can produce
Commander Spellbook ↗How it works
Before you start
You've cast a noncreature spell this turn. An opponent cannot block creatures you control.
Steps
At the beginning of your combat phase, Council of Reeds triggers, creating a creature token. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase.
Council of Reeds + Breath of Fury + Phabine, Boss's Confidant
- Infinite card draw for all players
- Near-infinite combat damage
- Near-infinite combat phases
- Near-infinite creature tokens
- Near-infinite creature tokens with haste
- Near-infinite mana creatures you control can produce
- Near-infinite untap of creatures you control
Commander Spellbook ↗How it works
Before you start
You've cast a noncreature spell this turn. An opponent cannot block creatures you control.
Steps
At the beginning of your combat phase, Council of Reeds triggers, creating a creature token. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Adrix and Nev, TwincastersAdrix and Nev, Twincasters is a Legendary permanent, which Council of Reeds can use.
- Bard, King of DaleBard, King of Dale is a Legendary permanent, which Council of Reeds can use.
- Donatello, the BrainsDonatello, the Brains is a Legendary permanent, which Council of Reeds can use.
- Grimgrin, Corpse-BornGrimgrin, Corpse-Born is a Legendary permanent, which Council of Reeds can use.
- Kels, Fight FixerKels, Fight Fixer is a Legendary permanent, which Council of Reeds can use.
- Baral, Chief of ComplianceBaral, Chief of Compliance is a Legendary permanent, which Council of Reeds can use.
- Eluge, the Shoreless SeaEluge, the Shoreless Sea is a Legendary permanent, which Council of Reeds can use.
- Lyse HextLyse Hext is a Legendary permanent, which Council of Reeds can use.
- Heliod, the Radiant Dawn // Heliod, the Warped EclipseHeliod, the Radiant Dawn // Heliod, the Warped Eclipse is a Legendary permanent, which Council of Reeds can use.
- Thryx, the Sudden StormThryx, the Sudden Storm is a Legendary permanent, which Council of Reeds can use.