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Deepway Navigator

Deepway Navigator

Creature — Merfolk Wizard2/2$0.19

Flash When this creature enters, untap each other Merfolk you control. As long as you attacked with three or more Merfolk this turn, Merfolk you control get +1/+0.

Legal in Commander

Is

Rewards

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Mister FantasticMister Fantastic copies your triggered abilities, which Deepway Navigator can use because it has an enter-the-battlefield trigger.
  2. Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Deepway Navigator can use because it has an enter-the-battlefield trigger.
  3. Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Deepway Navigator can use because it has an enter-the-battlefield trigger.
  4. Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Deepway Navigator can use because it has an enter-the-battlefield trigger.
  5. Oji, the Exquisite BladeOji, the Exquisite Blade blinks / re-enters your creatures, which Deepway Navigator can use because it has an enter-the-battlefield trigger.
  6. Don & Leo, Problem SolversDon & Leo, Problem Solvers blinks / re-enters your creatures, which Deepway Navigator can use because it has an enter-the-battlefield trigger.
  7. Chief Kyle, Transporter TechChief Kyle, Transporter Tech blinks / re-enters your creatures, which Deepway Navigator can use because it has an enter-the-battlefield trigger.
  8. The Fourteenth DoctorThe Fourteenth Doctor copies creatures, which Deepway Navigator can use because it has an enter-the-battlefield trigger.
  9. Sygg, River GuideSygg, River Guide is a Merfolk, which Deepway Navigator can use.
  10. Ulalek, Fused AtrocityUlalek, Fused Atrocity copies your triggered abilities, which Deepway Navigator can use because it has an enter-the-battlefield trigger.

View Deepway Navigator on Scryfall