
Don't Move
Sorcery$2.04
Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.
Legal in Commander
Is
Does
Hinders
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Silverquill, the DisputantDon't Move is an Instant or sorcery, which Silverquill, the Disputant can use.
- Aziza, Mage Tower CaptainDon't Move is an Instant or sorcery, which Aziza, Mage Tower Captain can use.
- Feather, Radiant ArbiterDon't Move is an Instant or sorcery, which Feather, Radiant Arbiter can use.
- Sevinne, the ChronoclasmDon't Move is an Instant or sorcery, which Sevinne, the Chronoclasm can use.
- Shiko and Narset, UnifiedShiko and Narset, Unified copies your spells and Don't Move is an Instant or sorcery.