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Energy Chamber

Energy Chamber

Artifact$4.19

At the beginning of your upkeep, choose one — • Put a +1/+1 counter on target artifact creature. • Put a charge counter on target noncreature artifact.

colorlessLegal in Commander

Is

Does

Combos 2

  • Energy Chamber + Magistrate's Scepter + Lithoform Engine

    • Infinite turns

    Mana needed: 172 decks on Commander Spellbook

    How it works

    Before you start

    Magistrate's Scepter has three charge counters on it.

    Steps

    Activate Magistrate's Scepter, removing 3 charge counters to take an extra turn. Activate Lithoform Engine, copying the extra turn ability. Pass the turn. At the beginning of your upkeep, Energy Chamber triggers, putting a charge counter on Magistrate's Scepter. Activate Magistrate's Scepter, putting a charge counter on itself. Activate Lithoform Engine, copying the trigger. Pass the turn. Repeat.

    Commander Spellbook ↗
  • Energy Chamber + Magistrate's Scepter + Tawnos, Urza's Apprentice

    • Infinite turns

    Mana needed: 32 decks on Commander Spellbook

    How it works

    Before you start

    Magistrate's Scepter has three charge counters on it.

    Steps

    Activate Magistrate's Scepter, removing 3 charge counters to take an extra turn. Activate Tawnos, copying the extra turn ability. Pass the turn. At the beginning of your upkeep, Energy Chamber triggers, putting a charge counter on Magistrate's Scepter. Activate Magistrate's Scepter, putting a charge counter on itself. Activate Tawnos, copying the trigger. Pass the turn. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Byrke, Long Ear of the LawEnergy Chamber puts +1/+1 counters on your creatures and Byrke, Long Ear of the Law doubles counters.
  2. Lily Bowen, Raging GrandmaEnergy Chamber puts +1/+1 counters on your creatures and Lily Bowen, Raging Grandma doubles counters.
  3. Mowu, Loyal CompanionEnergy Chamber puts +1/+1 counters on your creatures and Mowu, Loyal Companion doubles counters.
  4. Zimone, Paradox SculptorEnergy Chamber puts +1/+1 counters on your creatures and Zimone, Paradox Sculptor doubles counters.
  5. Zabaz, the GlimmerwaspEnergy Chamber puts +1/+1 counters on your creatures and Zabaz, the Glimmerwasp doubles counters.
  6. Lt. Cmdr. Geordi La ForgeEnergy Chamber puts +1/+1 counters on your creatures and Lt. Cmdr. Geordi La Forge doubles counters.
  7. Chief Miles O'BrienEnergy Chamber puts +1/+1 counters on your creatures and Chief Miles O'Brien doubles counters.
  8. Brimaz, Blight of OreskosBrimaz, Blight of Oreskos proliferates and Energy Chamber puts +1/+1 counters on your creatures.
  9. Iron Spider, Stark UpgradeEnergy Chamber puts +1/+1 counters on your creatures, which Iron Spider, Stark Upgrade can use.
  10. Bristly Bill, Spine SowerEnergy Chamber puts +1/+1 counters on your creatures and Bristly Bill, Spine Sower doubles counters.

View Energy Chamber on Scryfall