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Epic Struggle

Epic Struggle

Enchantment$9.90

At the beginning of your upkeep, if you control twenty or more creatures, you win the game.

Legal in Commander

Is

Rewards

Combos 13

  • Epic Struggle + Storm Herd

    • Win the game at the beginning of your next upkeep

    Mana needed: 158 decks on Commander Spellbook

    How it works

    Before you start

    Your life total plus the number of creatures you control is equal to or greater than twenty.

    Steps

    Cast Storm Herd by paying {8}{W}{W}, creating a number of 1/1 Pegasus creature tokens equal to your life total. At the beginning of your next upkeep, Epic Struggle triggers, causing you to win the game.

    Commander Spellbook ↗
  • Epic Struggle + Chatterfang, Squirrel General + Army of the Damned

    • Win the game at the beginning of your next upkeep

    Mana needed: 86 decks on Commander Spellbook

    How it works

    Steps

    Cast Army of the Damned by paying {5}{B}{B}{B}, creating thirteen 2/2 Zombie and thirteen 1/1 Squirrel creature tokens. At the beginning of your next upkeep, Epic Struggle triggers, causing you to win the game.

    Commander Spellbook ↗
  • Epic Struggle + Army of the Damned + Parallel Lives

    • Win the game at the beginning of your next upkeep

    Mana needed: 62 decks on Commander Spellbook

    How it works

    Steps

    Cast Army of the Damned by paying {5}{B}{B}{B}, creating 26 2/2 Zombie creature tokens. At the beginning of your next upkeep, Epic Struggle triggers, causing you to win the game.

    Commander Spellbook ↗
  • Epic Struggle + Army of the Damned + Doubling Season

    • Win the game at the beginning of your next upkeep

    Mana needed: 59 decks on Commander Spellbook

    How it works

    Steps

    Cast Army of the Damned by paying {5}{B}{B}{B}, creating 26 2/2 Zombie creature tokens. At the beginning of your next upkeep, Epic Struggle triggers, causing you to win the game.

    Commander Spellbook ↗
  • Epic Struggle + The Mycotyrant + Morality Shift

    • Near-infinite creature tokens
    • Near-infinitely large creature
    • Win the game at the beginning of your next upkeep

    Mana needed: 56 decks on Commander Spellbook

    How it works

    Before you start

    You have a number of permanent cards in your library equal to or greater than twenty minus the number of creatures you control.

    Steps

    Cast Morality Shift by paying {5}{B}{B}, exchanging your graveyard and library, causing you to descend once for each permanent card put into your graveyard this way. At the beginning of your end step, The Mycotyrant triggers, creating a number of 1/1 Fungus creature tokens equal to the number of times you've descended this turn. At the beginning of your next upkeep, Epic Struggle triggers, causing you to win the game.

    Commander Spellbook ↗
  • Epic Struggle + Army of the Damned + Primal Vigor

    • Win the game at the beginning of your next upkeep

    Mana needed: 20 decks on Commander Spellbook

    How it works

    Steps

    Cast Army of the Damned by paying {5}{B}{B}{B}, creating 26 2/2 Zombie creature tokens. At the beginning of your next upkeep, Epic Struggle triggers, causing you to win the game.

    Commander Spellbook ↗
  • Epic Struggle + Orthion, Hero of Lavabrink + Avenger of Zendikar

    • Win the game at the beginning of your next upkeep

    Mana needed: 5 decks on Commander Spellbook

    How it works

    Before you start

    Orthion does not have summoning sickness. You control at least four lands.

    Steps

    Activate Orthion's second ability by paying {6}{R}{R}{R} and tapping it, creating five token copies of Avenger of Zendikar. When the Avenger of Zendikar tokens enter the battlefield, they trigger, creating at least twenty 0/1 Plant creature tokens. At the beginning of your end step, Orthion triggers, causing you to sacrfiice the Avenger of Zendikar tokens. At the beginning of your next upkeep, Epic Struggle triggers, causing you to win the game.

    Commander Spellbook ↗
  • Epic Struggle + Phylath, World Sculptor + Orthion, Hero of Lavabrink

    • Win the game at the beginning of your next upkeep

    Mana needed: 4 decks on Commander Spellbook

    How it works

    Before you start

    Orthion does not have summoning sickness. You control at least four basic lands.

    Steps

    Activate Orthion's second ability by paying {6}{R}{R}{R} and tapping it, creating five token copies of Phylath. Put all the Phylath tokens into your graveyard due to the legend rule. The Phylath tokens enters-the-battlefield abilities trigger, creating at least twenty 0/1 Plant creature tokens. At the beginning of your end step, At the beginning of your next upkeep, Epic Struggle triggers, causing you to win the game.

    Commander Spellbook ↗
  • Epic Struggle + Orthion, Hero of Lavabrink + Myr Battlesphere

    • Win the game at the beginning of your next upkeep

    Mana needed: 4 decks on Commander Spellbook

    How it works

    Before you start

    Orthion does not have summoning sickness.

    Steps

    Activate Orthion's second ability by paying {6}{R}{R}{R} and tapping it, creating five token copies of Myr Battlesphere. When the Myr Battlesphere tokens enter the battlefield, they trigger, creating twenty 1/1 Myr artifact creature tokens. At the beginning of your end step, Orthion triggers, causing you to sacrfiice the Myr Battlesphere tokens. At the beginning of your next upkeep, Epic Struggle triggers, causing you to win the game.

    Commander Spellbook ↗
  • Epic Struggle + Orthion, Hero of Lavabrink + Hornet Queen

    • Win the game at the beginning of your next upkeep

    Mana needed: 3 decks on Commander Spellbook

    How it works

    Before you start

    Orthion does not have summoning sickness.

    Steps

    Activate Orthion's second ability by paying {6}{R}{R}{R} and tapping it, creating five token copies of Hornet Queen. When the Hornet Queen tokens enter the battlefield, they trigger, creating twenty 1/1 Insect creature tokens. At the beginning of your end step, Orthion triggers, causing you to sacrfiice the Hornet Queen tokens. At the beginning of your next upkeep, Epic Struggle triggers, causing you to win the game.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Hei Bai, Forest GuardianHei Bai, Forest Guardian makes creature tokens, which Epic Struggle can use because it rewards having/making creature tokens.
  2. Tatsunari, Toad RiderTatsunari, Toad Rider makes creature tokens, which Epic Struggle can use because it rewards having/making creature tokens.
  3. Go-Shintai of Life's OriginGo-Shintai of Life's Origin makes creature tokens, which Epic Struggle can use because it rewards having/making creature tokens.
  4. Sythis, Harvest's HandEpic Struggle is an Enchantment, which Sythis, Harvest's Hand can use.
  5. Yenna, Redtooth RegentEpic Struggle is an Enchantment, which Yenna, Redtooth Regent can use.
  6. Calix, Guided by FateEpic Struggle is an Enchantment, which Calix, Guided by Fate can use.
  7. Bello, Bard of the BramblesEpic Struggle is an Enchantment, which Bello, Bard of the Brambles can use.
  8. Wildsear, Scouring MawEpic Struggle is an Enchantment, which Wildsear, Scouring Maw can use.
  9. Yuna, Hope of SpiraEpic Struggle is an Enchantment, which Yuna, Hope of Spira can use.
  10. Satsuki, the Living LoreEpic Struggle is an Enchantment, which Satsuki, the Living Lore can use.

View Epic Struggle on Scryfall