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Ezrim, Agency Chief

Ezrim, Agency Chief

Legendary Creature — Archon Detective5/5$0.24

Flying When Ezrim enters, investigate twice. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.") , Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.

Legal in Commander

Is

Does

Rewards

Combos 2

  • Ezrim, Agency Chief + Krark-Clan Ironworks + Eldrazi Displacer

    • Infinite artifact tokens
    • Infinite card draw
    • Infinite colorless mana

    Mana needed: 39 decks on Commander Spellbook

    How it works

    Steps

    Activate Eldrazi Displacer by paying {2}{C}, blinking Ezrim. When Ezrim enters the battlefield, it triggers, creating two Clue artifact tokens. Activate Krark-Clan Ironworks twice by sacrificing the Clues, adding {C}{C}{C}{C}. Repeat. Once you have infinite mana, you may instead sacrifice the Clues to their own abilities.

    Commander Spellbook ↗
  • Ezrim, Agency Chief + Krark-Clan Ironworks + Emiel the Blessed

    • Infinite artifact tokens
    • Infinite card draw
    • Infinite colorless mana

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Steps

    Activate Emiel the Blessed by paying {3}, blinking Ezrim. When Ezrim enters the battlefield, it triggers, creating two Clue artifact tokens. Activate Krark-Clan Ironworks twice by sacrificing the Clues, adding {C}{C}{C}{C}. Repeat. Once you have infinite mana, you may instead sacrifice the Clues to their own abilities.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Don & Leo, Problem SolversDon & Leo, Problem Solvers blinks / re-enters your creatures, which Ezrim, Agency Chief can use because it has an enter-the-battlefield trigger.
  2. Bard, King of DaleEzrim, Agency Chief makes artifact tokens and Bard, King of Dale doubles tokens.
  3. Mister FantasticMister Fantastic copies your triggered abilities, which Ezrim, Agency Chief can use because it has an enter-the-battlefield trigger.
  4. Breya, Etherium ShaperBreya, Etherium Shaper is an Artifact, which Ezrim, Agency Chief can use.
  5. Tetzin, Gnome Champion // The Golden-Gear ColossusTetzin, Gnome Champion // The Golden-Gear Colossus is an Artifact, which Ezrim, Agency Chief can use.
  6. Locutus of BorgLocutus of Borg is an Artifact, which Ezrim, Agency Chief can use.
  7. Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Ezrim, Agency Chief can use because it has an enter-the-battlefield trigger.
  8. Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Ezrim, Agency Chief can use because it has an enter-the-battlefield trigger.
  9. Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Ezrim, Agency Chief can use because it has an enter-the-battlefield trigger.
  10. Oji, the Exquisite BladeOji, the Exquisite Blade blinks / re-enters your creatures, which Ezrim, Agency Chief can use because it has an enter-the-battlefield trigger.

View Ezrim, Agency Chief on Scryfall