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Fraying Sanity

Fraying Sanity

Enchantment — Aura Curse$0.51

Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.

Legal in Commander

Is

Does

Rewards

Combos 7

  • Fraying Sanity + Traumatize

    • Infinite self-mill
    • Infinite mill for target opponent

    Mana needed: 21,152 decks on Commander Spellbook

    How it works

    Before you start

    Fraying Sanity is attached to an opponent.

    Steps

    Cast Traumatize by paying {3}{U}{U}, causing an opponent to mill half their library, rounded down. At the beginning of your end step, Fraying Sanity triggers, causing the opponent to mill cards equal to the number of cards put into their graveyard this turn.

    Commander Spellbook ↗
  • Fraying Sanity + Cut Your Losses

    • Near-infinite mill for target opponent
    • Infinite self-mill
    • Infinite mill for target opponent

    Mana needed: 18,785 decks on Commander Spellbook

    How it works

    Before you start

    Fraying Sanity is attached to an opponent. Optionally, you control an additional creature with power 2 or greater.

    Steps

    Cast Cut Your Losses by paying {4}{U}{U}, causing an opponent to mill half their library, rounded down. At the beginning of your end step, Fraying Sanity triggers, causing the opponent to mill cards equal to the number of cards put into their graveyard this turn.

    Commander Spellbook ↗
  • Fraying Sanity + Terisian Mindbreaker

    • Infinite mill for target opponent

    14,635 decks on Commander Spellbook

    How it works

    Before you start

    Fraying Sanity is attached to an opponent. Terisian Mindbreaker does not have summoning sickness.

    Steps

    Declare Terisian Mindbreaker as an attacker, triggering its ability, causing each opponent to mill half their library, rounded up. At the beginning of your end step, Fraying Sanity triggers, causing the opponent to mill cards equal to the number of cards put into their graveyard this turn.

    Commander Spellbook ↗
  • Fraying Sanity + Fleet Swallower

    • Infinite self-mill
    • Infinite mill for target opponent

    14,477 decks on Commander Spellbook

    How it works

    Before you start

    Fleet Swallower does not have summoning sickness.

    Steps

    Declare Fleet Swallower as an attacker. When Fleet Swallower attacks, it triggers, causing the player Fraying Sanity is attached to to mill half their library, rounded up. At the beginning of your end step, Fraying Sanity triggers, causing that player to mill cards equal to the number of cards put into their graveyard this turn.

    Commander Spellbook ↗
  • Fraying Sanity + Jidoor, Aristocratic Capital // Overture

    • Infinite mill for target opponent

    Mana needed: 13,087 decks on Commander Spellbook

    How it works

    Before you start

    Fraying Sanity is attached to an opponent.

    Steps

    Cast Overture by paying {4}{U}{U}, causing an opponent to mill half their library, rounded down. At the beginning of your end step, Fraying Sanity triggers, causing the opponent to mill cards equal to the number of cards put into their graveyard this turn.

    Commander Spellbook ↗
  • Fraying Sanity + Kitsune's Technique

    • Infinite mill for target opponent

    Mana needed: 5,070 decks on Commander Spellbook

    How it works

    Before you start

    Fraying Sanity is attached to an opponent.

    Steps

    Cast Kitsune's Technique by paying {4}{U}{U}, causing an opponent to mill half their library, rounded up. At the beginning of your end step, Fraying Sanity triggers, causing the opponent to mill cards equal to the number of cards put into their graveyard this turn.

    Commander Spellbook ↗
  • Fraying Sanity + Lord Xander, the Collector

    • Infinite mill for target opponent

    1,710 decks on Commander Spellbook

    How it works

    Before you start

    Lord Xander does not have summoning sickness. Fraying Sanity is attached to an opponent.

    Steps

    Declare Lord Xander as an attacker. Its second ability triggers, causing the defending player to mill half their library, rounded down. At the beginning of your end step, Fraying Sanity triggers, causing the opponent to mill cards equal to the number of cards put into their graveyard this turn.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Zellix, Sanity FlayerFraying Sanity mills opponents, which Zellix, Sanity Flayer can use.
  2. Bruvac the GrandiloquentFraying Sanity mills opponents, which Bruvac the Grandiloquent can use.
  3. The Wise MothmanFraying Sanity mills opponents, which The Wise Mothman can use.
  4. Gyruda, Doom of DepthsGyruda, Doom of Depths mills opponents, which Fraying Sanity can use.
  5. Raul, Trouble ShooterRaul, Trouble Shooter mills opponents, which Fraying Sanity can use.
  6. The Ur-SphinxThe Ur-Sphinx mills opponents, which Fraying Sanity can use.
  7. Stitcher GeralfStitcher Geralf mills opponents, which Fraying Sanity can use.
  8. The MindskinnerThe Mindskinner mills opponents, which Fraying Sanity can use.
  9. Captain N'ghathrodCaptain N'ghathrod mills opponents, which Fraying Sanity can use.
  10. Phenax, God of DeceptionPhenax, God of Deception mills opponents, which Fraying Sanity can use.

View Fraying Sanity on Scryfall