
Go Nuts!
Sorcery$0.26
Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.) Choose one. If this spell was cast using teamwork, choose both instead. • Put a +1/+1 counter on target creature. • Target creature you control fights target creature an opponent controls.
Legal in Commander
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Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Byrke, Long Ear of the LawGo Nuts! puts +1/+1 counters on your creatures and Byrke, Long Ear of the Law doubles counters.
- Lily Bowen, Raging GrandmaGo Nuts! puts +1/+1 counters on your creatures and Lily Bowen, Raging Grandma doubles counters.
- Mowu, Loyal CompanionGo Nuts! puts +1/+1 counters on your creatures and Mowu, Loyal Companion doubles counters.
- Verazol, the Split CurrentGo Nuts! puts +1/+1 counters on your creatures, which Verazol, the Split Current can use.
- Saryth, the Viper's FangGo Nuts! taps your creatures, which Saryth, the Viper's Fang can use because it cares how many of your creatures are tapped.
- Aang and KataraGo Nuts! taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
- Autumn Willow, HarmonyGo Nuts! taps your creatures, which Autumn Willow, Harmony can use because it triggers when your creature becomes tapped.
- The ThingGo Nuts! puts +1/+1 counters on your creatures and The Thing doubles counters.
- Aeve, Progenitor OozeAeve, Progenitor Ooze makes creature tokens, which Go Nuts! can use because it spends your creatures as a cost.
- Ferrafor, Young YewGo Nuts! puts +1/+1 counters on your creatures and Ferrafor, Young Yew doubles counters.