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Guiding Hydra

Guiding Hydra

Creature — Hydra Horror1/0$0.48

This creature enters with X +1/+1 counters on it. At the beginning of combat on your turn, you may remove a +1/+1 counter from this creature. If you do, put a +1/+1 counter on each other creature you control.

Legal in Commander

Is

Does

Rewards

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Byrke, Long Ear of the LawGuiding Hydra puts +1/+1 counters on your creatures and Byrke, Long Ear of the Law doubles counters.
  2. Bright-Palm, Soul AwakenerGuiding Hydra puts +1/+1 counters on your creatures and Bright-Palm, Soul Awakener doubles counters.
  3. Zabaz, the GlimmerwaspGuiding Hydra puts +1/+1 counters on your creatures and Zabaz, the Glimmerwasp doubles counters.
  4. Yoshimaru, Beloved CompanionGuiding Hydra puts +1/+1 counters on your creatures and Yoshimaru, Beloved Companion doubles counters.
  5. Aragorn, Hornburg HeroGuiding Hydra puts +1/+1 counters on your creatures and Aragorn, Hornburg Hero doubles counters.
  6. Miles Morales // Ultimate Spider-ManGuiding Hydra puts +1/+1 counters on your creatures and Miles Morales // Ultimate Spider-Man doubles counters.
  7. She-Hulk, Attorney-at-LawGuiding Hydra puts +1/+1 counters on your creatures and She-Hulk, Attorney-at-Law doubles counters.
  8. Brimaz, Blight of OreskosBrimaz, Blight of Oreskos proliferates and Guiding Hydra puts +1/+1 counters on your creatures.
  9. Cayth, Famed MechanistCayth, Famed Mechanist proliferates and Guiding Hydra puts +1/+1 counters on your creatures.
  10. Urdnan, Dromoka WarriorGuiding Hydra puts +1/+1 counters on your creatures, which Urdnan, Dromoka Warrior can use.

View Guiding Hydra on Scryfall