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Hearthhull, the Worldseed

Hearthhull, the Worldseed

Legendary Artifact — Spacecraft6/7$1.08

Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.) 2+ | , , Sacrifice a land: Draw two cards. You may play an additional land this turn. 8+ | Flying, vigilance, haste Whenever you sacrifice a land, each opponent loses 2 life.

Legal in Commander

Is

Does

Combos 9

  • Hearthhull, the Worldseed + Retreat to Coralhelm + Icetill Explorer

    • Infinite card draw
    • Near-infinite lifeloss

    138 decks on Commander Spellbook

    How it works

    Before you start

    You control a land that enters the battlefield untapped and that can tap to produce at least {1}. Hearthhull is a creature and has at least two charge counters on it.

    Steps

    Activate a land by tapping it, adding at least {1}. Activate Hearthhull by paying {1}, tapping it and sacrificing a land. If Hearthhull has eight or more charge counters on it, it triggers, causing each opponent to lose 2 life. Resolve the Hearthhull ability, causing you to draw two cards and allowing you to play an additional land this turn. Play the land from your graveyard. When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Hearthhull Repeat.

    Commander Spellbook ↗
  • Hearthhull, the Worldseed + Retreat to Coralhelm + Ramunap Excavator

    • Infinite card draw
    • Near-infinite lifeloss

    117 decks on Commander Spellbook

    How it works

    Before you start

    You control a land that enters the battlefield untapped and that can tap to produce at least {1}. Hearthhull is a creature and has at least two charge counters on it.

    Steps

    Activate a land by tapping it, adding at least {1}. Activate Hearthhull by paying {1}, tapping it and sacrificing a land. If Hearthhull has eight or more charge counters on it, it triggers, causing each opponent to lose 2 life. Resolve the Hearthhull ability, causing you to draw two cards and allowing you to play an additional land this turn. Play the land from your graveyard. When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Hearthhull Repeat.

    Commander Spellbook ↗
  • Hearthhull, the Worldseed + Retreat to Coralhelm + Conduit of Worlds

    • Infinite card draw
    • Near-infinite lifeloss

    112 decks on Commander Spellbook

    How it works

    Before you start

    You control a land that enters the battlefield untapped and that can tap to produce at least {1}. Hearthhull is a creature and has at least two charge counters on it.

    Steps

    Activate a land by tapping it, adding at least {1}. Activate Hearthhull by paying {1}, tapping it and sacrificing a land. If Hearthhull has eight or more charge counters on it, it triggers, causing each opponent to lose 2 life. Resolve the Hearthhull ability, causing you to draw two cards and allowing you to play an additional land this turn. Play the land from your graveyard. When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Hearthhull Repeat.

    Commander Spellbook ↗
  • Hearthhull, the Worldseed + Retreat to Coralhelm + Ancient Greenwarden

    • Infinite card draw
    • Near-infinite lifeloss
    • Near-infinite mana creatures you control can produce
    • Near-infinite untap of creatures you control

    111 decks on Commander Spellbook

    How it works

    Before you start

    You control a land that enters the battlefield untapped and that can tap to produce at least {1}. Hearthhull is a creature and has at least two charge counters on it.

    Steps

    Activate a land by tapping it, adding at least {1}. Activate Hearthhull by paying {1}, tapping it and sacrificing a land. If Hearthhull has eight or more charge counters on it, it triggers, causing each opponent to lose 2 life. Resolve the Hearthhull ability, causing you to draw two cards and allowing you to play an additional land this turn. Play the land from your graveyard. When the land enters the battlefield, Retreat to Coralhelm triggers twice, untapping Hearthhull and another creature you control. Repeat.

    Commander Spellbook ↗
  • Hearthhull, the Worldseed + Retreat to Coralhelm + Crucible of Worlds

    • Infinite card draw
    • Near-infinite lifeloss

    79 decks on Commander Spellbook

    How it works

    Before you start

    You control a land that enters the battlefield untapped and that can tap to produce at least {1}. Hearthhull is a creature and has at least two charge counters on it.

    Steps

    Activate a land by tapping it, adding at least {1}. Activate Hearthhull by paying {1}, tapping it and sacrificing a land. If Hearthhull has eight or more charge counters on it, it triggers, causing each opponent to lose 2 life. Resolve the Hearthhull ability, causing you to draw two cards and allowing you to play an additional land this turn. Play the land from your graveyard. When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Hearthhull Repeat.

    Commander Spellbook ↗
  • Hearthhull, the Worldseed + Retreat to Coralhelm + Szarel, Genesis Shepherd

    • Infinite card draw
    • Near-infinite lifeloss

    54 decks on Commander Spellbook

    How it works

    Before you start

    You control a land that enters the battlefield untapped and that can tap to produce at least {1}. Hearthhull is a creature and has at least two charge counters on it.

    Steps

    Activate a land by tapping it, adding at least {1}. Activate Hearthhull by paying {1}, tapping it and sacrificing a land. If Hearthhull has eight or more charge counters on it, it triggers, causing each opponent to lose 2 life. Resolve the Hearthhull ability, causing you to draw two cards and allowing you to play an additional land this turn. Play the land from your graveyard. When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Hearthhull Repeat.

    Commander Spellbook ↗
  • Hearthhull, the Worldseed + Retreat to Coralhelm + Walk-In Closet // Forgotten Cellar

    • Infinite card draw
    • Near-infinite lifeloss

    34 decks on Commander Spellbook

    How it works

    Before you start

    You control a land that enters the battlefield untapped and that can tap to produce at least {1}. Hearthhull is a creature and has at least two charge counters on it.

    Steps

    Activate a land by tapping it, adding at least {1}. Activate Hearthhull by paying {1}, tapping it and sacrificing a land. If Hearthhull has eight or more charge counters on it, it triggers, causing each opponent to lose 2 life. Resolve the Hearthhull ability, causing you to draw two cards and allowing you to play an additional land this turn. Play the land from your graveyard. When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Hearthhull Repeat.

    Commander Spellbook ↗
  • Hearthhull, the Worldseed + Retreat to Coralhelm + Perennial Behemoth

    • Infinite card draw
    • Near-infinite lifeloss

    9 decks on Commander Spellbook

    How it works

    Before you start

    You control a land that enters the battlefield untapped and that can tap to produce at least {1}. Hearthhull is a creature and has at least two charge counters on it.

    Steps

    Activate a land by tapping it, adding at least {1}. Activate Hearthhull by paying {1}, tapping it and sacrificing a land. If Hearthhull has eight or more charge counters on it, it triggers, causing each opponent to lose 2 life. Resolve the Hearthhull ability, causing you to draw two cards and allowing you to play an additional land this turn. Play the land from your graveyard. When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Hearthhull Repeat.

    Commander Spellbook ↗
  • Hearthhull, the Worldseed + Retreat to Coralhelm + Nog, Ambitious Cadet

    • Infinite card draw
    • Near-infinite lifeloss

    1 decks on Commander Spellbook

    How it works

    Before you start

    You control a land that enters the battlefield untapped and that can tap to produce at least {1}. Nog's second activated ability has been activated. Hearthhull is a creature and has at least two charge counters on it.

    Steps

    Activate a land by tapping it, adding at least {1}. Activate Hearthhull by paying {1}, tapping it and sacrificing a land. If Hearthhull has eight or more charge counters on it, it triggers, causing each opponent to lose 2 life. Resolve the Hearthhull ability, causing you to draw two cards and allowing you to play an additional land this turn. Play the land from your graveyard. When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Hearthhull Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Esika, God of the Tree // The Prismatic BridgeHearthhull, the Worldseed is a Legendary permanent, which Esika, God of the Tree // The Prismatic Bridge can use.
  2. Jodah, the UnifierHearthhull, the Worldseed is a Legendary permanent, which Jodah, the Unifier can use.
  3. Sisay, Weatherlight CaptainHearthhull, the Worldseed is a Legendary permanent, which Sisay, Weatherlight Captain can use.
  4. Hei Bai, Forest GuardianHearthhull, the Worldseed is a Legendary permanent, which Hei Bai, Forest Guardian can use.

View Hearthhull, the Worldseed on Scryfall