
Join Shields
Instant$0.22
Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.)
Legal in Commander
Is
Does
Combos 2
Join Shields + Elite Arcanist
- Infinite mana creatures you control can produce
Commander Spellbook ↗How it works
Before you start
Creatures you control can tap to produce at least {5}.
Steps
Activate any number of creatures by tapping it, adding at least {5}. Activate Elite Arcanist by paying {5} and tapping it, copying Join Shields and casting the copy without paying its mana cost. Resolve the copy of Join Shields, untapping all creatures you control. Repeat.
Join Shields + Kitsa, Otterball Elite
- Infinite mana creatures you control can produce
Commander Spellbook ↗How it works
Before you start
Kitsa does not have summoning sickness. Kitsa has power 2 or greater. Creatures you control can tap to produce at least {2}.
Steps
Cast Join Shields by paying {3}{G}{W}. Kitsa's prowess ability triggers, giving it +1/+1 until end of turn. Holding priority, activate any number of creatures by tapping them, adding at least {2}. Activate Kitsa's second ability by paying {2} and tapping it, copying Join Shields. Resolve the copy of Join Shields, untapping all creatures you control. Repeat from step 3.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Crystal, Inhuman PrincessJoin Shields untaps your creatures and Crystal, Inhuman Princess taps your creatures.
- Mister FantasticJoin Shields untaps your creatures and Mister Fantastic taps your creatures.
- Aang and KataraJoin Shields untaps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped, though the fit is only partial.