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Lightning Runner

Lightning Runner

Creature — Human Warrior2/2$0.18

Double strike, haste Whenever this creature attacks, you get (two energy counters), then you may pay eight . If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.

Legal in Commander

Is

Does

Rewards

Combos 12

  • Lightning Runner + Satya, Aetherflux Genius

    • Infinite combat phases
    • Infinite creature tokens
    • Infinite mana creatures you control can produce

    16,262 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block and kill Satya or Lightning Runner. You have at least six {E}.

    Steps

    Declare Lightning Runner and Satya as attackers, triggering their abilities. Resolve the Satya trigger, causing you to get {E}{E} and create a token copy of Lighting Runner that's tapped and attacking. Resolve the Lightning Runner trigger, causing you to get {E}{E} and then pay eight {E} to untap all creatures you control and to get an additional combat phase after this one. Move to your next combat phase, and declare Satya and each Lightning Runner you control as attackers. Resolve the Satya trigger, causing you to get {E}{E} and create a token copy of Lighting Runner that's tapped and attacking. Resolve the first Lightning Runner trigger, causing you to get {E}{E} and choosing not to pay. Repeat step 6 until there is only one Lightning Runner trigger remaining. Resolve the final Lightning Runner trigger, causing you to get {E}{E} and then pay eight {E} to untap all creatures you control and to get an additional combat phase after this one. Repeat from step 4.

    Commander Spellbook ↗
  • Lightning Runner + Stone Idol Generator

    • Infinite combat phases
    • Infinite mana creatures you control can produce

    14,141 decks on Commander Spellbook

    How it works

    Before you start

    You control at least five additional creatures that do not have summoning sickness. An opponent cannot block and kill creatures you control.

    Steps

    Declare Lightning Runner and at least five other creatures as attackers. Lightning Runner triggers once, and Stone Idol Generator triggers for each attacking creature. Resolve all Stone Idol Generator triggers, causing you to get that much {E}. Resolve the Lightning Runner trigger, causing you to get {E}{E}, and then pay eight {E} to untap all creatures you control and to get an additional combat phase after this one. Repeat. You may attack with additional creatures to net additional {E} each loop.

    Commander Spellbook ↗
  • Lightning Runner + Aetherwind Basker

    • Infinite combat phases
    • Infinite mana creatures you control can produce

    6,006 decks on Commander Spellbook

    How it works

    Before you start

    You control at least six creatures. An opponent cannot block and kill Lightning Runner or Aetherwind Basker. Aetherwind Basker does not have summoning sickness.

    Steps

    Declare Lightning Runner and Aetherwind Basker as attackers, triggering their abilities. Resolve the Aetherwind Basker trigger, causing you to get at least six {E}. Resolve the Lightning Runner trigger, causing you to get {E}{E}, and then pay eight {E} to untap all creatures you control and to get an additional combat phase after this one. Repeat. If you control more than six creatures, this combo will net infinite {E}.

    Commander Spellbook ↗
  • Lightning Runner + Saheeli, Radiant Creator + Aetherwind Basker

    • Infinite combat phases
    • Infinite creature tokens with haste
    • Infinite mana creatures you control can produce

    5,600 decks on Commander Spellbook

    How it works

    Before you start

    You have at least {E}{E}{E}, plus an additional {E} if you control no other creatures. An opponent cannot block and kill Lightning Runner.

    Steps

    At the beginning of your combat phase, Saheeli triggers, causing you to pay {E}{E}{E} to create a token copy of Aetherwind Basker with haste. When the Aetherwind Basker token enters the battlefield, it triggers, causing you to get {E} for each creature you control. Declare Lightning Runner and each Aetherwind Basker token you control as attackers, triggering their abilities. Resolve all Aetherwind Basker triggers, causing you to get {E} for each creature you control for each trigger. Resolve the Lightning Runner trigger, causing you to get {E}{E} and then pay eight {E} to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗
  • Lightning Runner + Saheeli, Radiant Creator + Peema Aether-Seer

    • Infinite combat phases
    • Infinite creature tokens with haste
    • Infinite mana creatures you control can produce

    4,636 decks on Commander Spellbook

    How it works

    Before you start

    You have at least {E}{E}{E}. An opponent cannot block and kill Lightning Runner. You control a creature with power 9 or greater.

    Steps

    At the beginning of your combat phase, Saheeli triggers, causing you to pay {E}{E}{E} to create a token copy of Peema Aether-Seer with haste. When the Peema Aether-Seer token enters the battlefield, it triggers, causing you to get at least nine {E}. Declare Lightning Runner as an attacker, triggering its ability, causing you to get {E}{E} and then pay eight {E} to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗
  • Lightning Runner + Saheeli, Radiant Creator + Brudiclad, Telchor Engineer

    • Infinite combat phases
    • Infinite creature tokens with haste

    3,232 decks on Commander Spellbook

    How it works

    Before you start

    You have at least {E}{E}{E} plus an additional {E}{E} if you control no other tokens or copies of Lightning Runner. An opponent cannot block and kill creatures you control.

    Steps

    At the beginning of your combat phase, Brudiclad and Saheeli trigger. Resolve the Saheeli trigger, causing you to pay {E}{E}{E} to create a token copy of Lightning Runner. Resolve the Brudiclad trigger, creating a 2/1 Phyrexian Myr artifact token and then causing each token you control to become a copy of the Lightning Runner token. Declare all Lightning Runners you control as attackers, triggering their abilities. Resolve all but one Lightning Runner ability, causing you to get {E}{E} for each ability and choosing not to pay each time. Resolve the final Lightning Runner ability, causing you to get {E}{E} and then pay eight {E} to untap all creatures you control and to get an additional combat phase after this one. Move to your next combat phase. At the beginning of that phase, Saheeli and Brudiclad trigger. Resolve the Saheeli trigger, choosing not to pay. Repeat from step 3.

    Commander Spellbook ↗
  • Lightning Runner + Rionya, Fire Dancer

    • Infinite combat phases
    • Infinite creature tokens with haste
    • Infinite mana creatures you control can produce

    1,313 decks on Commander Spellbook

    How it works

    Before you start

    You have cast at least three instants and/or sorceries this turn.

    Steps

    At the beginning of your combat phase, Rionya triggers, creating at least four token copies of Lightning Runner with haste. Each Lightning Runner token enters the battlefield, triggering their abilities. Resolve the first Lightning Runner trigger, adding {E}{E} and choosing not to pay. Repeat step 3 until there is only one LIghtning Runner trigger remaining. Resolve the final Lightning Runner trigger, adding {E}{E} and choosing to pay eight {E} to untap all creatures you control and get an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗
  • Lightning Runner + Brudiclad, Telchor Engineer + Rite of Replication

    • Infinite combat phases
    • Infinite creature tokens

    Mana needed: 200 decks on Commander Spellbook

    How it works

    Before you start

    {7} {U}

    Steps

    Cast Rite of Replication kicked from your hand, targeting Lightning Runner. Create 5 token copies of Lightning Runner. Move to combat, triggering Brudiclad to make a 2/1 Phyrexian Myr, then turn all tokens into Lightning Runner. Attack with at least 4 Lightning Runners, creating 2 Energy for each Lightning Runner that attacked. Pay 8 Energy into one of the Lightning Runners, creating an extra combat step and untapping all creatures you control. Repeat steps 3-5.

    Commander Spellbook ↗
  • Lightning Runner + Brudiclad, Telchor Engineer + Quasiduplicate

    • Infinite creature tokens

    Mana needed: 176 decks on Commander Spellbook

    How it works

    Before you start

    1 or more tokens on your battlefield.

    Steps

    Cast Quasiduplicate from your hand, targeting Lightning Runner and creating a token copy of them. Move to combat, triggering Brudiclad to make a 2/1 Phyrexian Myr, then turn all tokens into Lightning Runner. Attack with at least 4 Lightning Runners, creating 2 Energy for each Lightning Runner that attacked. Pay 8 Energy into one of the Lightning Runners, creating an extra combat step and untapping all creatures you control. repeat steps 3-5.

    Commander Spellbook ↗
  • Lightning Runner + Isshin, Two Heavens as One + Aethergeode Miner

    • Infinite combat phases
    • Infinite mana creatures you control can produce

    131 decks on Commander Spellbook

    How it works

    Before you start

    Aethergeode Miner does not have summoning sickness. An opponent is unable to block and kill Aethergeode Miner and Lightning Runner.

    Steps

    Declare Aethergeode Miner and Lightning Runner as attackers, triggering their abilities twice each. Resolve both Aethergeode Miner triggers, causing you to get {E}{E}{E}{E}. Resolve the first Lightning Runner trigger, causing you to get {E}{E} and choosing not to pay. Resolve the second Lightning Runner trigger, causing you to get {E}{E} and pay eight {E} to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Raiyuu, Storm's EdgeRaiyuu, Storm's Edge has extra combat phases, which Lightning Runner can use because it has an attack trigger.
  2. Najeela, the Blade-BlossomNajeela, the Blade-Blossom has extra combat phases, which Lightning Runner can use because it has an attack trigger.
  3. Aurelia, the WarleaderAurelia, the Warleader has extra combat phases, which Lightning Runner can use because it has an attack trigger.
  4. Godo, Bandit WarlordLightning Runner has extra combat phases, which Godo, Bandit Warlord can use because it has an attack trigger.
  5. Raph & Leo, Sibling RivalsLightning Runner has extra combat phases, which Raph & Leo, Sibling Rivals can use because it has an attack trigger.
  6. Tifa, Martial ArtistTifa, Martial Artist has extra combat phases, which Lightning Runner can use because it has an attack trigger.
  7. Kirol, Attentive First-YearKirol, Attentive First-Year copies your triggered abilities, which Lightning Runner can use because it has an attack trigger.
  8. Gornog, the Red ReaperLightning Runner is a Warrior, which Gornog, the Red Reaper can use.
  9. Heiko Yamazaki, the GeneralLightning Runner is a Warrior, which Heiko Yamazaki, the General can use.
  10. Mister FantasticMister Fantastic copies your triggered abilities, which Lightning Runner can use because it has an attack trigger.

View Lightning Runner on Scryfall