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Aetherwind Basker

Aetherwind Basker

Creature — Lizard7/7$0.19

Trample Whenever this creature enters or attacks, you get (an energy counter) for each creature you control. Pay : This creature gets +1/+1 until end of turn.

Legal in Commander

Is

Rewards

Combos 2

  • Aetherwind Basker + Lightning Runner

    • Infinite combat phases
    • Infinite mana creatures you control can produce

    6,006 decks on Commander Spellbook

    How it works

    Before you start

    You control at least six creatures. An opponent cannot block and kill Lightning Runner or Aetherwind Basker. Aetherwind Basker does not have summoning sickness.

    Steps

    Declare Lightning Runner and Aetherwind Basker as attackers, triggering their abilities. Resolve the Aetherwind Basker trigger, causing you to get at least six {E}. Resolve the Lightning Runner trigger, causing you to get {E}{E}, and then pay eight {E} to untap all creatures you control and to get an additional combat phase after this one. Repeat. If you control more than six creatures, this combo will net infinite {E}.

    Commander Spellbook ↗
  • Aetherwind Basker + Saheeli, Radiant Creator + Lightning Runner

    • Infinite combat phases
    • Infinite creature tokens with haste
    • Infinite mana creatures you control can produce

    5,600 decks on Commander Spellbook

    How it works

    Before you start

    You have at least {E}{E}{E}, plus an additional {E} if you control no other creatures. An opponent cannot block and kill Lightning Runner.

    Steps

    At the beginning of your combat phase, Saheeli triggers, causing you to pay {E}{E}{E} to create a token copy of Aetherwind Basker with haste. When the Aetherwind Basker token enters the battlefield, it triggers, causing you to get {E} for each creature you control. Declare Lightning Runner and each Aetherwind Basker token you control as attackers, triggering their abilities. Resolve all Aetherwind Basker triggers, causing you to get {E} for each creature you control for each trigger. Resolve the Lightning Runner trigger, causing you to get {E}{E} and then pay eight {E} to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Aetherwind Basker can use because it has an enter-the-battlefield trigger.
  2. Wulfgar of Icewind DaleWulfgar of Icewind Dale copies your triggered abilities, which Aetherwind Basker can use because it has an attack trigger.
  3. Felix Five-BootsFelix Five-Boots copies your triggered abilities, which Aetherwind Basker can use because it has an attack trigger.
  4. Mister FantasticMister Fantastic copies your triggered abilities, which Aetherwind Basker can use because it has an attack trigger.
  5. Anzrag, the Quake-MoleAnzrag, the Quake-Mole has extra combat phases, which Aetherwind Basker can use because it has an attack trigger.
  6. Bumi, UnleashedBumi, Unleashed has extra combat phases, which Aetherwind Basker can use because it has an attack trigger.
  7. Tifa, Martial ArtistTifa, Martial Artist has extra combat phases, which Aetherwind Basker can use because it has an attack trigger.
  8. Najeela, the Blade-BlossomNajeela, the Blade-Blossom has extra combat phases, which Aetherwind Basker can use because it has an attack trigger.
  9. Bruce Banner // The Incredible HulkBruce Banner // The Incredible Hulk has extra combat phases, which Aetherwind Basker can use because it has an attack trigger.
  10. Balthier and FranBalthier and Fran has extra combat phases, which Aetherwind Basker can use because it has an attack trigger.

View Aetherwind Basker on Scryfall