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Magister of Worth

Magister of Worth

Creature — Angel4/4$0.34

Flying Will of the council — When this creature enters, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than this creature.

Legal in Commander

Is

Does

Rewards

Combos 19

  • Magister of Worth + Illusion of Choice + Ashnod's Altar

    • Infinite colorless mana
    • Infinite recursion of creature cards in your graveyard

    Mana needed: 18 decks on Commander Spellbook

    How it works

    Steps

    Cast Illusion of Choice by paying {U}, causing you to choose how players vote this turn and drawing a card. Cast Magister of Worth by paying {4}{W}{B}. When Magister of Worth enters, it triggers. Holding priority, activate Ashnod's Altar by sacrificing Magister of Worth and any number of other creatures, adding {2} for each one. Resolve the Magister of Worth trigger, having each player vote for grace, returning all creatures from graveyards to the battlefield. Repeat from 3.

    Commander Spellbook ↗
  • Magister of Worth + Illusion of Choice + Bartolomé del Presidio

    • Infinite +1/+1 counters on a creature
    • Infinite recursion of creature cards in your graveyard

    Mana needed: 15 decks on Commander Spellbook

    How it works

    Steps

    Cast Illusion of Choice by paying {U}, causing you to choose how players vote this turn and drawing a card. Cast Magister of Worth by paying {4}{W}{B}. When Magister of Worth enters, it triggers. Holding priority, activate Bartolomé del Presidio by sacrificing Magister of Worth and any number of other creatures. Resolve the Magister of Worth trigger, having each player vote for grace, returning all creatures from graveyards to the battlefield. Resolve all abilities from step 4, putting +1+1 counters on Bartolomé del Presidio. Repeat from 3.

    Commander Spellbook ↗
  • Magister of Worth + Illusion of Choice + Umbral Collar Zealot

    • Infinite surveil
    • Infinite recursion of creature cards in your graveyard

    Mana needed: 15 decks on Commander Spellbook

    How it works

    Steps

    Cast Illusion of Choice by paying {U}, causing you to choose how players vote this turn and drawing a card. Cast Magister of Worth by paying {4}{W}{B}. When Magister of Worth enters, it triggers. Holding priority, activate Umbral Collar Zealot by sacrificing Magister of Worth and any number of other creatures. Resolve the Magister of Worth trigger, having each player vote for grace, returning all creatures from graveyards to the battlefield. Resolve all abilities from step 4. Repeat from 3.

    Commander Spellbook ↗
  • Magister of Worth + Illusion of Choice + Phyrexian Altar

    • Infinite colored mana
    • Infinite recursion of creature cards in your graveyard

    Mana needed: 10 decks on Commander Spellbook

    How it works

    Steps

    Cast Illusion of Choice by paying {U}, causing you to choose how players vote this turn and drawing a card. Cast Magister of Worth by paying {4}{W}{B}. When Magister of Worth enters, it triggers. Holding priority, activate Phyrexian Altar by sacrificing Magister of Worth and any number of other creatures, adding {1} for each one. Resolve the Magister of Worth trigger, having each player vote for grace, returning all creatures from graveyards to the battlefield. Repeat from 3.

    Commander Spellbook ↗
  • Magister of Worth + Illusion of Choice + Viscera Seer

    • Infinite recursion of creature cards in your graveyard

    Mana needed: 7 decks on Commander Spellbook

    How it works

    Steps

    Cast Illusion of Choice by paying {U}, causing you to choose how players vote this turn and drawing a card. Cast Magister of Worth by paying {4}{W}{B}. When Magister of Worth enters, it triggers. Holding priority, activate Viscera Seer by sacrificing Magister of Worth and any number of other creatures. Resolve the Magister of Worth trigger, having each player vote for grace, returning all creatures from graveyards to the battlefield. Resolve all abilities from step 4, scrying 1 each time. Repeat from 3.

    Commander Spellbook ↗
  • Magister of Worth + Illusion of Choice + Bloodflow Connoisseur

    • Infinite +1/+1 counters on a creature
    • Infinite recursion of creature cards in your graveyard

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Steps

    Cast Illusion of Choice by paying {U}, causing you to choose how players vote this turn and drawing a card. Cast Magister of Worth by paying {4}{W}{B}. When Magister of Worth enters, it triggers. Holding priority, activate Bloodflow Connoisseur by sacrificing Magister of Worth and any number of other creatures. Resolve the Magister of Worth trigger, having each player vote for grace, returning all creatures from graveyards to the battlefield. Resolve all abilities from step 4, putting +1/+1 counters on Bloodflow Connoisseur. Repeat from 3.

    Commander Spellbook ↗
  • Magister of Worth + Illusion of Choice + Yahenni, Undying Partisan

    • Infinite recursion of creature cards in your graveyard

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Steps

    Cast Illusion of Choice by paying {U}, causing you to choose how players vote this turn and drawing a card. Cast Magister of Worth by paying {4}{W}{B}. When Magister of Worth enters, it triggers. Holding priority, activate Yahenni by sacrificing Magister of Worth and any number of other creatures. Resolve the Magister of Worth trigger, having each player vote for grace, returning all creatures from graveyards to the battlefield. Resolve all abilities from step 4, giving Yahenni indestructible until end of turn. Repeat from 3.

    Commander Spellbook ↗
  • Magister of Worth + Illusion of Choice + Blasting Station

    • Infinite damage
    • Infinite recursion of creature cards in your graveyard

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Steps

    Cast Illusion of Choice by paying {U}, causing you to choose how players vote this turn and drawing a card. Cast Magister of Worth by paying {4}{W}{B}. When Magister of Worth enters, it triggers itself and Blasting Station. Holding priority, activate Blasting Station by tapping it and sacrificing Magister of Worth. Resolve the Magister of Worth trigger, having each player vote for grace, returning all creatures from graveyards to the battlefield. Blasting Station triggers once for each creature that enters under your control. Resolve a Blasting Station trigger, untapping it. Activate Blasting Station by tapping it and sacrificing a creature if desired. Repeat steps 7 and 8 once for each creature if desired. Resolve all abilities from step 4, dealing 1 damage to any target for each one. Repeat from 3.

    Commander Spellbook ↗
  • Magister of Worth + Illusion of Choice + Goblin Bombardment

    • Infinite damage
    • Infinite recursion of creature cards in your graveyard

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Steps

    Cast Illusion of Choice by paying {U}, causing you to choose how players vote this turn and drawing a card. Cast Magister of Worth by paying {4}{W}{B}. When Magister of Worth enters, it triggers. Holding priority, activate Goblin Bombardment by sacrificing Magister of Worth and any number of other creatures. Resolve the Magister of Worth trigger, having each player vote for grace, returning all creatures from graveyards to the battlefield. Resolve all abilities from step 4, dealing 1 damage to any target for each one. Repeat from 3.

    Commander Spellbook ↗
  • Magister of Worth + Illusion of Choice + Altar of Dementia

    • Infinite mill
    • Infinite self-mill
    • Infinite recursion of creature cards in your graveyard

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Steps

    Cast Illusion of Choice by paying {U}, causing you to choose how players vote this turn and drawing a card. Cast Magister of Worth by paying {4}{W}{B}. When Magister of Worth enters, it triggers. Holding priority, activate Altar of Dementia by sacrificing Magister of Worth and any number of other creatures. Resolve the Magister of Worth trigger, having each player vote for grace, returning all creatures from graveyards to the battlefield. Resolve all abilities from step 4, milling one or more players. Repeat from 3.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Ulalek, Fused AtrocityUlalek, Fused Atrocity copies your triggered abilities, which Magister of Worth can use because it has an enter-the-battlefield trigger.
  2. Kaalia of the VastMagister of Worth is an Angel, which Kaalia of the Vast can use.
  3. Kaalia, Zenith SeekerMagister of Worth is an Angel, which Kaalia, Zenith Seeker can use.
  4. Dihada, Binder of WillsDihada, Binder of Wills fills your graveyard, which Magister of Worth can use because it reanimates creatures.
  5. Raffine, Scheming SeerRaffine, Scheming Seer fills your graveyard, which Magister of Worth can use because it reanimates creatures.
  6. Terra, Herald of HopeTerra, Herald of Hope fills your graveyard, which Magister of Worth can use because it reanimates creatures.
  7. Terra, Magical Adept // Esper TerraTerra, Magical Adept // Esper Terra fills your graveyard, which Magister of Worth can use because it reanimates creatures.
  8. Temmet, Naktamun's WillTemmet, Naktamun's Will fills your graveyard, which Magister of Worth can use because it reanimates creatures.
  9. The Master of KeysThe Master of Keys fills your graveyard, which Magister of Worth can use because it reanimates creatures.
  10. Aminatou, Veil PiercerAminatou, Veil Piercer fills your graveyard, which Magister of Worth can use because it reanimates creatures.

View Magister of Worth on Scryfall