
Memnarch
Legendary Artifact Creature — Wizard4/5$5.18
: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.) : Gain control of target artifact. (This effect lasts indefinitely.)
Legal in Commander
Is
Does
Combos 51
Memnarch + Steelswarm Operator + Freed from the Real
- Infinite blue mana that can only be spent to activate abilities of artifacts
- Infinite blue mana that can only be spent to cast artifact spells
Commander Spellbook ↗How it works
Steps
Activate Steelswarm Operator's second ability by tapping it, adding {U}{U} that can only be spent to activate abilities of artifacts. Activate Memnarch by paying {1}{U}{U}, causing Freed from the Real to become an artifact. Activate Freed from the Real by paying {U}, untapping Steelswarm Operator. Activate Steelswarm Operator's second ability by tapping it, adding {U}{U} that can only be spent to activate abilities of artifacts. Repeat from step 3.
Memnarch + Steelswarm Operator + Pemmin's Aura
- Infinite blue mana that can only be spent to activate abilities of artifacts
- Infinite blue mana that can only be spent to cast artifact spells
Commander Spellbook ↗How it works
Steps
Activate Steelswarm Operator's second ability by tapping it, adding {U}{U} that can only be spent to activate abilities of artifacts. Activate Memnarch by paying {1}{U}{U}, causing Pemmin's Aura to become an artifact. Activate Pemmin's Aura by paying {U}, untapping Steelswarm Operator. Activate Steelswarm Operator's second ability by tapping it, adding {U}{U} that can only be spent to activate abilities of artifacts. Repeat from step 3.
Memnarch + Magda, Brazen Outlaw + Clock of Omens
- Infinite artifact tokens
- Infinite tapped Treasure tokens
- Put all artifact cards and a subset of creature cards from your library onto the battlefield
Commander Spellbook ↗How it works
Steps
Cause Magda to become an artifact using Memnarch. Activate Clock of Omens by tapping Magda and another artifact, targeting Magda. Magda triggers, creating a Treasure token. Resolve the Clock of Omens ability, untapping Magda. Repeat from step 2.
Memnarch + Voltaic Construct + Vhal, Candlekeep Researcher
- Infinite colorless mana that can't be spent to cast spells from your hand
Commander Spellbook ↗How it works
Steps
Cause Vhal to become an artifact using Memnarch. Activate Vhal by tapping it, adding at least {C}{C}{C}. Activate Voltaic Construct by paying {2}, untapping Vhal. Repeat from step 2.
Memnarch + Vorel of the Hull Clade + Teferi, Master of Time
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Vorel does not have summoning sickness. Teferi has at least six loyalty counters on it.
Steps
Activate Memnarch's first ability by paying {1}{U}{U}, causing Teferi to become an artifact. Activate Vorel by paying {G}{U} and tapping it, doubling the number of loyalty counters on Teferi. Activate Teferi's third loyalty ability by removing ten loyalty counters from it, causing you to take two extra turns after this one. Move to your first extra turn. Activate Teferi's first loyalty ability by putting a loyalty counter on it, causing you to loot. Activate Vorel by paying {G}{U} and tapping it, doubling the number of loyalty counters on Teferi. Move to your second extra turn. Repeat from step 2.
Memnarch + Kitsa, Otterball Elite + Blinkmoth Infusion
- Infinite mana artifacts you control can produce
Commander Spellbook ↗How it works
Before you start
Kitsa has power 2 or greater and does not have summoning sickness. Artifacts you control can tap to produce at least {2}.
Steps
Activate Memnarch's first ability by paying {1}{U}{U}, causing Kitsa to become an artifact. Cast Blinkmoth Infusion by paying {12}{U}{U}, minus {1} for each artifact you control. Kitsa's prowess ability triggers, giving it +1/+1 until end of turn. Holding priority, activate any number of mana-producing artifacts you control, adding at least {2}. Activate Kitsa's second ability by paying {2} and tapping it, copying Blinkmoth Infusion. Resolve the copy of Blinkmoth Infusion, untapping all artifacts you control. Repeat from step 4.
Memnarch + Vorel of the Hull Clade + Mu Yanling
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Vorel does not have summoning sickness. Mu Yanling has at least ten loyalty counters on it.
Steps
Activate Memnarch's first ability by paying {1}{U}{U}, causing Mu Yanling to become an artifact. Activate Vorel by paying {G}{U} and tapping it, doubling the number of loyalty counters on Mu Yanling. Activate Mu Yanling's third loyalty ability by removing ten loyalty counters from it, causing you to take an extra turn after this one. Repeat from step 2 each turn.
Memnarch + Voltaic Construct + Bloom Tender
- Infinite mana of colors among permanents you control
Commander Spellbook ↗How it works
Before you start
There are at least three colors among permanents you control.
Steps
Cause Bloom Tender to become an artifact using Memnarch. Activate Bloom Tender by tapping it, adding at least {3}. Activate Voltaic Construct by paying {2}, untapping Bloom Tender. Repeat from step 2.
Memnarch + Voltaic Construct + Fanatic of Rhonas
- Infinite green mana
Commander Spellbook ↗How it works
Steps
Cause Fanatic of Rhonas to become an artifact using Memnarch. Activate Fanatic of Rhonas by tapping it, adding {G}{G}{G}{G} Activate Voltaic Construct by paying {2}, untapping Fanatic of Rhonas. Repeat from step 2.
Memnarch + Toph, the First Metalbender + Bumi, Unleashed
- Infinite combat phases
- Infinite mana lands you control can produce
- Infinite combat damage
- Infinite untap of lands you control
- Infinite mana nontoken artifacts you control can produce
- Infinite untap of nontoken artifacts you control
Commander Spellbook ↗How it works
Before you start
An opponent cannot block Bumi.
Steps
Cause Bumi to become an artifact using Memnarch. Deal combat damage to an opponent. Bumi triggers, untapping all lands you control, including Bumi as it's a land due to Toph, and causing you to get an additional combat phase after this one. Repeat step 2 each combat phase.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Tasha, the Witch QueenMemnarch takes opponents' permanents, which Tasha, the Witch Queen can use.
- Don Andres, the RenegadeMemnarch takes opponents' permanents, which Don Andres, the Renegade can use.
- Garland, Royal KidnapperMemnarch takes opponents' permanents, which Garland, Royal Kidnapper can use.
- Edea, Possessed SorceressMemnarch takes opponents' permanents, which Edea, Possessed Sorceress can use.
- Nathan Drake, Treasure HunterMemnarch takes opponents' permanents, which Nathan Drake, Treasure Hunter can use.
- NihiloorMemnarch takes opponents' permanents, which Nihiloor can use.
- Gandalf, Party GuestMemnarch is a Wizard, which Gandalf, Party Guest can use.
- Azami, Lady of ScrollsMemnarch is a Wizard, which Azami, Lady of Scrolls can use.
- Naban, Dean of IterationMemnarch is a Wizard, which Naban, Dean of Iteration can use.
- Naru Meha, Master WizardMemnarch is a Wizard, which Naru Meha, Master Wizard can use.