
Mistmeadow Vanisher
Creature — Kithkin Wizard3/2$0.31
Whenever this creature becomes tapped, exile up to one target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Legal in Commander
Is
Rewards
Combos 2
Mistmeadow Vanisher + Medomai the Ageless + Metamorphic Alteration
- Infinite turns
Commander Spellbook ↗How it works
Before you start
An opponent cannot block Medomai.
Steps
Cast Metamorphic Alteration by paying {1}{U}, attaching it to Medomai, naming Mistmeadow Vanisher and causing Medomai to become a copy of Mistmeadow Vanisher. Declare Medomai as an attacker. Medomai triggers, exiling Metamorphic Alteration until your end step. When Metamorphic Alteration leaves the battlefield, Medomai is no longer a copy of Mistmeadow Vanisher. Deal combat damage using Medomai. Medomai triggers, causing you to take an extra turn after this one. At the beginning of your end step, Medomai triggers, returning Metamorphic Alteration to the battlefield from exile attached it to Medomai, naming Mistmeadow Vanisher and causing Medomai to become a copy of Mistmeadow Vanisher. Repeat from step 2 each turn.
Mistmeadow Vanisher + Medomai the Ageless + Exchange of Words
- Infinite turns
Commander Spellbook ↗How it works
Before you start
An opponent cannot block Medomai.
Steps
Cast Exchange of Words by paying {1}{U}{U}. When Exchange of Words enters the battlefield, it triggers, exchanging the text boxes of Medomai and Mistmeadow Vanisher until Exchange of Words leaves the battlefield. Declare Medomai as an attacker. Medomai triggers, exiling Exchange of Words until your end step. When Exchange of Words leaves the battlefield, Medomai and Mistmeadow Vanisher retain their original textboxes. Deal combat damage using Medomai. Medomai triggers, causing you to take an extra turn after this one. At the beginning of your end step, Medomai triggers, returning Exchange of Words to the battlefield from exile. When Exchange of Words enters the battlefield, it triggers, exchanging the text boxes of Medomai and Mistmeadow Vanisher until Exchange of Words leaves the battlefield. Repeat from step 3 each turn.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- The Destined WarriorMistmeadow Vanisher is a Wizard, which The Destined Warrior can use.
- Gandalf, Party GuestMistmeadow Vanisher is a Wizard, which Gandalf, Party Guest can use.
- Aang, Swift Savior // Aang and La, Ocean's FuryAang, Swift Savior // Aang and La, Ocean's Fury taps your creatures, which Mistmeadow Vanisher can use because it triggers when your creature becomes tapped.
- Katara, Water Tribe's HopeKatara, Water Tribe's Hope taps your creatures, which Mistmeadow Vanisher can use because it triggers when your creature becomes tapped.
- Kotori, Pilot ProdigyKotori, Pilot Prodigy taps your creatures, which Mistmeadow Vanisher can use because it triggers when your creature becomes tapped.
- Avatar Aang // Aang, Master of ElementsAvatar Aang // Aang, Master of Elements taps your creatures, which Mistmeadow Vanisher can use because it triggers when your creature becomes tapped.
- Raff, Weatherlight StalwartRaff, Weatherlight Stalwart taps your creatures, which Mistmeadow Vanisher can use because it triggers when your creature becomes tapped.
- Kasla, the Broken HaloKasla, the Broken Halo taps your creatures, which Mistmeadow Vanisher can use because it triggers when your creature becomes tapped.
- Saint Traft and Rem KarolusSaint Traft and Rem Karolus taps your creatures, which Mistmeadow Vanisher can use because it triggers when your creature becomes tapped.
- NihiloorNihiloor taps your creatures, which Mistmeadow Vanisher can use because it triggers when your creature becomes tapped.