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Exchange of Words

Exchange of Words

Enchantment$0.42

When this enchantment enters, choose two target creatures. For as long as this enchantment remains on the battlefield, exchange the text boxes of those creatures.

Legal in Commander

Is

Rewards

Combos 13

  • Exchange of Words + Archfiend of the Dross

    • Target opponent loses the game at the beginning of their next upkeep

    Mana needed: 3,126 decks on Commander Spellbook

    How it works

    Before you start

    An opponent controls a creature with less than two oil counters.

    Steps

    Cast Exchange of Words by paying {1}{U}{U}. Exchange of Words enters the battlefield, swapping the text boxes of Archfiend of the Dross and an opposing creature that does not have more than one oil counter on it. At the beginning of the opposing creature's controller's next upkeep, their creature triggers, causing them to remove an oil counter from that creature and lose the game.

    Commander Spellbook ↗
  • Exchange of Words + Scute Swarm

    • Draw the game

    Mana needed: 153 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to cause a land to become a creature. You have a land card in hand. You control at least five lands.

    Steps

    Cause a land you control to become a creature. Cast Exchange of Words by paying {1}{U}{U}, exchanging the text boxes of the land creature and Scute Swarm. Play a land. The land enters the battlefield, triggering the land creature's Scute Swarm ability, creating a copy of itself with its original text. Step 4 repeats in a mandatory loop unless interrupted, drawing the game.

    Commander Spellbook ↗
  • Exchange of Words + Scute Swarm + Blinkmoth Nexus

    • Draw the game
    • Infinite tapped creature tokens

    Mana needed: 15 decks on Commander Spellbook

    How it works

    Before you start

    You have a land card in hand. You control at least five lands.

    Steps

    Activate Blinkmoth Nexus' first ability by tapping it, adding {C}. Activate Blinkmoth Nexus' second ability by paying {1}, causing it to become a 1/1 Blinkmoth artifact creature that is still a land until end of turn. Cast Exchange of Words by paying {1}{U}{U}, exchanging the text boxes of Blinkmoth Nexus and Scute Swarm. Play a land. The land enters the battlefield, triggering Blinkmoth Nexus's Scute Swarm ability, creating a copy of Blinkmoth Nexus with its original text. Step 5 repeats in a mandatory loop unless interrupted, drawing the game.

    Commander Spellbook ↗
  • Exchange of Words + Scute Swarm + Mishra's Factory

    • Draw the game
    • Infinite tapped creature tokens

    Mana needed: 13 decks on Commander Spellbook

    How it works

    Before you start

    You have a land card in hand. You control at least five lands.

    Steps

    Activate Mishra's Factory's first ability by tapping it, adding {C}. Activate Mishra's Factory's second ability by paying {1}, causing it to become a 2/2 Assembly-Worker creature that is still a land until end of turn. Cast Exchange of Words by paying {1}{U}{U}, exchanging the text boxes of Mishra's Factory and Scute Swarm. Play a land. The land enters the battlefield, triggering Mishra's Factory's Scute Swarm ability, creating a copy of Mishra's Factory with its original text. Step 5 repeats in a mandatory loop unless interrupted, drawing the game.

    Commander Spellbook ↗
  • Exchange of Words + Scute Swarm + Mutavault

    • Draw the game
    • Infinite tapped creature tokens

    Mana needed: 12 decks on Commander Spellbook

    How it works

    Before you start

    You have a land card in hand. You control at least five lands.

    Steps

    Activate Mutavault's first ability by tapping it, adding {C}. Activate Mutavault's second ability by paying {1}, causing it to become a 2/2 creature that is still a land until end of turn. Cast Exchange of Words by paying {1}{U}{U}, exchanging the text boxes of Mutavault and Scute Swarm. Play a land. The land enters the battlefield, triggering Mutavault's Scute Swarm ability, creating a copy of Mutavault with its original text. Step 5 repeats in a mandatory loop unless interrupted, drawing the game.

    Commander Spellbook ↗
  • Exchange of Words + Scute Swarm + Inkmoth Nexus

    • Draw the game
    • Infinite tapped creature tokens

    Mana needed: 9 decks on Commander Spellbook

    How it works

    Before you start

    You have a land card in hand. You control at least five lands.

    Steps

    Activate Inkmoth Nexus' first ability by tapping it, adding {C}. Activate Inkmoth Nexus' second ability by paying {1}, causing it to become a 1/1 Blinkmoth artifact creature that is still a land until end of turn. Cast Exchange of Words by paying {1}{U}{U}, exchanging the text boxes of Inkmoth Nexus and Scute Swarm. Play a land. The land enters the battlefield, triggering Inkmoth Nexus's Scute Swarm ability, creating a token copy of Inkmoth Nexus with its original text. Step 5 repeats in a mandatory loop unless interrupted, drawing the game.

    Commander Spellbook ↗
  • Exchange of Words + Ley Weaver + Inkmoth Nexus

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    Mana needed: 7 decks on Commander Spellbook

    How it works

    Before you start

    Inkmoth Nexus does not have summoning sickness. You control at least one additional land.

    Steps

    Activate Inkmoth Nexus' second ability by paying {1}, causing it to become a 1/1 Blinkmoth artifact creature in addition to its other types. Cast Exchange of Words by paying {1}{U}{U}. When Exchange of Words enters the battlefield, it triggers, exchanging the text boxes of Ley Weaver and Inkmoth Nexus. Activate Inkmoth Nexus by tapping it, untapping itself and any other land you control. Repeat step 4.

    Commander Spellbook ↗
  • Exchange of Words + Ley Weaver + Blinkmoth Nexus

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    Mana needed: 6 decks on Commander Spellbook

    How it works

    Before you start

    Blinkmoth Nexus does not have summoning sickness. You control at least one additional land.

    Steps

    Activate Blinkmoth Nexus' second ability by paying {1}, causing it to become a 1/1 Blinkmoth artifact creature in addition to its other types. Cast Exchange of Words by paying {1}{U}{U}. When Exchange of Words enters the battlefield, it triggers, exchanging the text boxes of Ley Weaver and Blinkmoth Nexus. Activate Blinkmoth Nexus by tapping it, untapping itself and any other land you control. Repeat step 4.

    Commander Spellbook ↗
  • Exchange of Words + Medomai the Ageless + Mistmeadow Vanisher

    • Infinite turns

    Mana needed: 5 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block Medomai.

    Steps

    Cast Exchange of Words by paying {1}{U}{U}. When Exchange of Words enters the battlefield, it triggers, exchanging the text boxes of Medomai and Mistmeadow Vanisher until Exchange of Words leaves the battlefield. Declare Medomai as an attacker. Medomai triggers, exiling Exchange of Words until your end step. When Exchange of Words leaves the battlefield, Medomai and Mistmeadow Vanisher retain their original textboxes. Deal combat damage using Medomai. Medomai triggers, causing you to take an extra turn after this one. At the beginning of your end step, Medomai triggers, returning Exchange of Words to the battlefield from exile. When Exchange of Words enters the battlefield, it triggers, exchanging the text boxes of Medomai and Mistmeadow Vanisher until Exchange of Words leaves the battlefield. Repeat from step 3 each turn.

    Commander Spellbook ↗
  • Exchange of Words + Captain Rex Nebula + Brazen Dwarf

    • Infinite damage

    Mana needed: 5 decks on Commander Spellbook

    How it works

    Before you start

    You control an additional creature with mana value 0 or mana value greater than 6. That additional creature does not have summoning sickness. An opponent cannot block and kill that additional creature.

    Steps

    Cast Exchange of Words by paying {1}{U}{U}. Exchange of Words enters the battlefield, exchanging the text boxes of Brazen Dwarf and the creature with mana value 0 or mana value greater than 6. At the beginning of combat, Captain Rex Nebula triggers, making the creature that now has Brazen Dwarf's text box a Vehicle and giving it crew 2 and "Whenever this Vehicle deals damage, roll a six-sided die and sacrifice this Vehicle if the result is equal to its mana value" until end of turn. Activate the Vehicle's crew ability by tapping Captain Rex Nebula, making it a creature until end of turn. Declare the Vehicle as an attacker and deal combat damage with it. The Vehicle's ability from Captain Rex Nebula triggers, rolling a six-sided die with no chance of a result equal to the Vehicle's mana value. The Vehicle's ability from Brazen Dwarf triggers, dealing 1 damage to each opponent. Repeat from step 6.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Exchange of Words can use because it has an enter-the-battlefield trigger.
  2. Mister FantasticMister Fantastic copies your triggered abilities, which Exchange of Words can use because it has an enter-the-battlefield trigger.
  3. Moritte of the FrostMoritte of the Frost copies creatures, which Exchange of Words can use because it has an enter-the-battlefield trigger.
  4. The MimeoplasmThe Mimeoplasm copies creatures, which Exchange of Words can use because it has an enter-the-battlefield trigger.
  5. The Fourteenth DoctorThe Fourteenth Doctor copies creatures, which Exchange of Words can use because it has an enter-the-battlefield trigger.
  6. Ulalek, Fused AtrocityUlalek, Fused Atrocity copies your triggered abilities, which Exchange of Words can use because it has an enter-the-battlefield trigger.
  7. Zur, Eternal SchemerExchange of Words is an Enchantment, which Zur, Eternal Schemer can use.
  8. Terra, Magical Adept // Esper TerraExchange of Words is an Enchantment, which Terra, Magical Adept // Esper Terra can use.
  9. Alela, Artful ProvocateurExchange of Words is an Enchantment, which Alela, Artful Provocateur can use.
  10. Callaphe, Beloved of the SeaExchange of Words is an Enchantment, which Callaphe, Beloved of the Sea can use.

View Exchange of Words on Scryfall