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Mutavault

Mutavault

Land$1.00

: Add . : This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.

colorlessLegal in Commander

Combos 7

  • Mutavault + Deeproot Pilgrimage + Intruder Alarm

    • Infinite colorless mana
    • Infinite creature tokens
    • Infinite mana creatures you control can produce
    • Infinite untap of creatures

    Mana needed: 1,052 decks on Commander Spellbook

    How it works

    Before you start

    Mutavault does not have summoning sickness.

    Steps

    Activate Mutavault's second ability by paying {1}, causing it to become a 2/2 creature with all creature types until end of turn. Activate Mutavault's first ability by tapping it, adding {C}. Deeproot Pilgrimage triggers, creating a 1/1 Merfolk creature token. When the Merfolk enters the battlefield, Intruder Alarm triggers, untapping all creatures. Repeat from step 2.

    Commander Spellbook ↗
  • Mutavault + Manascape Refractor + Griffin Canyon

    • Infinitely large creature until end of turn

    Mana needed: 73 decks on Commander Spellbook

    How it works

    Before you start

    Manascape Refractor does not have summoning sickness.

    Steps

    Activate Manascape Refractor using Mutavault's second ability by paying {1}, causing Manascape Refractor to become a 2/2 creature with all creature types until end of turn. Activate Manascape Refractor using Griffin Canyon's second ability by tapping it, untapping Manascape Refractor and giving it +1/+1 until end of turn. Repeat step 2.

    Commander Spellbook ↗
  • Mutavault + Mirran Safehouse + Griffin Canyon

    • Infinitely large creature until end of turn

    Mana needed: 46 decks on Commander Spellbook

    How it works

    Before you start

    Mirran Safehouse does not have summoning sickness.

    Steps

    Activate Mirran Safehouse using Mutavault's second ability by paying {1}, causing Mirran Safehouse to become a 2/2 creature with all creature types until end of turn. Activate Mirran Safehouse using Griffin Canyon's second ability by tapping it, untapping Mirran Safehouse and giving it +1/+1 until end of turn. Repeat step 2.

    Commander Spellbook ↗
  • Mutavault + Exchange of Words + Scute Swarm

    • Draw the game
    • Infinite tapped creature tokens

    Mana needed: 12 decks on Commander Spellbook

    How it works

    Before you start

    You have a land card in hand. You control at least five lands.

    Steps

    Activate Mutavault's first ability by tapping it, adding {C}. Activate Mutavault's second ability by paying {1}, causing it to become a 2/2 creature that is still a land until end of turn. Cast Exchange of Words by paying {1}{U}{U}, exchanging the text boxes of Mutavault and Scute Swarm. Play a land. The land enters the battlefield, triggering Mutavault's Scute Swarm ability, creating a copy of Mutavault with its original text. Step 5 repeats in a mandatory loop unless interrupted, drawing the game.

    Commander Spellbook ↗
  • Mutavault + Blossoming Tortoise + Crackdown Construct

    • Infinitely large creature until end of turn

    8 decks on Commander Spellbook

    How it works

    Steps

    Activate Mutavault's second ability by paying {0}, causing it to become a 2/2 creature with all creature types in addition to its other types until end of turn. Activate Mutavault's second ability by paying {0}. Crackdown Construct triggers, giving itself +1/+1 until end of turn. Repeat from step 2.

    Commander Spellbook ↗
  • Mutavault + Blossoming Tortoise + Draconic Destiny

    • Infinitely powerful creature until end of turn

    Mana needed: 7 decks on Commander Spellbook

    How it works

    Steps

    Activate Mutavault's second ability by paying {0} due to Blossoming Tortoise, causing Mutavault to become a 2/2 creature with all creature types until end of turn. Cast Draconic Destiny by paying {1}{R}{R}, attaching it to Mutavault. Activate Mutavault by paying {0} due to Blossoming Tortoise, giving it +1/+0 until end of turn. Repeat step 3.

    Commander Spellbook ↗
  • Mutavault + Exchange of Words + Ley Weaver

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    Mana needed: 5 decks on Commander Spellbook

    How it works

    Before you start

    Mutavault does not have summoning sickness. You control at least one additional land.

    Steps

    Activate Mutavault's second ability by paying {1}, causing it to become a 2/2 creature with all creature types in addition to its other types. Cast Exchange of Words by paying {1}{U}{U}. When Exchange of Words enters the battlefield, it triggers, exchanging the text boxes of Ley Weaver and Mutavault. Activate Mutavault by tapping it, untapping itself and any other land you control. Repeat step 4.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

View Mutavault on Scryfall