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Mysteries of the Deep

Mysteries of the Deep

Instant$0.16

Draw two cards. Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead.

Legal in Commander

Is

Does

Rewards

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Jadzi, Oracle of Arcavios // Journey to the OracleJadzi, Oracle of Arcavios // Journey to the Oracle puts extra lands into play, which Mysteries of the Deep can use.
  2. Aesi, Tyrant of Gyre StraitAesi, Tyrant of Gyre Strait puts extra lands into play, which Mysteries of the Deep can use.
  3. Kellan, Inquisitive Prodigy // Tail the SuspectKellan, Inquisitive Prodigy // Tail the Suspect puts extra lands into play, which Mysteries of the Deep can use.
  4. Flubs, the FoolFlubs, the Fool puts extra lands into play, which Mysteries of the Deep can use.
  5. Muldrotha, the GravetideMuldrotha, the Gravetide puts extra lands into play, which Mysteries of the Deep can use.
  6. Uro, Titan of Nature's WrathUro, Titan of Nature's Wrath puts extra lands into play, which Mysteries of the Deep can use.
  7. Teval, the Balanced ScaleTeval, the Balanced Scale puts extra lands into play, which Mysteries of the Deep can use.
  8. Chulane, Teller of TalesChulane, Teller of Tales puts extra lands into play, which Mysteries of the Deep can use.
  9. Bonny Pall, ClearcutterBonny Pall, Clearcutter puts extra lands into play, which Mysteries of the Deep can use.
  10. Hakbal of the Surging SoulHakbal of the Surging Soul puts extra lands into play, which Mysteries of the Deep can use.

View Mysteries of the Deep on Scryfall