
Nuka-Nuke Launcher
Artifact — Equipment$0.38
Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell. Equip
colorlessLegal in Commander
Is
Rewards
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Godo, Bandit WarlordGodo, Bandit Warlord has extra combat phases, which Nuka-Nuke Launcher can use because it has an attack trigger.
- Isshin, Two Heavens as OneIsshin, Two Heavens as One copies your triggered abilities, which Nuka-Nuke Launcher can use because it has an attack trigger.
- Wulfgar of Icewind DaleWulfgar of Icewind Dale copies your triggered abilities, which Nuka-Nuke Launcher can use because it has an attack trigger.
- Felix Five-BootsFelix Five-Boots copies your triggered abilities, which Nuka-Nuke Launcher can use because it has an attack trigger.
- Kirol, Attentive First-YearKirol, Attentive First-Year copies your triggered abilities, which Nuka-Nuke Launcher can use because it has an attack trigger.
- Mister FantasticMister Fantastic copies your triggered abilities, which Nuka-Nuke Launcher can use because it has an attack trigger.
- Aurelia, the WarleaderAurelia, the Warleader has extra combat phases, which Nuka-Nuke Launcher can use because it has an attack trigger.
- Moraug, Fury of AkoumMoraug, Fury of Akoum has extra combat phases, which Nuka-Nuke Launcher can use because it has an attack trigger.
- Karlach, Fury of AvernusKarlach, Fury of Avernus has extra combat phases, which Nuka-Nuke Launcher can use because it has an attack trigger.
- Anzrag, the Quake-MoleAnzrag, the Quake-Mole has extra combat phases, which Nuka-Nuke Launcher can use because it has an attack trigger.