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Pick Up the Pace

Pick Up the Pace

Enchantment$0.29

Whenever a creature you control that entered this turn attacks, exile the top card of your library. You may play cards exiled with this enchantment as long as you attacked this turn.

Legal in Commander

Is

Rewards

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Isshin, Two Heavens as OneIsshin, Two Heavens as One copies your triggered abilities, which Pick Up the Pace can use because it has an attack trigger.
  2. Wulfgar of Icewind DaleWulfgar of Icewind Dale copies your triggered abilities, which Pick Up the Pace can use because it has an attack trigger.
  3. Kirol, Attentive First-YearKirol, Attentive First-Year copies your triggered abilities, which Pick Up the Pace can use because it has an attack trigger.
  4. Mister FantasticMister Fantastic copies your triggered abilities, which Pick Up the Pace can use because it has an attack trigger.
  5. Aurelia, the WarleaderAurelia, the Warleader has extra combat phases, which Pick Up the Pace can use because it has an attack trigger.
  6. Moraug, Fury of AkoumMoraug, Fury of Akoum has extra combat phases, which Pick Up the Pace can use because it has an attack trigger.
  7. Karlach, Fury of AvernusKarlach, Fury of Avernus has extra combat phases, which Pick Up the Pace can use because it has an attack trigger.
  8. Anzrag, the Quake-MoleAnzrag, the Quake-Mole has extra combat phases, which Pick Up the Pace can use because it has an attack trigger.
  9. Godo, Bandit WarlordGodo, Bandit Warlord has extra combat phases, which Pick Up the Pace can use because it has an attack trigger.
  10. Bumi, UnleashedBumi, Unleashed has extra combat phases, which Pick Up the Pace can use because it has an attack trigger.

View Pick Up the Pace on Scryfall