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Quicksilver Wall

Quicksilver Wall

Creature — Wall1/6$0.17

Defender (This creature can't attack.) : Return this creature to its owner's hand. Any player may activate this ability.

Legal in Commander

Is

Combos 2

  • Quicksilver Wall + Selvala, Heart of the Wilds + Intruder Alarm

    • Infinite colored mana
    • Infinite mana creatures you control can produce
    • Infinite untap of creatures

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    Selvala does not have summoning sickness. You control a creature with power 8 or greater.

    Steps

    Activate Selvala by paying {G} and tapping it, adding at least {6}{G}{U}. Activate Quicksilver Wall by paying {4}, returning it to your hand from the battlefield. Cast Quicksilver Wall by paying {2}{U}. When Quicksilver Wall enters the battlefield, Intruder Alarm triggers, untapping all creatures. Repeat. If you control a creature with power 9 or greater, this combo nets infinite colored mana.

    Commander Spellbook ↗
  • Quicksilver Wall + Selvala, Heart of the Wilds + Chakram Retriever

    • Infinite colored mana
    • Infinite mana creatures you control can produce

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    Selvala does not have summoning sickness. You control a creature with power 8 or greater.

    Steps

    Activate Selvala by paying {G} and tapping it, adding at least {6}{G}{U}. Activate Quicksilver Wall by paying {4}, returning it to your hand from the battlefield. Cast Quicksilver Wall by paying {2}{U}. Chakram Retriever triggers, untapping Selvala. Repeat. If you control a creature with power 9 or greater, this combo nets infinite colored mana, and you may untap any creature you control.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

View Quicksilver Wall on Scryfall