
Quicksilver Wall
Creature — Wall1/6$0.17
Defender (This creature can't attack.) : Return this creature to its owner's hand. Any player may activate this ability.
Legal in Commander
Is
Combos 2
Quicksilver Wall + Selvala, Heart of the Wilds + Intruder Alarm
- Infinite colored mana
- Infinite mana creatures you control can produce
- Infinite untap of creatures
Commander Spellbook ↗How it works
Before you start
Selvala does not have summoning sickness. You control a creature with power 8 or greater.
Steps
Activate Selvala by paying {G} and tapping it, adding at least {6}{G}{U}. Activate Quicksilver Wall by paying {4}, returning it to your hand from the battlefield. Cast Quicksilver Wall by paying {2}{U}. When Quicksilver Wall enters the battlefield, Intruder Alarm triggers, untapping all creatures. Repeat. If you control a creature with power 9 or greater, this combo nets infinite colored mana.
Quicksilver Wall + Selvala, Heart of the Wilds + Chakram Retriever
- Infinite colored mana
- Infinite mana creatures you control can produce
Commander Spellbook ↗How it works
Before you start
Selvala does not have summoning sickness. You control a creature with power 8 or greater.
Steps
Activate Selvala by paying {G} and tapping it, adding at least {6}{G}{U}. Activate Quicksilver Wall by paying {4}, returning it to your hand from the battlefield. Cast Quicksilver Wall by paying {2}{U}. Chakram Retriever triggers, untapping Selvala. Repeat. If you control a creature with power 9 or greater, this combo nets infinite colored mana, and you may untap any creature you control.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.