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Rith's Grove

Rith's Grove

Land — Lair$0.28

When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand. : Add , , or .

Legal in Commander

Rewards

Combos 1

  • Rith's Grove + Retreat to Emeria + Haru, Hidden Talent

    • Infinite lifegain triggers
    • Infinite lifegain
    • Infinite creature tokens

    75 decks on Commander Spellbook

    How it works

    Before you start

    You are able to play a land this turn.

    Steps

    Play Rith's Grove. When Rith's Grove enters, it and Retreat to Emeria trigger. Resolve the Retreat to Emeria trigger, creating a 1/1 Kor Ally creature token. When the Kor Ally enters, Haru triggers, earthbending Rith's Grove. Resolve the Rith's Grove trigger from step 2, causing you to sacrifice it Haru triggers, returning Rith's Grove from your graveyard to the battlefield. Repeat from step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Mister FantasticMister Fantastic copies your triggered abilities, which Rith's Grove can use because it has an enter-the-battlefield trigger.
  2. The Fourteenth DoctorThe Fourteenth Doctor copies creatures, which Rith's Grove can use because it has an enter-the-battlefield trigger.
  3. Ulalek, Fused AtrocityUlalek, Fused Atrocity copies your triggered abilities, which Rith's Grove can use because it has an enter-the-battlefield trigger.

View Rith's Grove on Scryfall