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Rith, the Awakener

Rith, the Awakener

Legendary Creature — Dragon6/6$0.23

Flying Whenever Rith deals combat damage to a player, you may pay . If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.

Legal in Commander

Is

Does

Makes tokens

Combos 6

  • Rith, the Awakener + Aggravated Assault + Utopia Mycon

    • Infinite colored mana
    • Infinite combat damage
    • Infinite combat phases
    • Infinite creature tokens
    • Infinite mana creatures you control can produce

    Mana needed: 42 decks on Commander Spellbook

    How it works

    Before you start

    Rith does not have summoning sickness. An opponent cannot block Rith. There are at least eight permanents of any particular color on the battlefield.

    Steps

    Deal combat damage using Rith. Rith triggers, causing you to pay {2}{G} to create at least eight 1/1 Saproling creature tokens. Move to your postcombat main phase. Activate Utopia Mycon's second ability five times by sacrificing five Saprolings, adding {3}{R}{R}. Activate Aggravated Assault by paying {3}{R}{R}, untapping all creatures you control and causing you to get an additional combat and main phase after this one. Move to your next combat phase, and deal combat damage using Rith. Rith triggers, holding priority, activate Utopia Mycon's second ability three times by sacrificing three Saprolings, adding {2}{G}. Resolve the Rith ability, causing you to pay {2}{G} to create at least eight 1/1 Saproling creature tokens. Repeat from step 3. If there are at least nine permanents of any particular color on the battlefield, this combo will net infinite creature tokens and colored mana.

    Commander Spellbook ↗
  • Rith, the Awakener + Aggravated Assault + Phyrexian Altar

    • Infinite colored mana
    • Infinite combat damage
    • Infinite combat phases
    • Infinite creature tokens
    • Infinite mana creatures you control can produce

    Mana needed: 31 decks on Commander Spellbook

    How it works

    Before you start

    Rith does not have summoning sickness. An opponent cannot block Rith. There are at least eight permanents of any particular color on the battlefield.

    Steps

    Deal combat damage using Rith. Rith triggers, causing you to pay {2}{G} to create at least eight 1/1 Saproling creature tokens. Move to your postcombat main phase. Activate Phyrexian Altar five times by sacrificing five Saprolings, adding {3}{R}{R}. Activate Aggravated Assault by paying {3}{R}{R}, untapping all creatures you control and causing you to get an additional combat and main phase after this one. Move to your next combat phase, and deal combat damage using Rith. Rith triggers, holding priority, activate Phyrexian Altar three times by sacrificing three Saprolings, adding {2}{G}. Resolve the Rith ability, causing you to pay {2}{G} to create at least eight 1/1 Saproling creature tokens. Repeat from step 3. If there are at least nine permanents of any particular color on the battlefield, this combo will net infinite creature tokens and colored mana.

    Commander Spellbook ↗
  • Rith, the Awakener + Hellkite Charger + Utopia Mycon

    • Infinite colored mana
    • Infinite combat damage
    • Infinite combat phases
    • Infinite creature tokens

    Mana needed: 20 decks on Commander Spellbook

    How it works

    Before you start

    Rith does not have summoning sickness. There is at least ten permanents of any one color on the battlefield. An opponent cannot block Rith or Hellkite Charger.

    Steps

    Declare Rith and Hellkite Charger as attackers. Hellkite Charger triggers, causing you to pay {5}{R}{R} to untap all attacking creatures and to get an additional combat phase after this one. Deal combat damage using Rith. Rith triggers, causing you to pay {2}{G} to create at least ten 1/1 Saproling creature tokens. Move to your next combat phase, and declare Rith and Hellkite Charger as attackers. Hellkite Charger triggers, holding priority, activate Utopia Mycon's second ability seven times by sacrificing seven Saprolings, adding {5}{R}{R}. Resolve the Hellkite Charger trigger, causing you to pay {5}{R}{R} to untap all attacking creatures and to get an additional combat phase after this one. Deal combat damage using Rith. Rith triggers, holding priority, activate Utopia Mycon's second ability three times by sacrificing three Saprolings, adding {2}{G}. Resolve the Rith trigger, causing you to pay {2}{G} to create at least ten 1/1 Saproling creature tokens. Repeat from step 5. If there are at least eleven permanents of any color on the battlefield, this combo nets infinite Saproling tokens and colored mana.

    Commander Spellbook ↗
  • Rith, the Awakener + Hellkite Charger + Phyrexian Altar

    • Infinite colored mana
    • Infinite combat damage
    • Infinite combat phases
    • Infinite creature tokens

    Mana needed: 8 decks on Commander Spellbook

    How it works

    Before you start

    Rith does not have summoning sickness. There is at least ten permanents of any one color on the battlefield. An opponent cannot block Rith or Hellkite Charger.

    Steps

    Declare Rith and Hellkite Charger as attackers. Hellkite Charger triggers, causing you to pay {5}{R}{R} to untap all attacking creatures and to get an additional combat phase after this one. Deal combat damage using Rith. Rith triggers, causing you to pay {2}{G} to create at least ten 1/1 Saproling creature tokens. Move to your next combat phase, and declare Rith and Hellkite Charger as attackers. Hellkite Charger triggers, holding priority, activate Phyrexian Altar seven times by sacrificing seven Saprolings, adding {5}{R}{R}. Resolve the Hellkite Charger trigger, causing you to pay {5}{R}{R} to untap all attacking creatures and to get an additional combat phase after this one. Deal combat damage using Rith. Rith triggers, holding priority, activate Phyrexian Altar three times by sacrificing three Saprolings, adding {2}{G}. Resolve the Rith trigger, causing you to pay {2}{G} to create at least ten 1/1 Saproling creature tokens. Repeat from step 5. If there are at least eleven permanents of any color on the battlefield, this combo nets infinite Saproling tokens and colored mana.

    Commander Spellbook ↗
  • Rith, the Awakener + Najeela, the Blade-Blossom + Phyrexian Altar

    • Infinite creature tokens with haste
    • Infinite colored mana
    • Infinite combat damage
    • Infinite combat phases
    • Infinite lifegain
    • Infinite lifegain triggers

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Before you start

    Rith does not have summoning sickness. There is at least eight permanents of any one color on the battlefield. An opponent cannot block Rith.

    Steps

    Declare Rith and Najeela, if desired, as attackers. If one or more Warriors attack, Najeela triggers, creating that many 1/1 Warrior creature tokens. Deal combat damage using Rith. Rith triggers, causing you to pay {2}{G} to create at least eight 1/1 Saproling creature tokens. Activate Phyrexian Altar five times by sacrificing five Saprolings, adding {W}{U}{B}{R}{G}. Activate Najeela by paying {W}{U}{B}{R}{G}, untapping all attacking creatures, giving them trample, lifelink and haste, and gaining an additional combat phase after this one. Move to your next combat phase. Repeat steps 1-3 one additional time. Rith triggers, holding priority, activate Phyrexian Altar three times by sacrificing three Saprolings, adding {2}{G}. Resolve the Rith trigger, causing you to pay {2}{G} to create at least eight 1/1 Saproling creature tokens. Repeat from step 5. If there are at least nine permanents of any color on the battlefield and/or you control a Warrior that can attack, this combo nets infinite creature tokens and colored mana.

    Commander Spellbook ↗
  • Rith, the Awakener + Najeela, the Blade-Blossom + Utopia Mycon

    • Infinite creature tokens with haste
    • Infinite colored mana
    • Infinite combat damage
    • Infinite combat phases
    • Infinite lifegain
    • Infinite lifegain triggers

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    Rith does not have summoning sickness. There is at least eight permanents of any one color on the battlefield. An opponent cannot block Rith.

    Steps

    Declare Rith and Najeela, if desired, as attackers. If one or more Warriors attack, Najeela triggers, creating that many 1/1 Warrior creature tokens. Deal combat damage using Rith. Rith triggers, causing you to pay {2}{G} to create at least eight 1/1 Saproling creature tokens. Activate Utopia Mycon's second ability five times by sacrificing five Saprolings, adding {W}{U}{B}{R}{G}. Activate Najeela by paying {W}{U}{B}{R}{G}, untapping all attacking creatures, giving them trample, lifelink and haste, and gaining an additional combat phase after this one. Move to your next combat phase. Repeat steps 1-3 one additional time. Rith triggers, holding priority, activate Utopia Mycon's second ability three times by sacrificing three Saprolings, adding {2}{G}. Resolve the Rith trigger, causing you to pay {2}{G} to create at least eight 1/1 Saproling creature tokens. Repeat from step 5. If there are at least nine permanents of any color on the battlefield and/or you control a Warrior that can attack, this combo nets infinite creature tokens and colored mana.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Leonardo, the BalanceRith, the Awakener makes creature tokens, which Leonardo, the Balance can use because it rewards having/making creature tokens.
  2. Jetmir, Nexus of RevelsRith, the Awakener makes creature tokens, which Jetmir, Nexus of Revels can use because it rewards having/making creature tokens.
  3. Samut, the Driving ForceRith, the Awakener makes creature tokens, which Samut, the Driving Force can use because it rewards having/making creature tokens.
  4. AtogatogRith, the Awakener makes creature tokens and Atogatog sacrifices your creatures.
  5. The Ur-DragonRith, the Awakener is a Dragon, which The Ur-Dragon can use.
  6. TiamatRith, the Awakener is a Dragon, which Tiamat can use.
  7. Rith, Liberated PrimevalRith, the Awakener is a Dragon, which Rith, Liberated Primeval can use.
  8. Scion of the Ur-DragonRith, the Awakener is a Dragon, which Scion of the Ur-Dragon can use.
  9. Esika, God of the Tree // The Prismatic BridgeRith, the Awakener is a Legendary permanent, which Esika, God of the Tree // The Prismatic Bridge can use.
  10. Jodah, the UnifierRith, the Awakener is a Legendary permanent, which Jodah, the Unifier can use.

View Rith, the Awakener on Scryfall