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Rune of Might

Rune of Might

Enchantment — Aura Rune$0.25

Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."

Legal in Commander

Is

Does

Rewards

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Rune of Might can use because it has an enter-the-battlefield trigger.
  2. Mister FantasticMister Fantastic copies your triggered abilities, which Rune of Might can use because it has an enter-the-battlefield trigger.
  3. Moritte of the FrostMoritte of the Frost copies creatures, which Rune of Might can use because it has an enter-the-battlefield trigger.
  4. The MimeoplasmThe Mimeoplasm copies creatures, which Rune of Might can use because it has an enter-the-battlefield trigger.
  5. The Fourteenth DoctorThe Fourteenth Doctor copies creatures, which Rune of Might can use because it has an enter-the-battlefield trigger.
  6. Ulalek, Fused AtrocityUlalek, Fused Atrocity copies your triggered abilities, which Rune of Might can use because it has an enter-the-battlefield trigger.
  7. Calix, Guided by FateRune of Might is an Aura, which Calix, Guided by Fate can use.
  8. Estrid, the MaskedRune of Might is an Aura, which Estrid, the Masked can use.
  9. Danitha, New Benalia's LightRune of Might is an Aura, which Danitha, New Benalia's Light can use.
  10. Chishiro, the Shattered BladeRune of Might is an Aura, which Chishiro, the Shattered Blade can use.

View Rune of Might on Scryfall