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Sand Squid

Sand Squid

Creature — Squid Beast2/2$0.58

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) You may choose not to untap this creature during your untap step. : Tap target creature. That creature doesn't untap during its controller's untap step for as long as this creature remains tapped.

Legal in Commander

Is

Does

Combos 3

  • Sand Squid + Intruder Alarm + Stonybrook Schoolmaster

    • Infinite creature tokens
    • Infinite mana creatures you control can produce
    • Infinite untap of creatures

    1 decks on Commander Spellbook

    How it works

    Before you start

    Sand Squid and Stonybrook Schoolmaster do not have summoning sickness.

    Steps

    Activate Sand Squid by tapping it, tapping Stonybrook Schoolmaster. Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard creature token. When the Merfolk Wizard enters the battlefield, Intruder Alarm triggers, untapping all creatures. Repeat.

    Commander Spellbook ↗
  • Sand Squid + Emmara, Soul of the Accord + Intruder Alarm

    • Infinite creature tokens
    • Infinite mana creatures you control can produce
    • Infinite untap of creatures

    1 decks on Commander Spellbook

    How it works

    Before you start

    Sand Squid and Emmara do not have summoning sickness.

    Steps

    Activate Sand Squid by tapping it, tapping Emmara. Emmara triggers, creating a 1/1 Human Warrior creature token. The Human Warrior enters the battlefield, triggering Intruder Alarm, untapping all creatures. Repeat.

    Commander Spellbook ↗
  • Sand Squid + Intruder Alarm + Warchanter Skald

    • Infinite creature tokens
    • Infinite mana creatures you control can produce
    • Infinite untap of creatures

    0 decks on Commander Spellbook

    How it works

    Before you start

    Sand Squid and Warchanter Skald do not have summoning sickness. Warchanter Skald has at least one Aura and/or Equipment attached.

    Steps

    Activate Sand Squid by tapping it, tapping Warchanter Skald. Warchanter Skald triggers, creating a 2/1 Dwarf Berserker creature token. When the Dwarf Berserker enters the battlefield, Intruder Alarm triggers, untapping all creatures. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Aang and KataraSand Squid taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
  2. Tawnos, the ToymakerSand Squid is a Beast, which Tawnos, the Toymaker can use.
  3. Radagast, Wizard of WildsSand Squid is a Beast, which Radagast, Wizard of Wilds can use.
  4. The Fifth DoctorThe Fifth Doctor untaps your creatures and Sand Squid taps your creatures.
  5. Derevi, Empyrial TacticianDerevi, Empyrial Tactician untaps your creatures and Sand Squid taps your creatures.
  6. The Thirteenth DoctorThe Thirteenth Doctor untaps your creatures and Sand Squid taps your creatures.
  7. Captain America, Living LegendCaptain America, Living Legend untaps your creatures and Sand Squid taps your creatures.
  8. Gandalf the GreyGandalf the Grey untaps your creatures and Sand Squid taps your creatures.
  9. Hapatra, the Desert FrostHapatra, the Desert Frost untaps your creatures and Sand Squid taps your creatures.
  10. Ioreth of the Healing HouseIoreth of the Healing House untaps your creatures and Sand Squid taps your creatures.

View Sand Squid on Scryfall