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Stonybrook Schoolmaster

Stonybrook Schoolmaster

Creature — Merfolk Wizard1/2$0.35

Whenever this creature becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.

Legal in Commander

Is

Does

Rewards

Combos 31

  • Stonybrook Schoolmaster + Wanderwine Prophets

    • Infinite turns

    1,388 decks on Commander Spellbook

    How it works

    Before you start

    Wanderwine Prophets and Stonybrook Schoolmaster do not have summoning sickness. Opponents can not block creatures you control.

    Steps

    Attack with Wanderwine Prophets and Stonybrook Schoolmaster. Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard token. Wanderwine Prophets deals combat damage, sacrificing the Merfolk token. You get an extra turn. Pass the turn. Repeat.

    Commander Spellbook ↗
  • Stonybrook Schoolmaster + Intruder Alarm + Opposition

    • Infinite creature tokens
    • Infinite mana creatures you control can produce
    • Infinite untap of creatures

    574 decks on Commander Spellbook

    How it works

    Steps

    Activate Opposition by tapping Stonybrook Schoolmaster, targeting Stonybrook Schoolmaster. Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard creature token. The Merfolk Wizard enters the battlefield, triggering Intruder Alarm, untapping all creatures. Resolve the Opposition ability, tapping Stonybrook Schoolmaster. Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard creature token. The Merfolk Wizard enters the battlefield, triggering Intruder Alarm, untapping all creatures. Repeat.

    Commander Spellbook ↗
  • Stonybrook Schoolmaster + Intruder Alarm + Paradise Mantle

    • Infinite colored mana
    • Infinite creature tokens
    • Infinite mana creatures you control can produce
    • Infinite untap of creatures

    444 decks on Commander Spellbook

    How it works

    Before you start

    Paradise Mantle attached to Stonybrook Schoolmaster. Stonybrook Schoolmaster does not have summoning sickness.

    Steps

    Activate Stonybrook Schoolmaster by tapping it, adding one mana of any color. Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard creature token. The Merfolk Wizard enters the battlefield, triggering Intruder Alarm, untapping all creatures. Repeat.

    Commander Spellbook ↗
  • Stonybrook Schoolmaster + Intruder Alarm + Cryptolith Rite

    • Infinite colored mana
    • Infinite creature tokens
    • Infinite mana creatures you control can produce
    • Infinite untap of creatures

    337 decks on Commander Spellbook

    How it works

    Before you start

    Stonybrook Schoolmaster does not have summoning sickness.

    Steps

    Activate Stonybrook Schoolmaster by tapping it, adding one mana of any color. Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard creature token. The Merfolk Wizard enters the battlefield, triggering Intruder Alarm, untapping all creatures. Repeat.

    Commander Spellbook ↗
  • Stonybrook Schoolmaster + Intruder Alarm + Drowner of Secrets

    • Infinite mill
    • Infinite self-mill
    • Infinite creature tokens
    • Infinite untap of creatures
    • Infinite mana creatures you control can produce

    325 decks on Commander Spellbook

    How it works

    Steps

    Activate Drowner of Secrets by tapping Stonybrook Schoolmaster. Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard creature token. When the Merfolk Wizard enters the battlefield, Intruder Alarm triggers, untapping all creatures. Resolve the Drowner of Secrets ability, causing a player to mill a card. Repeat.

    Commander Spellbook ↗
  • Stonybrook Schoolmaster + Freed from the Real + Paradise Mantle

    • Infinite creature tokens

    254 decks on Commander Spellbook

    How it works

    Steps

    Activate Stonybrook Schoolmaster by tapping it, adding {U}. Stonybrook Schoolmaster triggers, creating a creature token Activate Freed from the Real by paying {U}, untapping Stonybrook Schoolmaster. Repeat.

    Commander Spellbook ↗
  • Stonybrook Schoolmaster + Tocasia, Dig Site Mentor + Intruder Alarm

    • Infinite creature tokens
    • Infinite mana creatures you control can produce
    • Infinite self-mill
    • Infinite surveil
    • Infinite untap of creatures

    223 decks on Commander Spellbook

    How it works

    Before you start

    Stonybrook Schoolmaster does not have summoning sickness.

    Steps

    Activate Stonybrook Schoolmaster by tapping it. Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard creature token. The Merfolk Wizard enters the battlefield, triggering Intruder Alarm, untapping all creatures. Resolve the Stonybrook Schoolmaster ability from step 1, causing you to surveil. Repeat.

    Commander Spellbook ↗
  • Stonybrook Schoolmaster + Pemmin's Aura + Paradise Mantle

    • Infinite creature tokens

    119 decks on Commander Spellbook

    How it works

    Steps

    Activate Stonybrook Schoolmaster by tapping it, adding {U}. Stonybrook Schoolmaster triggers, creating a creature token Activate Pemmin's Aura by paying {U}, untapping Stonybrook Schoolmaster. Repeat.

    Commander Spellbook ↗
  • Stonybrook Schoolmaster + Intruder Alarm + Glare of Subdual

    • Infinite creature tokens
    • Infinite mana creatures you control can produce
    • Infinite untap of creatures

    87 decks on Commander Spellbook

    How it works

    Steps

    Activate Glare of Subdual by tapping Stonybrook Schoolmaster, targeting Stonybrook Schoolmaster. Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard creature token. The Merfolk Wizard enters the battlefield, triggering Intruder Alarm, untapping all creatures. Resolve the Glare of Subdual ability, tapping Stonybrook Schoolmaster. Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard creature token. The Merfolk Wizard enters the battlefield, triggering Intruder Alarm, untapping all creatures. Repeat.

    Commander Spellbook ↗
  • Stonybrook Schoolmaster + Intruder Alarm + Fatestitcher

    • Infinite creature tokens
    • Infinite mana creatures you control can produce
    • Infinite untap of creatures

    65 decks on Commander Spellbook

    How it works

    Before you start

    Fatestitcher and Stonybrook Schoolmaster do not have summoning sickness.

    Steps

    Activate Fatestitcher by tapping it, tapping Stonybrook Schoolmaster. Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard creature token. When the Merfolk Wizard enters the battlefield, Intruder Alarm triggers, untapping all creatures. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Ghave, Guru of SporesStonybrook Schoolmaster makes creature tokens and Ghave, Guru of Spores sacrifices your creatures.
  2. Mondrak, Glory DominusStonybrook Schoolmaster makes creature tokens and Mondrak, Glory Dominus doubles tokens.
  3. Ojer Taq, Deepest Foundation // Temple of CivilizationStonybrook Schoolmaster makes creature tokens and Ojer Taq, Deepest Foundation // Temple of Civilization doubles tokens.
  4. Bard, King of DaleStonybrook Schoolmaster makes creature tokens and Bard, King of Dale doubles tokens.
  5. Bartolomé del PresidioStonybrook Schoolmaster makes creature tokens and Bartolomé del Presidio sacrifices your creatures.
  6. Ayli, Eternal PilgrimStonybrook Schoolmaster makes creature tokens and Ayli, Eternal Pilgrim sacrifices your creatures.
  7. Denethor, Ruling StewardStonybrook Schoolmaster makes creature tokens and Denethor, Ruling Steward sacrifices your creatures.
  8. Shilgengar, Sire of FamineStonybrook Schoolmaster makes creature tokens and Shilgengar, Sire of Famine sacrifices your creatures.
  9. Zahur, Glory's PastStonybrook Schoolmaster makes creature tokens and Zahur, Glory's Past sacrifices your creatures.
  10. Vish Kal, Blood ArbiterStonybrook Schoolmaster makes creature tokens and Vish Kal, Blood Arbiter sacrifices your creatures.

View Stonybrook Schoolmaster on Scryfall