
Simian Simulacrum
Artifact Creature — Ape2/1$0.33
When this creature enters, put two +1/+1 counters on target creature you control. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Legal in Commander
Is
Does
Rewards
Combos 3
Simian Simulacrum + Emiel the Blessed + Cryptic Trilobite
- Infinite colorless mana that can only be spent to activate abilities
- Infinite +1/+1 counters on creatures you control
Commander Spellbook ↗How it works
Steps
Activate Emiel by paying {3}, blinking Simian Simulacrum. Simian Simulacrum enters the battlefield, putting two +1/+1 counters on Cryptic Trilobite. Activate Cryptic Trilobite's first ability twice by removing two +1/+1 counters from it, adding {C}{C}{C}{C} that can only be spent to activate abilities. Repeat.
Simian Simulacrum + Eldrazi Displacer + Cryptic Trilobite
- Infinite colorless mana that can only be spent to activate abilities
- Infinite +1/+1 counters on creatures you control
Commander Spellbook ↗How it works
Steps
Activate Eldrazi Displacer by paying {2}{C}, blinking Simian Simulacrum. Simian Simulacrum enters the battlefield, putting two +1/+1 counters on Cryptic Trilobite. Activate Cryptic Trilobite's first ability twice by removing two +1/+1 counters from it, adding {C}{C}{C}{C} that can only be spent to activate abilities. Repeat.
Simian Simulacrum + Crystalline Crawler + Deadeye Navigator
- Infinite creature ETB
- Infinite creature LTB
Commander Spellbook ↗How it works
Before you start
Deadeye Navigator paired with Simian Simulacrum.
Steps
Activate Simian Simulacrum by paying {1}{U}, blinking it. Simian Simulacrum enters the battlefield, triggering itself and Deadeye Navigator's soulbond ability. Resolve the Simian Simulacrum trigger, putting two +1/+1 counters on Crystalline Crawler. Resolve the Deadeye Navigator trigger, repairing it and Simian Simulacrum. Activate Crystalline Crawler's first ability twice by removing two +1/+1 counters from it, adding {1}{U}. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Byrke, Long Ear of the LawSimian Simulacrum puts +1/+1 counters on your creatures and Byrke, Long Ear of the Law doubles counters.
- Lily Bowen, Raging GrandmaSimian Simulacrum puts +1/+1 counters on your creatures and Lily Bowen, Raging Grandma doubles counters.
- Mowu, Loyal CompanionSimian Simulacrum puts +1/+1 counters on your creatures and Mowu, Loyal Companion doubles counters.
- The Fourteenth DoctorThe Fourteenth Doctor copies creatures, which Simian Simulacrum can use because it has an enter-the-battlefield trigger.
- Zimone, Paradox SculptorSimian Simulacrum puts +1/+1 counters on your creatures and Zimone, Paradox Sculptor doubles counters.
- Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Simian Simulacrum can use because it has an enter-the-battlefield trigger.
- Mister FantasticMister Fantastic copies your triggered abilities, which Simian Simulacrum can use because it has an enter-the-battlefield trigger.
- Bristly Bill, Spine SowerSimian Simulacrum puts +1/+1 counters on your creatures and Bristly Bill, Spine Sower doubles counters.
- Vorinclex, Monstrous RaiderSimian Simulacrum puts +1/+1 counters on your creatures and Vorinclex, Monstrous Raider doubles counters.
- Vorel of the Hull CladeSimian Simulacrum puts +1/+1 counters on your creatures and Vorel of the Hull Clade doubles counters.