
Sin, Unending Cataclysm
Legendary Creature — Leviathan Avatar5/5$0.22
Flying, trample As Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X +1/+1 counters on it, where X is twice the number of counters removed this way. When Sin dies, put its counters on target creature you control, then shuffle this card into its owner's library.
Legal in Commander
Is
Combos 41
Sin, Unending Cataclysm + Body of Research + Sage of Hours
- Near-infinite turns
Commander Spellbook ↗How it works
Before you start
You have a way to kill a creature.
Steps
Cast Body of Research by paying {G}{G}{G}{U}{U}{U}, creating a 0/0 Fractal creature token and putting a number of +1/+1 counters on it equal to your deck size. Cast Sin either from your hand or from the command zone by paying {5}{G}{U} plus commander tax if applicable. As it enters, remove all the counters from the Fractal and put twice that many +1/+1 counters on Sin. Kill Sin. When it dies, it second ability triggers, putting its counters on Sage of Hours and shuffling Sin into your library. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to get an extra turn for each five +1/+1 counters removed from it.
Sin, Unending Cataclysm + Verdant Succession + Phyrexian Altar
- Infinite colored mana
- Infinite +1/+1 counters on creatures you control
Commander Spellbook ↗How it works
Steps
Activate Phyrexian Altar by sacrificing Sin. When Sin dies, it and Verdant Succession trigger. Resolve the Sin trigger, moving any counters from it onto another creature you control, and then shuffling Sin into your library. Resolve the Verdant Succession trigger, searching your library for Sin and putting it onto the battlefield. Repeat.
Sin, Unending Cataclysm + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Viscera Seer
- Infinite +1/+1 counters on creatures you control
Commander Spellbook ↗How it works
Before you start
You control another nontoken creature with base toughness 2 or greater that does not have a -1/-1 counter on it.
Steps
Activate Viscera Seer by sacrificing the additional creature. When the creature dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it. Resolve the Viscera Seer ability. Activate Viscera Seer by sacrificing Sin. When Sin dies, it triggers twice. Resolve the first trigger, returning Sin from your graveyard to the battlefield with a -1/-1 counter on it. As Sin enters, remove the -1/-1 counter from the creature sacrificed in step 1, causing Sin to enter with a +1/+1 counter on it instead. Resolve the second Sin trigger, putting the counters it had on it when it was sacrificed onto a creature you control and failing to shuffle it into your library as it's no longer in your graveyard. Resolve the Viscera Seer ability from step 4. Repeat.
Sin, Unending Cataclysm + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Shilgengar, Sire of Famine
- Infinite artifact tokens
- Infinite +1/+1 counters on creatures you control
Commander Spellbook ↗How it works
Before you start
You control another nontoken creature with base toughness 2 or greater that does not have a -1/-1 counter on it.
Steps
Activate Shilgengar by sacrificing the additional creature. When the creature dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it. Resolve the Shilgengar ability. Activate Shilgengar by sacrificing Sin. When Sin dies, it triggers twice. Resolve the first trigger, returning Sin from your graveyard to the battlefield with a -1/-1 counter on it. As Sin enters, remove the -1/-1 counter from the creature sacrificed in step 1, causing Sin to enter with a +1/+1 counter on it instead. Resolve the second Sin trigger, putting the counters it had on it when it was sacrificed onto a creature you control and failing to shuffle it into your library as it's no longer in your graveyard. Resolve the Shilgengar ability from step 4. Repeat.
Sin, Unending Cataclysm + Verdant Succession + Ashnod's Altar
- Infinite colorless mana
- Infinite +1/+1 counters on creatures you control
Commander Spellbook ↗How it works
Steps
Activate Ashnod's Altar by sacrificing Sin. When Sin dies, it and Verdant Succession trigger. Resolve the Sin trigger, moving any counters from it onto another creature you control, and then shuffling Sin into your library. Resolve the Verdant Succession trigger, searching your library for Sin and putting it onto the battlefield. Repeat.
Sin, Unending Cataclysm + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Bartolomé del Presidio
- Infinite +1/+1 counters on creatures you control
Commander Spellbook ↗How it works
Before you start
You control another nontoken creature with base toughness 2 or greater that does not have a -1/-1 counter on it.
Steps
Activate Bartolomé del Presidio by sacrificing the additional creature. When the creature dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it. Resolve the Bartolomé del Presidio ability. Activate Bartolomé del Presidio by sacrificing Sin. When Sin dies, it triggers twice. Resolve the first trigger, returning Sin from your graveyard to the battlefield with a -1/-1 counter on it. As Sin enters, remove the -1/-1 counter from the creature sacrificed in step 1, causing Sin to enter with a +1/+1 counter on it instead. Resolve the second Sin trigger, putting the counters it had on it when it was sacrificed onto a creature you control and failing to shuffle it into your library as it's no longer in your graveyard. Resolve the Bartolomé del Presidio ability from step 4. Repeat.
Sin, Unending Cataclysm + Verdant Succession + Spawning Pit
- Infinite +1/+1 counters on creatures you control
Commander Spellbook ↗How it works
Steps
Activate Spawning Pit by sacrificing Sin. When Sin dies, it and Verdant Succession trigger. Resolve the Sin trigger, moving any counters from it onto another creature you control, and then shuffling Sin into your library. Resolve the Verdant Succession trigger, searching your library for Sin and putting it onto the battlefield. Resolve the Spawning Pit ability. Repeat.
Sin, Unending Cataclysm + Verdant Succession + Blasting Station
- Infinite damage
- Infinite +1/+1 counters on creatures you control
Commander Spellbook ↗How it works
Steps
Activate Blasting Station by tapping it and sacrificing Sin. When Sin dies, it and Verdant Succession trigger. Resolve the Sin trigger, moving any counters from it onto another creature you control, and then shuffling Sin into your library. Resolve the Verdant Succession trigger, searching your library for Sin and putting it onto the battlefield. When Sin enters the battlefield, Blasting Station triggers, untapping Blasting Station, Resolve the Blasting Station ability from step 1. Repeat.
Sin, Unending Cataclysm + Verdant Succession + Altar of Dementia
- Infinite mill
- Infinite self-mill
- Infinite +1/+1 counters on creatures you control
Commander Spellbook ↗How it works
Steps
Activate Altar of Dementia by sacrificing Sin. When Sin dies, it and Verdant Succession trigger. Resolve the Sin trigger, moving any counters from it onto another creature you control, and then shuffling Sin into your library. Resolve the Verdant Succession trigger, searching your library for Sin and putting it onto the battlefield. Resolve the Altar of Dementia ability. Repeat.
Sin, Unending Cataclysm + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Phantom Train
- Infinite +1/+1 counters on creatures you control
Commander Spellbook ↗How it works
Before you start
You control another nontoken creature with base toughness 2 or greater that does not have a -1/-1 counter on it.
Steps
Activate Phantom Train by sacrificing the additional creature. When the creature dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it. Resolve the Phantom Train ability. Activate Phantom Train by sacrificing Sin. When Sin dies, it triggers twice. Resolve the first trigger, returning Sin from your graveyard to the battlefield with a -1/-1 counter on it. As Sin enters, remove the -1/-1 counter from the creature sacrificed in step 1, causing Sin to enter with a +1/+1 counter on it instead. Resolve the second Sin trigger, putting the counters it had on it when it was sacrificed onto a creature you control and failing to shuffle it into your library as it's no longer in your graveyard. Resolve the Phantom Train ability from step 4. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Kiora, Sovereign of the DeepSin, Unending Cataclysm is a Leviathan, which Kiora, Sovereign of the Deep can use.
- Kenessos, Priest of ThassaSin, Unending Cataclysm is a Leviathan, which Kenessos, Priest of Thassa can use.
- Esika, God of the Tree // The Prismatic BridgeSin, Unending Cataclysm is a Legendary permanent, which Esika, God of the Tree // The Prismatic Bridge can use.
- Jodah, the UnifierSin, Unending Cataclysm is a Legendary permanent, which Jodah, the Unifier can use.
- Sisay, Weatherlight CaptainSin, Unending Cataclysm is a Legendary permanent, which Sisay, Weatherlight Captain can use.
- The Sixth DoctorSin, Unending Cataclysm is a Legendary permanent, which The Sixth Doctor can use.
- Peter Parker // Amazing Spider-ManSin, Unending Cataclysm is a Legendary permanent, which Peter Parker // Amazing Spider-Man can use.
- Hei Bai, Forest GuardianSin, Unending Cataclysm is a Legendary permanent, which Hei Bai, Forest Guardian can use.
- Thranduil, the ElvenkingSin, Unending Cataclysm is a Legendary permanent, which Thranduil, the Elvenking can use.
- The Fourth DoctorSin, Unending Cataclysm is a Legendary permanent, which The Fourth Doctor can use.