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South Pole Voyager

South Pole Voyager

Creature — Human Scout Ally2/2$0.32

Whenever this creature or another Ally you control enters, you gain 1 life. If this is the second time this ability has resolved this turn, draw a card.

Legal in Commander

Is

Does

Rewards

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Katara, the FearlessKatara, the Fearless is an Ally, which South Pole Voyager can use.
  2. Sokka, Tenacious TacticianSokka, Tenacious Tactician makes creature tokens, which South Pole Voyager can use because it rewards an Ally.
  3. Sokka and SukiSokka and Suki makes creature tokens, which South Pole Voyager can use because it rewards an Ally.
  4. Delney, Streetwise LookoutDelney, Streetwise Lookout copies your triggered abilities, which South Pole Voyager can use because it has an enter-the-battlefield trigger.
  5. Elesh Norn, Mother of MachinesElesh Norn, Mother of Machines copies your triggered abilities, which South Pole Voyager can use because it has an enter-the-battlefield trigger.
  6. Kirol, Attentive First-YearKirol, Attentive First-Year copies your triggered abilities, which South Pole Voyager can use because it has an enter-the-battlefield trigger.
  7. Mister FantasticMister Fantastic copies your triggered abilities, which South Pole Voyager can use because it has an enter-the-battlefield trigger.
  8. Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which South Pole Voyager can use because it has an enter-the-battlefield trigger.
  9. Emiel the BlessedEmiel the Blessed blinks / re-enters your creatures, which South Pole Voyager can use because it has an enter-the-battlefield trigger.
  10. Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which South Pole Voyager can use because it has an enter-the-battlefield trigger.

View South Pole Voyager on Scryfall