
Space Marine Scout
Creature — Astartes Scout2/1$0.57
First strike, vigilance Concealed Position — When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Legal in Commander
Is
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Rewards
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Chief Kyle, Transporter TechSpace Marine Scout puts extra lands into play, which Chief Kyle, Transporter Tech can use.
- Delney, Streetwise LookoutDelney, Streetwise Lookout copies your triggered abilities, which Space Marine Scout can use because it has an enter-the-battlefield trigger.
- Elesh Norn, Mother of MachinesElesh Norn, Mother of Machines copies your triggered abilities, which Space Marine Scout can use because it has an enter-the-battlefield trigger.
- Kirol, Attentive First-YearKirol, Attentive First-Year copies your triggered abilities, which Space Marine Scout can use because it has an enter-the-battlefield trigger.
- Mister FantasticMister Fantastic copies your triggered abilities, which Space Marine Scout can use because it has an enter-the-battlefield trigger.
- Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Space Marine Scout can use because it has an enter-the-battlefield trigger.
- Emiel the BlessedEmiel the Blessed blinks / re-enters your creatures, which Space Marine Scout can use because it has an enter-the-battlefield trigger.
- Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Space Marine Scout can use because it has an enter-the-battlefield trigger.
- Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Space Marine Scout can use because it has an enter-the-battlefield trigger.
- Oji, the Exquisite BladeOji, the Exquisite Blade blinks / re-enters your creatures, which Space Marine Scout can use because it has an enter-the-battlefield trigger.