leylines
My decksNew deck
Spine of Ish Sah

Spine of Ish Sah

Artifact$0.26

When this artifact enters, destroy target permanent. When this artifact is put into a graveyard from the battlefield, return it to its owner's hand.

colorlessLegal in Commander

Is

Does

Rewards

Combos 18

  • Spine of Ish Sah + Sami, Wildcat Captain

    • Infinite artifact ETB
    • Infinite artifact LTB
    • Infinite storm count

    2,063 decks on Commander Spellbook

    How it works

    Before you start

    You control at least seven artifacts.

    Steps

    Cast Spine of Ish Sah by paying {0} due to Sami. When Spine of Ish Sah enters, its first ability triggers, destroying itself. Spine of Ish Sah's second ability triggers, returning it from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Spine of Ish Sah + Sami, Wildcat Captain + Krark-Clan Ironworks

    • Infinite colorless mana

    Mana needed: 739 decks on Commander Spellbook

    How it works

    Before you start

    You control at least five artifacts.

    Steps

    Cast Spine of Ish Sah by paying at most {2} due to Sami. When Spine of Ish Sah enters, its first ability triggers, targeting either a permanent an opponent controls or itself if an opponent doesn't control a targetable permanent. Holding priority, activate Krark-Clan Ironworks by sacrificing Spine of Ish Sah. If you targeted Spine of Ish Sah in step 2, the ability will fizzle due to having no legal target. Spine of Ish Sah's second ability triggers, returning it from your graveyard to your hand. Resolve the Spine of Ish Sah trigger from step 2, if applicable. Repeat from step 1.

    Commander Spellbook ↗
  • Spine of Ish Sah + Raggadragga, Goreguts Boss + Viridian Joiner

    • Infinite creature tokens
    • Infinite green mana
    • Infinitely large creatures you control until end of turn

    Mana needed: 670 decks on Commander Spellbook

    How it works

    Before you start

    Viridian Joiner does not have summoning sickness.

    Steps

    Activate Viridian Joiner by tapping it, adding an amount of {G} equal to its power. Cast Spine of Ish Sah by paying {7}. Raggadragga's third ability triggers, giving Viridian Joiner +7/+7 until end of turn and untapping Viridian Joiner. When Spine of Ish Sah enters the battlefield, its first ability triggers, destroying itself. When Spine of Ish Sah leaves the battlefield, its second ability triggers, returning itself to your hand from your graveyard. Repeat.

    Commander Spellbook ↗
  • Spine of Ish Sah + Sami, Wildcat Captain + Grinding Station

    • Infinite mill
    • Infinite self-mill

    379 decks on Commander Spellbook

    How it works

    Before you start

    You control at least seven artifacts.

    Steps

    Cast Spine of Ish Sah by paying {0} due to Sami. When Spine of Ish Sah enters, its first ability and Grinding Station trigger, with Spine of Ish Sah targeting either a permanent an opponent controls or itself if an opponent doesn't control a targetable permanent. Resolve the Grinding Station trigger, untapping it. Holding priority, activate Grinding Station by tapping it and sacrificing Spine of Ish Sah. If you targeted Spine of Ish Sah in step 2, the ability will fizzle due to having no legal target. Spine of Ish Sah's second ability triggers, returning it from your graveyard to your hand. Resolve the Grinding Station ability from step 4. Resolve the Spine of Ish Sah trigger from step 2, if applicable. Repeat from step 1.

    Commander Spellbook ↗
  • Spine of Ish Sah + Sami, Wildcat Captain + Arcbound Ravager

    • Infinite +1/+1 counters on a creature

    200 decks on Commander Spellbook

    How it works

    Before you start

    You control at least seven artifacts.

    Steps

    Cast Spine of Ish Sah by paying {0} due to Sami. When Spine of Ish Sah enters, its first ability triggers, targeting either a permanent an opponent controls or itself if an opponent doesn't control a targetable permanent. Holding priority, activate Arcbound Ravager by sacrificing Spine of Ish Sah. If you targeted Spine of Ish Sah in step 2, the ability will fizzle due to having no legal target. Spine of Ish Sah's second ability triggers, returning it from your graveyard to your hand. Resolve the Arcbound Ravager ability from step 3. Resolve the Spine of Ish Sah trigger from step 2, if applicable. Repeat from step 1.

    Commander Spellbook ↗
  • Spine of Ish Sah + Sami, Wildcat Captain + Extruder

    • Infinite +1/+1 counters on creatures you control

    68 decks on Commander Spellbook

    How it works

    Before you start

    You control at least seven artifacts.

    Steps

    Cast Spine of Ish Sah by paying {0} due to Sami. When Spine of Ish Sah enters, its first ability triggers, targeting either a permanent an opponent controls or itself if an opponent doesn't control a targetable permanent. Holding priority, activate Extruder by sacrificing Spine of Ish Sah. If you targeted Spine of Ish Sah in step 2, the ability will fizzle due to having no legal target. Spine of Ish Sah's second ability triggers, returning it from your graveyard to your hand. Resolve the Extruder ability from step 3. Resolve the Spine of Ish Sah trigger from step 2, if applicable. Repeat from step 1.

    Commander Spellbook ↗
  • Spine of Ish Sah + Sami, Wildcat Captain + Atog

    • Infinitely large creature until end of turn

    40 decks on Commander Spellbook

    How it works

    Before you start

    You control at least seven artifacts.

    Steps

    Cast Spine of Ish Sah by paying {0} due to Sami. When Spine of Ish Sah enters, its first ability triggers, targeting either a permanent an opponent controls or itself if an opponent doesn't control a targetable permanent. Holding priority, activate Atog by sacrificing Spine of Ish Sah. If you targeted Spine of Ish Sah in step 2, the ability will fizzle due to having no legal target. Spine of Ish Sah's second ability triggers, returning it from your graveyard to your hand. Resolve the Atog ability from step 3. Resolve the Spine of Ish Sah trigger from step 2, if applicable. Repeat from step 1.

    Commander Spellbook ↗
  • Spine of Ish Sah + Priest of Yawgmoth + Mirran Spy

    • Destroy any number of target permanents opponents control
    • Near-infinite storm count
    • Mass Land Denial

    30 decks on Commander Spellbook

    How it works

    Before you start

    Priest of Yawgmoth does not have summoning sickness.

    Steps

    Activate Priest of Yawgmoth by tapping and sacrificing Spine of Ish Sah, adding seven {B}. Spine of Ish Sah triggers, returning itself from your graveyard to your hand. Cast Spine of Ish Sah by paying {7}. Mirran Spy triggers, untapping Priest of Yawgmoth. Spine of Ish Sah enters the battlefield, destroying target permanent. Repeat.

    Commander Spellbook ↗
  • Spine of Ish Sah + Sami, Wildcat Captain + Megatog

    • Infinitely large creature until end of turn

    28 decks on Commander Spellbook

    How it works

    Before you start

    You control at least seven artifacts.

    Steps

    Cast Spine of Ish Sah by paying {0} due to Sami. When Spine of Ish Sah enters, its first ability triggers, targeting either a permanent an opponent controls or itself if an opponent doesn't control a targetable permanent. Holding priority, activate Megatog by sacrificing Spine of Ish Sah. If you targeted Spine of Ish Sah in step 2, the ability will fizzle due to having no legal target. Spine of Ish Sah's second ability triggers, returning it from your graveyard to your hand. Resolve the Megatog ability from step 3. Resolve the Spine of Ish Sah trigger from step 2, if applicable. Repeat from step 1.

    Commander Spellbook ↗
  • Spine of Ish Sah + Slobad, Iron Goblin + Mirran Spy

    • Destroy all permanents opponents control on each of your turns
    • Infinite storm count
    • Lock
    • Mass Land Denial

    26 decks on Commander Spellbook

    How it works

    Before you start

    Slobad does not have summoning sickness.

    Steps

    Activate Slobad by tapping it and sacrificing Spine of Ish Sah, adding seven {R} that can only be spent to cast artifact spells or to activate abilities of artifacts. Spine of Ish Sah leaves the battlefield, returning itself from your graveyard to your hand. Cast Spine of Ish Sah by paying {7}. Mirran Spy triggers, untapping Slobad. Spine of Ish Sah enters the battlefield, destroying target permanent. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Gandalf the WhiteGandalf the White copies your triggered abilities, which Spine of Ish Sah can use because it has an enter-the-battlefield trigger.
  2. Elesh Norn, Mother of MachinesElesh Norn, Mother of Machines copies your triggered abilities, which Spine of Ish Sah can use because it has an enter-the-battlefield trigger.
  3. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Spine of Ish Sah can use because it has an enter-the-battlefield trigger.
  4. Kirol, Attentive First-YearKirol, Attentive First-Year copies your triggered abilities, which Spine of Ish Sah can use because it has an enter-the-battlefield trigger.
  5. Mister FantasticMister Fantastic copies your triggered abilities, which Spine of Ish Sah can use because it has an enter-the-battlefield trigger.
  6. Moritte of the FrostMoritte of the Frost copies creatures, which Spine of Ish Sah can use because it has an enter-the-battlefield trigger.
  7. The MimeoplasmThe Mimeoplasm copies creatures, which Spine of Ish Sah can use because it has an enter-the-battlefield trigger.
  8. The Fourteenth DoctorThe Fourteenth Doctor copies creatures, which Spine of Ish Sah can use because it has an enter-the-battlefield trigger.
  9. Ulalek, Fused AtrocityUlalek, Fused Atrocity copies your triggered abilities, which Spine of Ish Sah can use because it has an enter-the-battlefield trigger.

View Spine of Ish Sah on Scryfall