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Viridian Joiner

Viridian Joiner

Creature — Elf Druid1/2$0.43

: Add an amount of equal to this creature's power.

Legal in Commander

Is

Does

Combos 44

  • Viridian Joiner + Staff of Domination

    • Infinite lifegain triggers
    • Infinite lifegain
    • Infinite card draw
    • Infinite mana creatures you control can produce
    • Infinite green mana

    3,829 decks on Commander Spellbook

    How it works

    Before you start

    Viridian Joiner does not have summoning sickness, and has power 5 or greater.

    Steps

    Activate Viridian Joiner by tapping it, adding at least {G}{G}{G}{G}{G}. Activate Staff of Domination's third ability by paying {3} and tapping it, untapping Viridian Joiner. Activate Staff of Domination's first ability by paying {1}, untapping it. Repeat.

    Commander Spellbook ↗
  • Viridian Joiner + Umbral Mantle

    • Infinite green mana
    • Infinitely large creature until end of turn
    • Infinite mana creatures you control can produce

    Mana needed: 3,123 decks on Commander Spellbook

    How it works

    Before you start

    Umbral Mantle attached to Viridian Joiner. Viridian Joiner does not have summoning sickness.

    Steps

    Activate Viridian Joiner by tapping it, adding an amount of {G} equal to its power. Activate Viridian Joiner by paying {3} and untapping it, giving it +2/+2 until end of turn. Repeat.

    Commander Spellbook ↗
  • Viridian Joiner + Raggadragga, Goreguts Boss + Wurmcalling

    • Infinite creature tokens
    • Infinite green mana
    • Infinitely large creatures you control until end of turn

    Mana needed: 1,657 decks on Commander Spellbook

    How it works

    Before you start

    Viridian Joiner does not have summoning sickness.

    Steps

    Activate Viridian Joiner by tapping it, adding an amount of {G} equal to its power. Cast Wurmcalling with buyback by paying a total of at least {5}{G}{G}. Raggadragga's third ability triggers, giving Viridian Joiner +7/+7 until end of turn and untapping Viridian Joiner. Resolve Wurmcalling, creating a Wurm creature token and returning Wurmcalling to your hand. Repeat.

    Commander Spellbook ↗
  • Viridian Joiner + Raggadragga, Goreguts Boss + Temur Sabertooth

    • Infinite green mana
    • Infinitely large creature until end of turn

    1,195 decks on Commander Spellbook

    How it works

    Before you start

    You have a green creature card in hand with mana value equal to seven. Viridian Joiner does not have summoning sickness. You have enough mana to cast the creature card in hand, minus {1}.

    Steps

    Activate Viridian Joiner by tapping it, adding an amount of {G} equal to Viridian Joiner's power. Cast any creature card in your hand with mana value seven by paying its mana cost. Raggadragga's second ability triggers, untapping Viridian Joiner and giving it +7/+7 until end of turn. Activate Temur Sabertooth by paying {1}{G}, returning the green creature with mana value seven from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Viridian Joiner + Sword of the Paruns

    • Infinite mana creatures you control can produce
    • Infinite green mana

    838 decks on Commander Spellbook

    How it works

    Before you start

    Viridian Joiner does not have summoning sickness, and has power 4 or greater. Sword of the Paruns attached to Viridian Joiner

    Steps

    Activate Viridian Joiner by tapping it, adding at least {G}{G}{G}{G}. Activate Sword of the Paruns by paying {3}, untapping Viridian Joiner Repeat.

    Commander Spellbook ↗
  • Viridian Joiner + Raggadragga, Goreguts Boss + Spine of Ish Sah

    • Infinite creature tokens
    • Infinite green mana
    • Infinitely large creatures you control until end of turn

    Mana needed: 670 decks on Commander Spellbook

    How it works

    Before you start

    Viridian Joiner does not have summoning sickness.

    Steps

    Activate Viridian Joiner by tapping it, adding an amount of {G} equal to its power. Cast Spine of Ish Sah by paying {7}. Raggadragga's third ability triggers, giving Viridian Joiner +7/+7 until end of turn and untapping Viridian Joiner. When Spine of Ish Sah enters the battlefield, its first ability triggers, destroying itself. When Spine of Ish Sah leaves the battlefield, its second ability triggers, returning itself to your hand from your graveyard. Repeat.

    Commander Spellbook ↗
  • Viridian Joiner + Experiment Kraj + Gilder Bairn

    • Infinite green mana
    • Infinite proliferate

    425 decks on Commander Spellbook

    How it works

    Steps

    Activate Experiment Kraj using Viridian Joiner's ability by tapping it, adding at least {G}{G}{G}{G}. Activate Experiment Kraj using Gilder Bairn's ability by paying {2}{G/U} and untapping it, doubling each counter on target permanent. Repeat.

    Commander Spellbook ↗
  • Viridian Joiner + Marvin, Murderous Mimic + Pili-Pala

    • Infinite colored mana

    260 decks on Commander Spellbook

    How it works

    Before you start

    Marvin does not have summoning sickness.

    Steps

    Activate Marvin using Viridian Joiner's ability by tapping it, adding at least {G}{G}. Activate Marvin using Pili-Pala's ability by paying {2} and untapping it, adding one mana of any color. Repeat.

    Commander Spellbook ↗
  • Viridian Joiner + Temur Sabertooth + Hyrax Tower Scout

    • Infinite mana creatures you control can produce
    • Infinite green mana

    185 decks on Commander Spellbook

    How it works

    Steps

    Activate Viridian Joiner by tapping it, adding at least {G}{G}{G}{G}{G}. Cast Hyrax Tower Scout by paying {2}{G}. When Hyrax Tower Scout enters the battlefield, it triggers, untapping Viridian Joiner. Activate Temur Sabertooth by paying {1}{G}, returning Hyrax Tower Scout from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Viridian Joiner + Ashaya, Soul of the Wild + Scryb Ranger

    • Infinite green mana

    133 decks on Commander Spellbook

    How it works

    Steps

    Activate Viridian Joiner by tapping it, adding at least {G}{G}. Activate Scryb Ranger by returning it from the battlefield to your hand, untapping Viridian Joiner. Cast Scryb Ranger by paying {1}{G}. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Saryth, the Viper's FangViridian Joiner taps your creatures, which Saryth, the Viper's Fang can use because it cares how many of your creatures are tapped.
  2. Aang and KataraViridian Joiner taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
  3. Kona, Rescue BeastieViridian Joiner taps your creatures, which Kona, Rescue Beastie can use because it cares how many of your creatures are tapped.
  4. Rip, Spawn HunterViridian Joiner taps your creatures, which Rip, Spawn Hunter can use because it cares how many of your creatures are tapped.
  5. Dionus, Elvish ArchdruidViridian Joiner is an Elf, which Dionus, Elvish Archdruid can use.
  6. Seton, Krosan ProtectorViridian Joiner is a Druid, which Seton, Krosan Protector can use.
  7. Marwyn, the NurturerViridian Joiner is an Elf, which Marwyn, the Nurturer can use.
  8. Lathril, Blade of the ElvesViridian Joiner is an Elf, which Lathril, Blade of the Elves can use.
  9. Nissa, Resurgent AnimistViridian Joiner is an Elf, which Nissa, Resurgent Animist can use.
  10. Ezuri, Renegade LeaderViridian Joiner is an Elf, which Ezuri, Renegade Leader can use.

View Viridian Joiner on Scryfall