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Summon: Knights of Round

Summon: Knights of Round

Enchantment Creature — Saga Knight3/3$13.74

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.) I, II, III, IV — Create three 2/2 white Knight creature tokens. V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them. Indestructible

Legal in Commander

Is

Does

Combos 2

  • Summon: Knights of Round + Barbara Wright + Myojin of Cryptic Dreams

    • Infinitely large creatures you control until end of turn
    • Infinite copies of permanent spells you control

    Mana needed: 10 decks on Commander Spellbook

    How it works

    Steps

    Cast Summon: Knights of Round by paying {6}{W}{W}. Holding priority, activate Myojin of Cryptic Dreams by removing an indestructible counter from it, copying Summon: Knights of Round three times. Resolve a copy of the Summon: Knights of Round spell, choosing to have it enter with five lore counters on it due to its read-ahead ability. The Summon: Knights of Round token's fifth chapter ability triggers, causing creatures you control to get +2/+2 until end of turn and putting an indestructible counter on each of them, and then causing you to sacrifice the Summon: Knights of Round token. Repeat from step 2.

    Commander Spellbook ↗
  • Summon: Knights of Round + Barbara Wright + Myojin of Grim Betrayal

    • Infinitely large creatures you control until end of turn

    10 decks on Commander Spellbook

    How it works

    Steps

    Activate Myojin of Cryptic Dreams by removing an indestructible counter from it, putting Summon: Knights of Round from your graveyard onto the battlefield, and choosing to have it enter with five lore counters on it due to its read-ahead ability. The Summon: Knights of Round token's fifth chapter ability triggers, causing creatures you control to get +2/+2 until end of turn and putting an indestructible counter on each of them, and then causing you to sacrifice the Summon: Knights of Round token. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Ghave, Guru of SporesSummon: Knights of Round makes creature tokens and Ghave, Guru of Spores sacrifices your creatures.
  2. Mondrak, Glory DominusSummon: Knights of Round makes creature tokens and Mondrak, Glory Dominus doubles tokens.
  3. Ojer Taq, Deepest Foundation // Temple of CivilizationSummon: Knights of Round makes creature tokens and Ojer Taq, Deepest Foundation // Temple of Civilization doubles tokens.
  4. Bard, King of DaleSummon: Knights of Round makes creature tokens and Bard, King of Dale doubles tokens.
  5. Bartolomé del PresidioSummon: Knights of Round makes creature tokens and Bartolomé del Presidio sacrifices your creatures.
  6. Ayli, Eternal PilgrimSummon: Knights of Round makes creature tokens and Ayli, Eternal Pilgrim sacrifices your creatures.
  7. Denethor, Ruling StewardSummon: Knights of Round makes creature tokens and Denethor, Ruling Steward sacrifices your creatures.
  8. Shilgengar, Sire of FamineSummon: Knights of Round makes creature tokens and Shilgengar, Sire of Famine sacrifices your creatures.
  9. Zahur, Glory's PastSummon: Knights of Round makes creature tokens and Zahur, Glory's Past sacrifices your creatures.
  10. Vish Kal, Blood ArbiterSummon: Knights of Round makes creature tokens and Vish Kal, Blood Arbiter sacrifices your creatures.

View Summon: Knights of Round on Scryfall