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Tetravus

Tetravus

Artifact Creature — Construct1/1$2.03

Flying This creature enters with three +1/+1 counters on it. At the beginning of your upkeep, you may remove any number of +1/+1 counters from this creature. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and "This token can't be enchanted." At the beginning of your upkeep, you may exile any number of tokens created with this creature. If you do, put that many +1/+1 counters on this creature.

colorlessLegal in Commander

Is

Does

Rewards

Combos 2

  • Tetravus + Sage of Hours + Cathars' Crusade

    • Infinite turns

    1 decks on Commander Spellbook

    How it works

    Before you start

    Tetravus has at least five +1/+1 counters on it.

    Steps

    At the beginning of your upkeep, Tetravus' first and second abilities trigger. Resolve Tetravus' second ability, choosing not to exile any tokens. Resolve Tetravus' first ability, causing you to remove five +1/+1 counters from Tetravus to create five 1/1 Tetravite creature tokens. The Tetravites enter the battlefield, triggering Cathars' Crusade five times, putting five +1/+1 counters on each creature you control. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Tetravus + Time Sieve + Doubling Season

    • Infinite turns

    0 decks on Commander Spellbook

    How it works

    Before you start

    Tetravus has at least one +1/+1 counter on it.

    Steps

    At the beginning of your upkeep, Tetravus triggers twice. If Tetravus has fewer than four +1/+1 counters on it, follow these steps; otherwise, skip to step 7. Resolve the token making ability, removing all +1/+1 counters from Tetravus and creating twice that many Tetravite tokens. Resolve the token exiling ability, exiling those tokens and putting twice that many +1/+1 counters on Tetravus. Move to your next turn. At the beginning of your upkeep, Tetravus triggers twice. Resolve the token making ability, removing at least four +1/+1 counters and creating at least eight Tetravite tokens. Activate Time Sieve by sacrificing five Tetravite tokens, granting you an extra turn after this one. Resolve the token exiling ability, exiling at least three Tetravite tokens. Repeat from step 5.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Byrke, Long Ear of the LawByrke, Long Ear of the Law puts +1/+1 counters on your creatures, which Tetravus can use.
  2. Ghave, Guru of SporesGhave, Guru of Spores puts +1/+1 counters on your creatures, which Tetravus can use.
  3. Elder Arthur MaxsonTetravus makes creature tokens and Elder Arthur Maxson sacrifices your creatures.
  4. Tromell, Seymour's ButlerTromell, Seymour's Butler proliferates, which Tetravus can use because it puts +1/+1 counters on your creatures.
  5. Ensign Harry Kim, OperationsEnsign Harry Kim, Operations puts +1/+1 counters on your creatures, which Tetravus can use.
  6. Zimone, Paradox SculptorZimone, Paradox Sculptor puts +1/+1 counters on your creatures, which Tetravus can use.
  7. Zabaz, the GlimmerwaspZabaz, the Glimmerwasp puts +1/+1 counters on your creatures, which Tetravus can use.
  8. Quina, Qu GourmetTetravus makes creature tokens and Quina, Qu Gourmet sacrifices your creatures.
  9. Chatterfang, Squirrel GeneralTetravus makes creature tokens, which Chatterfang, Squirrel General can use because it rewards having/making creature tokens.
  10. Mondrak, Glory DominusTetravus makes artifact tokens, which Mondrak, Glory Dominus can use because it rewards an Artifact.

View Tetravus on Scryfall