
The Fantastic Four
Legendary Creature — Human Hero4/4$6.17
When The Fantastic Four enter and whenever you cast a spell with power, toughness, or mana value 4, choose one that hasn't been chosen this turn. • Create a 0/4 colorless Wall creature token with defender. • The Fantastic Four deal 3 damage to each opponent. • Put two +1/+1 counters on target creature. • Draw a card.
Legal in Commander
Is
Does
Makes tokens
Rewards
Combos 3
The Fantastic Four + Nim Deathmantle + Ashnod's Altar
- Infinite creature ETB
- Infinite creature LTB
- Infinite death triggers
- Infinite creature sacrifice triggers
Commander Spellbook ↗How it works
Steps
Activate Ashnod's Altar by sacrificing The Fantastic Four, adding {C}{C}. When The Fantastic Four dies, Nim Deathmantle triggers, causing you to pay {4} to return The Fantastic Four from your graveyard to the battlefield and attach Nim Deathmantle to it. When The Fantastic Four enters, it triggers, creating a creature token. Activate Ashnod's Altar by sacrificing a creature token, adding {C}{C}. Repeat.
The Fantastic Four + Cryptic Trilobite + Eldrazi Displacer
- Infinite +1/+1 counters on most creatures you control
- Infinite card draw
- Infinite colorless mana that can only be spent to activate abilities
- Infinite creature tokens
- Infinite damage
Commander Spellbook ↗How it works
Steps
Activate Eldrazi Displacer by paying {2}{C}, blinking The Fantastic Four. When The Fantastic Four enters, it triggers, putting two +1/+1 counters on Cryptic Trilobite. Activate Cryptic Trilobite twice by removing two +1/+1 counters from it, adding {C}{C}{C}{C} that can only be spent to activate abilities. Repeat.
The Fantastic Four + Cryptic Trilobite + Emiel the Blessed
- Infinite card draw
- Infinite colorless mana that can only be spent to activate abilities
- Infinite creature tokens
- Infinite damage
- Infinite +1/+1 counters on most creatures you control
Commander Spellbook ↗How it works
Steps
Activate Emiel the Blessed by paying {3}, blinking The Fantastic Four. When The Fantastic Four enters, it triggers, putting two +1/+1 counters on Cryptic Trilobite. Activate Cryptic Trilobite twice by removing two +1/+1 counters from it, adding {C}{C}{C}{C} that can only be spent to activate abilities. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Mister FantasticMister Fantastic copies your triggered abilities, which The Fantastic Four can use because it has an enter-the-battlefield trigger.
- The ThingThe Fantastic Four puts +1/+1 counters on your creatures and The Thing doubles counters.
- Tam, the PossibilityTam, the Possibility proliferates and The Fantastic Four puts +1/+1 counters on your creatures.
- The Fourteenth DoctorThe Fourteenth Doctor copies creatures, which The Fantastic Four can use because it has an enter-the-battlefield trigger.
- Ulalek, Fused AtrocityUlalek, Fused Atrocity copies your triggered abilities, which The Fantastic Four can use because it has an enter-the-battlefield trigger.
- Ramos, Dragon EngineThe Fantastic Four puts +1/+1 counters on your creatures, which Ramos, Dragon Engine can use.
- Leonardo, the BalanceThe Fantastic Four makes creature tokens, which Leonardo, the Balance can use because it rewards having/making creature tokens.
- AtogatogThe Fantastic Four makes creature tokens and Atogatog sacrifices your creatures.
- Esika, God of the Tree // The Prismatic BridgeThe Fantastic Four is a Legendary permanent, which Esika, God of the Tree // The Prismatic Bridge can use.
- Jodah, the UnifierThe Fantastic Four is a Legendary permanent, which Jodah, the Unifier can use.