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The Master, Multiplied

The Master, Multiplied

Legendary Creature — Time Lord Rogue4/3$5.59

Myriad The "legend rule" doesn't apply to creature tokens you control. Triggered abilities you control can't cause you to sacrifice or exile creature tokens you control.

Legal in Commander

Is

Does

Rewards

Combos 15

  • The Master, Multiplied + Legion Loyalty + Combat Celebrant

    • Infinite combat phases
    • Infinite creature tokens

    248 decks on Commander Spellbook

    How it works

    Before you start

    Opponents cannot block and kill creatures you control. You have at least two opponents.

    Steps

    Declare Combat Celebrant as an attacker, choosing to exert it as it attacks. Combat Celebrant's myriad and printed abilities trigger. Resolve the myriad trigger, creating a token copy of Combat Celebrant attacking each other opponent. Resolve the second trigger, causing you to untap all other creatures you control and to get an additional combat phase after this one. Move to your next combat phase, not exiling the Combat Celebrant tokens due to The Master. Repeat using a Combat Celebrant token that hasn't attacked this turn.

    Commander Spellbook ↗
  • The Master, Multiplied + Dragonhawk, Fate's Tempest + Orthion, Hero of Lavabrink

    • Cast a subset of spells in your library
    • Near-infinite damage

    Mana needed: 218 decks on Commander Spellbook

    How it works

    Steps

    Activate Orthion's second ability by paying {6}{R}{R}{R} and tapping it, creating five token copies of Dragonhawk with haste. When the Dragonhawk tokens enter the battlefield, they each trigger. Resolve the first trigger, exiling a number of cards from the top of your library with the ability to play them until your next end step. Repeat step 3 for each remaining trigger. At the beginning of your end step, each Dragonhawk token triggers, dealing 2 damage to each opponent for each card exiled by the Dragonhawk tokens that were not played.

    Commander Spellbook ↗
  • The Master, Multiplied + Bloodthirster + Duke Ulder Ravengard

    • Infinite combat phases
    • Infinite creature tokens with haste
    • Infinite combat damage

    51 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block creatures you control.

    Steps

    At the beginning of your combat phase, Duke Ulder triggers, giving a Bloodthirster haste and myriad until end of turn. Declare the Bloodthirster targeted in step 1 as an attacker. The Bloodthirster's myriad ability triggers, creating a token copy of it tapped and attacking each other opponent. Deal combat damage to an opponent using a Bloodthirster token, triggering the token, untapping it and causing you to get an additional combat phase after this one. Move to your next combat phase. You will not exile the Bloodthirster tokens due to The Master. Repeat.

    Commander Spellbook ↗
  • The Master, Multiplied + Angel of Destiny + Blade of Selves

    • Target opponent loses the game

    11 decks on Commander Spellbook

    How it works

    Before you start

    Angel of Destiny doesn't have summoning sickness. Your life total is equal to or greater than 55 minus 4 for each opponent you have. Blade of Selves is attached to Angel of Destiny. Opponents cannot block creatures you control.

    Steps

    Declare Angel of Destiny as an attacker. Its myriad ability triggers, creating a tapped and attacking copy of Angel of Destiny attacking each other opponent. Deal combat damage with Angel of Destiny, causing each Angel of Destiny to trigger, causing you to gain 4 life for each Angel of Destiny and causing each opponent to gain 4 life. Move to your end step. The Angel of Destiny tokens won't be exiled due to The Master. At the beginning of your end step, each Angel of Destiny triggers, causing each opponent they dealt combat damage to to lose the game.

    Commander Spellbook ↗
  • The Master, Multiplied + Angel of Destiny + Duke Ulder Ravengard

    • Target opponent loses the game

    9 decks on Commander Spellbook

    How it works

    Before you start

    Your life total is equal to or greater than 55 minus 4 for each opponent you have. Opponents cannot block creatures you control.

    Steps

    At the beginning of your combat phase, Duke Ulder Ravengard triggers, giving Angel of Destiny haste and myriad until end of turn. Declare Angel of Destiny as an attacker. Its myriad ability triggers, creating a tapped and attacking copy of Angel of Destiny attacking each other opponent. Deal combat damage with Angel of Destiny, causing each Angel of Destiny to trigger, causing you to gain 4 life for each Angel of Destiny and causing each opponent to gain 4 life. Move to your end step. The Angel of Destiny tokens won't be exiled due to The Master. At the beginning of your end step, each Angel of Destiny triggers, causing each opponent they dealt combat damage to to lose the game.

    Commander Spellbook ↗
  • The Master, Multiplied + Angel of Destiny + Ironwill Forger

    • Target opponent loses the game

    7 decks on Commander Spellbook

    How it works

    Before you start

    Angel of Destiny doesn't have summoning sickness. Your life total is equal to or greater than 55 minus 4 for each opponent you have. Opponents cannot block creatures you control. You control your commander.

    Steps

    At the beginning of your combat phase, Ironwill Forger triggers, giving Angel of Destiny myriad until end of turn. Declare Angel of Destiny as an attacker. Its myriad ability triggers, creating a tapped and attacking copy of Angel of Destiny attacking each other opponent. Deal combat damage with Angel of Destiny, causing each Angel of Destiny to trigger, causing you to gain 4 life for each Angel of Destiny and causing each opponent to gain 4 life. Move to your end step. The Angel of Destiny tokens won't be exiled due to The Master. At the beginning of your end step, each Angel of Destiny triggers, causing each opponent they dealt combat damage to to lose the game.

    Commander Spellbook ↗
  • The Master, Multiplied + Angel of Destiny + Legion Loyalty

    • Target opponent loses the game

    6 decks on Commander Spellbook

    How it works

    Before you start

    Angel of Destiny doesn't have summoning sickness. Your life total is equal to or greater than 55 minus 4 for each opponent you have. Opponents cannot block creatures you control.

    Steps

    Declare Angel of Destiny as an attacker. Its myriad ability triggers, creating a tapped and attacking copy of Angel of Destiny attacking each other opponent. Deal combat damage with Angel of Destiny, causing each Angel of Destiny to trigger, causing you to gain 4 life for each Angel of Destiny and causing each opponent to gain 4 life. Move to your end step. The Angel of Destiny tokens won't be exiled due to The Master. At the beginning of your end step, each Angel of Destiny triggers, causing each opponent they dealt combat damage to to lose the game.

    Commander Spellbook ↗
  • The Master, Multiplied + Prismari, the Inspiration + Inspired Skypainter // Maestro's Gift

    • Near-infinite creature tokens with haste

    Mana needed: 5 decks on Commander Spellbook

    How it works

    Before you start

    You have a storm count of 1 or higher.

    Steps

    Cast a copy of Maestro's Gift by paying {3}{U}{R}, targeting Inspired Skypainter. Maestro's Gift's storm ability triggers, copying it for each spell cast before it this turn. Choose to have each copy target Prismari. Resolve the first copy of Maestro's Gift targeting Prismari, creating a token copy of Prismari with haste. Repeat step 3 for each remaining copy of Maestro's Gift that targets Prismari. Resolve the final copy of Maestro's Gift, creating a token copy of Inspired Skypainter with haste. It'll enter prepared due to its static effect. Cast a copy of Maestro's Gift by paying {3}{U}{R}, targeting Inspired Skypainter. Maestro's Gift will have a storm ability for each Prismari you control, and each storm ability will trigger. Resolve the first storm trigger, copying Maestro's Gift for each spell cast before it this turn. Choose to have each copy target Prismari. Repeat step 3 for each copy created in step 8. Repeat steps 8 and 9 for each remaining storm trigger from step 7. Repeat from step 5 as mana allows.

    Commander Spellbook ↗
  • The Master, Multiplied + Omarthis, Ghostfire Initiate + Echoes of Eternity

    • Infinite +1/+1 counters on a creature token
    • Infinite +1/+1 counters on a creature

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Steps

    Cast Omarthis by paying {2}. Echoes of Eternity triggers, copying the Omarthis spell. Resolve the copy of the Omarthis spell, creating a token copy of Omarthis with one +1/+1 counter on it. Resolve the original Omarthis spell, causing it to enter the battlefield with one +1/+1 counter on it. The token Omarthis's first ability triggers twice. Resolve the first trigger, putting a +1/+1 counter on the token Omarthis. The nontoken Omarthis's first ability triggers twice. Resolve the first trigger, putting a +1/+1 counter on the nontoken Omarthis. Repeat from step 5.

    Commander Spellbook ↗
  • The Master, Multiplied + Dragonhawk, Fate's Tempest + Rite of Replication

    • Cast a subset of spells in your library
    • Near-infinite damage

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Steps

    Cast Rite of Replication with kicker by paying {7}{U}{U}, creating five token copies of Dragonhawk. When the Dragonhawk tokens enter the battlefield, they each trigger. Resolve the first trigger, exiling a number of cards from the top of your library with the ability to play them until your next end step. Repeat step 3 for each remaining trigger. At the beginning of your end step, each Dragonhawk token triggers, dealing 2 damage to each opponent for each card exiled by the Dragonhawk tokens that were not played.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Evereth, Viceroy of PlunderThe Master, Multiplied makes creature tokens and Evereth, Viceroy of Plunder sacrifices your creatures.
  2. Prossh, Skyraider of KherThe Master, Multiplied makes creature tokens and Prossh, Skyraider of Kher sacrifices your creatures.
  3. Hidetsugu, Devouring ChaosThe Master, Multiplied makes creature tokens and Hidetsugu, Devouring Chaos sacrifices your creatures.
  4. Akul the UnrepentantThe Master, Multiplied makes creature tokens and Akul the Unrepentant sacrifices your creatures.
  5. Ellie, Vengeful HunterThe Master, Multiplied makes creature tokens and Ellie, Vengeful Hunter sacrifices your creatures.
  6. Shattergang BrothersThe Master, Multiplied makes creature tokens and Shattergang Brothers sacrifices your creatures.
  7. Lyzolda, the Blood WitchThe Master, Multiplied makes creature tokens and Lyzolda, the Blood Witch sacrifices your creatures.
  8. Tymaret, the Murder KingThe Master, Multiplied makes creature tokens and Tymaret, the Murder King sacrifices your creatures.
  9. L'Rell, Fierce VisionaryThe Master, Multiplied makes creature tokens and L'Rell, Fierce Visionary sacrifices your creatures.
  10. Gowron, Eager for BattleThe Master, Multiplied makes creature tokens and Gowron, Eager for Battle sacrifices your creatures.

View The Master, Multiplied on Scryfall