
Angel of Destiny
Creature — Angel Cleric2/6$10.24
Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.
Legal in Commander
Is
Combos 16
Angel of Destiny + Seize the Day
- Each opponent loses the game
Commander Spellbook ↗How it works
Before you start
Angel of Destiny does not have summoning sickness. Opponents are unable to block and kill Angel of Destiny. Your life total is at least 11 greater than your starting life total plus an additional 2 life for each opponent beyond the first. You have no more than three opponents.
Steps
Deal combat damage to an opponent using Angel of Destiny. Angel of Destiny's first ability triggers, causing you and the opponent to gain life equal to the damage dealt. Move to your postcombat main phase. Cast Seize the Day by paying {3}{R}, untapping Angel of Destiny and causing you to get an additional combat and main phase after this one. Repeat steps 1 through 3 one additional time, attacking a different opponent. Cast Seize the Day from your graveyard for its flashback cost by paying {2}{R}, untapping Angel of Destiny and causing you to get an additional combat and main phase after this one. Repeat steps 1 through 3 one additional time, attacking a different opponent. At the beginning of your end step, Angel of Destiny triggers, causing each opponent it attacked this turn to lose the game.
Angel of Destiny + Mirrorform
- Each opponent loses the game
Commander Spellbook ↗How it works
Before you start
Your life total is at least 5. Angel of Destiny does not have summoning sickness. You control three other creatures that do not have summoning sickness. Opponents cannot block flying creatures you control.
Steps
Cast Mirrorform by paying its mana cost targeting Angel of Destiny, causing each nonland permanent you control to become a copy of the targeted permanent indefinitely. Move to combat and declare all your Angels as attackers, sending at least one Angel at each opponent. When first strike damage is dealt, each Angel of Destiny you control triggers for each creature that dealt damage. Resolve each trigger, causing each opponent to gain life equal to X times the damage they took (where X is the number of Angels you control) and you to gain life equal to that combined total. Repeat steps 4-5 for the normal damage step. At the beginning of your end step, since your life total is at least 45, each Angel of Destiny you control triggers, causing the player it attacked to lose the game.
Angel of Destiny + Nanogene Conversion
- Each opponent loses the game
Commander Spellbook ↗How it works
Before you start
Your life total is at least 5. Angel of Destiny does not have summoning sickness. You control three other creatures that do not have summoning sickness. Opponents cannot block flying creatures you control.
Steps
Cast Nanogene Conversion by paying its mana cost targeting Angel of Destiny, causing each other creature you control to become a nonlegendary copy of the targeted creature until end of turn. Move to combat and declare all your Angels as attackers, sending at least one Angel at each opponent. When first strike damage is dealt, each Angel of Destiny you control triggers for each creature that dealt damage. Resolve each trigger, causing each opponent to gain life equal to X times the damage they took (where X is the number of Angels you control) and you to gain life equal to that combined total. Repeat steps 4-5 for the normal damage step. At the beginning of your end step, since your life total is at least 45, each Angel of Destiny you control triggers, causing the player it attacked to lose the game.
Angel of Destiny + Mirrorweave
- Each opponent loses the game
Commander Spellbook ↗How it works
Before you start
Your life total is at least 5. Angel of Destiny does not have summoning sickness. You control three other creatures that do not have summoning sickness. Creatures your opponents control cannot block this turn.
Steps
Cast Mirrorweave by paying its mana cost, targeting Angel of Destiny and causing each other creature in play to become a copy of the targeted creature until end of turn. Move to combat and declare all your Angels as attackers, sending at least one Angel at each opponent. When first strike damage is dealt, each Angel of Destiny you control triggers for each creature that dealt damage. Resolve each trigger, causing each opponent to gain life equal to X times the damage they took (where X is the number of Angels you control) and you to gain life equal to that combined total. Repeat steps 4-5 for the normal damage step. At the beginning of your end step, since your life total is at least 45, each Angel of Destiny you control triggers, causing the player it attacked to lose the game.
Angel of Destiny + Sakashima's Will
- Each opponent loses the game
Commander Spellbook ↗How it works
Before you start
Your life total is at least 5. Angel of Destiny does not have summoning sickness. You control three other creatures that do not have summoning sickness. Opponents cannot block flying creatures you control.
Steps
Cast Sakashima's Will by paying its mana cost targeting Angel of Destiny, causing each other creature you control to become a copy of the chosen creature until end of turn. Move to combat and declare all your Angels as attackers, sending at least one Angel at each opponent. When first strike damage is dealt, each Angel of Destiny you control triggers for each creature that dealt damage. Resolve each trigger, causing each opponent to gain life equal to X times the damage they took (where X is the number of Angels you control) and you to gain life equal to that combined total. Repeat steps 4-5 for the normal damage step. At the beginning of your end step, since your life total is at least 45, each Angel of Destiny you control triggers, causing the player it attacked to lose the game.
Angel of Destiny + Naga Fleshcrafter
- Each opponent loses the game
Commander Spellbook ↗How it works
Before you start
Your life total is at least 5. Angel of Destiny does not have summoning sickness. You control three other creatures that do not have summoning sickness. Opponents cannot block flying creatures you control.
Steps
Activate Naga Fleshcrafter's ability targeting Angel of Destiny by paying {2}{U} and exiling it from your graveyard, putting a +1/+1 counter on the targeted creature and making each other creature you control become a copy of it until end of turn. Move to combat and declare all your Angels as attackers, sending at least one Angel at each opponent. When first strike damage is dealt, each Angel of Destiny you control triggers for each creature that dealt damage. Resolve each trigger, causing each opponent to gain life equal to X times the damage they took (where X is the number of Angels you control) and you to gain life equal to that combined total. Repeat steps 4-5 for the normal damage step. At the beginning of your end step, since your life total is at least 45, each Angel of Destiny you control triggers, causing the player it attacked to lose the game.
Angel of Destiny + Loki, Lord of Misrule
- Each opponent loses the game
Commander Spellbook ↗How it works
Before you start
Your life total is at least 5. Loki, Lord of Misrule does not have summoning sickness. Angel of Destiny does not have summoning sickness. You control three other creatures that do not have summoning sickness. Opponents cannot block flying creatures you control.
Steps
Activate Loki by paying {U} and tapping it, targeting Angel of Destiny and making each other creature you control into a nonlegendary copy of the targeted creature until end of turn. Move to combat and declare all your Angels as attackers, sending at least one Angel at each opponent. When first strike damage is dealt, each Angel of Destiny you control triggers for each creature that dealt damage. Resolve each trigger, causing each opponent to gain life equal to X times the damage they took (where X is the number of Angels you control) and you to gain life equal to that combined total. Repeat steps 4-5 for the normal damage step. At the beginning of your end step, since your life total is at least 45, each Angel of Destiny you control triggers, causing the player it attacked to lose the game.
Angel of Destiny + Brudiclad, Telchor Engineer
- Each opponent loses the game
Commander Spellbook ↗How it works
Before you start
Your life total is at least 5. Angel of Destiny does not have summoning sickness. Angel of Destiny must exist on the battlefield as a token. You control three other tokens that do not have summoning sickness. Opponents cannot block flying creatures you control.
Steps
At the beginning of combat on your turn, Brudiclad triggers, creating a 2/1 blue Phyrexian Myr artifact creature token and then causing each other token you control to become a copy of your token Angel of Destiny indefinitely. Declare all your Angels as attackers, sending at least one Angel at each opponent. When first strike damage is dealt, each Angel of Destiny you control triggers for each creature that dealt damage. Resolve each trigger, causing each opponent to gain life equal to X times the damage they took (where X is the number of Angels you control) and you to gain life equal to that combined total. Repeat steps 4-5 for the normal damage step. At the beginning of your end step, since your life total is at least 45, each Angel of Destiny you control triggers, causing the player it attacked to lose the game.
Angel of Destiny + The Master, Multiplied + Blade of Selves
- Target opponent loses the game
Commander Spellbook ↗How it works
Before you start
Angel of Destiny doesn't have summoning sickness. Your life total is equal to or greater than 55 minus 4 for each opponent you have. Blade of Selves is attached to Angel of Destiny. Opponents cannot block creatures you control.
Steps
Declare Angel of Destiny as an attacker. Its myriad ability triggers, creating a tapped and attacking copy of Angel of Destiny attacking each other opponent. Deal combat damage with Angel of Destiny, causing each Angel of Destiny to trigger, causing you to gain 4 life for each Angel of Destiny and causing each opponent to gain 4 life. Move to your end step. The Angel of Destiny tokens won't be exiled due to The Master. At the beginning of your end step, each Angel of Destiny triggers, causing each opponent they dealt combat damage to to lose the game.
Angel of Destiny + The Master, Multiplied + Duke Ulder Ravengard
- Target opponent loses the game
Commander Spellbook ↗How it works
Before you start
Your life total is equal to or greater than 55 minus 4 for each opponent you have. Opponents cannot block creatures you control.
Steps
At the beginning of your combat phase, Duke Ulder Ravengard triggers, giving Angel of Destiny haste and myriad until end of turn. Declare Angel of Destiny as an attacker. Its myriad ability triggers, creating a tapped and attacking copy of Angel of Destiny attacking each other opponent. Deal combat damage with Angel of Destiny, causing each Angel of Destiny to trigger, causing you to gain 4 life for each Angel of Destiny and causing each opponent to gain 4 life. Move to your end step. The Angel of Destiny tokens won't be exiled due to The Master. At the beginning of your end step, each Angel of Destiny triggers, causing each opponent they dealt combat damage to to lose the game.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Giada, Font of HopeAngel of Destiny is an Angel, which Giada, Font of Hope can use.
- Lyra DawnbringerAngel of Destiny is an Angel, which Lyra Dawnbringer can use.
- Bruna, the Fading LightAngel of Destiny is an Angel, which Bruna, the Fading Light can use.
- Sigarda, Font of BlessingsAngel of Destiny is an Angel, which Sigarda, Font of Blessings can use.
- Kaalia of the VastAngel of Destiny is an Angel, which Kaalia of the Vast can use.
- Kaalia, Zenith SeekerAngel of Destiny is an Angel, which Kaalia, Zenith Seeker can use.
- Lyra, Archangel of DawnAngel of Destiny is an Angel, which Lyra, Archangel of Dawn can use.
- Seluma, Light of AysenAngel of Destiny is an Angel, which Seluma, Light of Aysen can use.
- Nalia de'ArniseAngel of Destiny is a Cleric, which Nalia de'Arnise can use.
- Minwu, White MageAngel of Destiny is a Cleric, which Minwu, White Mage can use.