
Sakashima's Will
Sorcery$0.42
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Target opponent chooses a creature they control. You gain control of it. • Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.
Legal in Commander
Is
Does
Combos 3
Sakashima's Will + Biovisionary
- Win the game
Commander Spellbook ↗How it works
Before you start
You control at least four creatures.
Steps
Cast Sakashima's Will by paying {3}{U}, causing each creature you control to become a copy of Biovisionary until end of turn. At the beginning of your end step, each Biovisionary you control triggers. Resolve the first trigger, causing you to win the game.
Sakashima's Will + Mirror-Mad Phantasm
- Infinite mill for target opponent
Commander Spellbook ↗How it works
Before you start
An opponent controls a creature. You control a commander.
Steps
Cast Sakashima's Will by paying {3}{U}, causing you to gain control of a creature an opponent controls, then causing all creatures you control to become a copy of Mirror-Mad Phantasm until end of turn. Activate the creature your opponent owns by paying {1}{U}, causing its owner to shuffle the creature into their library, and then mill their entire library.
Sakashima's Will + Angel of Destiny
- Each opponent loses the game
Commander Spellbook ↗How it works
Before you start
Your life total is at least 5. Angel of Destiny does not have summoning sickness. You control three other creatures that do not have summoning sickness. Opponents cannot block flying creatures you control.
Steps
Cast Sakashima's Will by paying its mana cost targeting Angel of Destiny, causing each other creature you control to become a copy of the chosen creature until end of turn. Move to combat and declare all your Angels as attackers, sending at least one Angel at each opponent. When first strike damage is dealt, each Angel of Destiny you control triggers for each creature that dealt damage. Resolve each trigger, causing each opponent to gain life equal to X times the damage they took (where X is the number of Angels you control) and you to gain life equal to that combined total. Repeat steps 4-5 for the normal damage step. At the beginning of your end step, since your life total is at least 45, each Angel of Destiny you control triggers, causing the player it attacked to lose the game.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Don Andres, the RenegadeSakashima's Will takes opponents' permanents, which Don Andres, the Renegade can use.
- Tasha, the Witch QueenSakashima's Will takes opponents' permanents, which Tasha, the Witch Queen can use.
- Garland, Royal KidnapperSakashima's Will takes opponents' permanents, which Garland, Royal Kidnapper can use.
- Edea, Possessed SorceressSakashima's Will takes opponents' permanents, which Edea, Possessed Sorceress can use.
- Nathan Drake, Treasure HunterSakashima's Will takes opponents' permanents, which Nathan Drake, Treasure Hunter can use.
- NihiloorSakashima's Will takes opponents' permanents, which Nihiloor can use.
- Kykar, Wind's FurySakashima's Will takes opponents' permanents and Kykar, Wind's Fury sacrifices your creatures.
- Koma, Cosmos SerpentSakashima's Will takes opponents' permanents and Koma, Cosmos Serpent sacrifices your creatures.
- Toxrill, the CorrosiveSakashima's Will takes opponents' permanents and Toxrill, the Corrosive sacrifices your creatures.
- Geralf, Visionary StitcherSakashima's Will takes opponents' permanents and Geralf, Visionary Stitcher sacrifices your creatures.