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Mirrorweave

Mirrorweave

Instant$1.16

Each other creature becomes a copy of target nonlegendary creature until end of turn.

Legal in Commander

Is

Does

Combos 4

  • Mirrorweave + Biovisionary

    • Win the game

    Mana needed: 190 decks on Commander Spellbook

    How it works

    Before you start

    You control at least four creatures. No opponent controls four or more creatures.

    Steps

    Cast Mirrorweave by paying {2}{W/U}{W/U}, causing each creature to become a copy of Biovisionary until end of turn. At the beginning of your end step, each Biovisionary you control triggers. Resolve the first Biovisionary trigger, causing you to win the game.

    Commander Spellbook ↗
  • Mirrorweave + Angel of Destiny

    • Each opponent loses the game

    Mana needed: 51 decks on Commander Spellbook

    How it works

    Before you start

    Your life total is at least 5. Angel of Destiny does not have summoning sickness. You control three other creatures that do not have summoning sickness. Creatures your opponents control cannot block this turn.

    Steps

    Cast Mirrorweave by paying its mana cost, targeting Angel of Destiny and causing each other creature in play to become a copy of the targeted creature until end of turn. Move to combat and declare all your Angels as attackers, sending at least one Angel at each opponent. When first strike damage is dealt, each Angel of Destiny you control triggers for each creature that dealt damage. Resolve each trigger, causing each opponent to gain life equal to X times the damage they took (where X is the number of Angels you control) and you to gain life equal to that combined total. Repeat steps 4-5 for the normal damage step. At the beginning of your end step, since your life total is at least 45, each Angel of Destiny you control triggers, causing the player it attacked to lose the game.

    Commander Spellbook ↗
  • Mirrorweave + Virulent Silencer

    • Each opponent loses the game

    Mana needed: 17 decks on Commander Spellbook

    How it works

    Before you start

    You control at least five creatures. You control a nontoken creature for each opponent that cannot be blocked by that opponent.

    Steps

    Cast Mirrorweave by paying {2}{W/U}{W/U}, causing each creature you control to become a copy of Virulent Silencer until end of turn. Deal combat damage to each opponent using any nontoken creature you control. Each creature you control triggers, giving each opponent two poison counters. The opponents will lose the game due to having ten or more poison counters.

    Commander Spellbook ↗
  • Mirrorweave + It That Betrays + Bronze Bombshell

    • Near-infinite damage

    Mana needed: 5 decks on Commander Spellbook

    How it works

    Before you start

    Each opponent controls a creature. You have a way to sacrifice Bronze Bombshell.

    Steps

    Cast Mirrorweave by paying {2}{W/U}{W/U}, causing each other creature to become a copy of It That Betrays until end of turn. Sacrifice Bronze Bombshell by any method, triggering each It That Betrays controlled by an opponent. Resolve one of the It the Betrays triggers, causing an opponent to put Bronze Bombshell from your graveyard onto the battlefield under their control. Bronze Bombshell triggers, causing its controller to sacrifice it and dealing 7 damage to its controller. Each It That Betrays not controlled by Bronze Bombshell's controller triggers, with your triggers being below each opponent's triggers. Repeat from step 3.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Sevinne, the ChronoclasmMirrorweave is an Instant or sorcery, which Sevinne, the Chronoclasm can use.
  2. Shiko and Narset, UnifiedShiko and Narset, Unified copies your spells and Mirrorweave is an Instant or sorcery.

View Mirrorweave on Scryfall