
Toil // Trouble
Sorcery // Sorcery$0.11
Target player draws two cards and loses 2 life. Fuse (You may cast one or both halves of this card from your hand.)
Trouble deals damage to target player equal to the number of cards in that player's hand. Fuse (You may cast one or both halves of this card from your hand.)
Legal in Commander
Is
Does
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Kuja, Genome Sorcerer // Trance Kuja, Fate DefiedToil // Trouble damages opponents and Kuja, Genome Sorcerer // Trance Kuja, Fate Defied multiplies your damage.
- Tor Wauki the YoungerToil // Trouble damages opponents and Tor Wauki the Younger multiplies your damage.
- Neriv, Heart of the StormToil // Trouble damages opponents and Neriv, Heart of the Storm multiplies your damage.
- Rankle and TorbranToil // Trouble damages opponents and Rankle and Torbran multiplies your damage.
- Obosh, the PreypiercerToil // Trouble damages opponents and Obosh, the Preypiercer multiplies your damage.
- Far Fortune, End BossToil // Trouble damages opponents and Far Fortune, End Boss multiplies your damage.
- Indoraptor, the Perfect HybridToil // Trouble damages opponents, which Indoraptor, the Perfect Hybrid can use.
- Anhelo, the PainterToil // Trouble is an Instant or sorcery, which Anhelo, the Painter can use.
- Zevlor, Elturel ExileToil // Trouble is an Instant or sorcery, which Zevlor, Elturel Exile can use.
- Fire Lord AzulaFire Lord Azula copies your spells and Toil // Trouble is an Instant or sorcery.