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Undermountain Adventurer

Undermountain Adventurer

Creature — Giant Warrior3/4$0.31

Vigilance When this creature enters, you take the initiative. : Add . If you've completed a dungeon, add six instead.

Legal in Commander

Is

Does

Rewards

Combos 25

  • Undermountain Adventurer + Staff of Domination

    • Infinite card draw
    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite mana creatures you control can produce
    • Infinite green mana

    117 decks on Commander Spellbook

    How it works

    Before you start

    Undermountain Adventurer does not have summoning sickness. You've completed a dungeon.

    Steps

    Activate Undermountain Adventurer by tapping it, adding six {G}. Activate Staff of Domination's third ability by paying {3} and tapping it, untapping Undermountain Adventurer. Activate Staff of Domination's first ability by paying {1}, untapping it. Repeat.

    Commander Spellbook ↗
  • Undermountain Adventurer + Ashaya, Soul of the Wild + Scryb Ranger

    • Infinite green mana

    47 decks on Commander Spellbook

    How it works

    Steps

    Activate Undermountain Adventurer by tapping it, adding at least {G}{G}. Activate Scryb Ranger by returning it from the battlefield to your hand, untapping Undermountain Adventurer. Cast Scryb Ranger by paying {1}{G}. Repeat.

    Commander Spellbook ↗
  • Undermountain Adventurer + Marvin, Murderous Mimic + Pili-Pala

    • Infinite colored mana

    22 decks on Commander Spellbook

    How it works

    Before you start

    Marvin does not have summoning sickness.

    Steps

    Activate Marvin using Undermountain Adventurer's ability by tapping it, adding at least {G}{G}. Activate Marvin using Pili-Pala's ability by paying {2} and untapping it, adding one mana of any color. Repeat.

    Commander Spellbook ↗
  • Undermountain Adventurer + Battlemage's Bracers + Seeker of Skybreak

    • Infinite green mana
    • Infinite mana creatures you control can produce

    7 decks on Commander Spellbook

    How it works

    Steps

    Activate Undermountain Adventurer by tapping it, adding at least {G}{G}. Activate Seeker of Skybreak by tapping it, targeting Undermountain Adventurer. Battlemage's Bracers triggers, causing you to pay {1} to copy Seeker of Skybreak's ability, targeting Seeker of Skybreak. Resolve both Seeker of Skybreak abilities, untapping it and Undermountain Adventurer. Repeat.

    Commander Spellbook ↗
  • Undermountain Adventurer + Wirewood Symbiote + Mirror Entity

    • Infinite green mana
    • Infinitely large creatures you control until end of turn

    6 decks on Commander Spellbook

    How it works

    Before you start

    Undermountain Adventurer does not have summoning sickness.

    Steps

    Activate Undermountain Adventurer by tapping it, adding at least {G}{G}. Cast Wirewood Symbiote by paying {G}. Activate Mirror Entity by paying {1}, giving creatures you control all creature types and base power and toughness 1/1 until end of turn. Activate Wirewood Symbiote by returning it from the battlefield to your hand, untapping Undermountain Adventurer. Repeat.

    Commander Spellbook ↗
  • Undermountain Adventurer + Ringing Strike Mastery

    • Infinite green mana

    5 decks on Commander Spellbook

    How it works

    Before you start

    You've completed a dungeon.

    Steps

    Activate Undermountain Adventurer by tapping it, adding six {G}. Activate Ringing Strike Mastery by paying {5}, untapping Undermountain Adventurer. Repeat.

    Commander Spellbook ↗
  • Undermountain Adventurer + Voltaic Construct + Liquimetal Torque

    • Infinite green mana

    2 decks on Commander Spellbook

    How it works

    Before you start

    Undermountain Adventurer doesn't have summoning sickness. You've completed a dungeon.

    Steps

    Cause Undermountain Adventurer to become an artifact using Liquimetal Torque. Activate Undermountain Adventurer by tapping it, adding six {G} Activate Voltaic Construct by paying {2}, untapping Undermountain Adventurer. Repeat

    Commander Spellbook ↗
  • Undermountain Adventurer + Voltaic Construct + Thran Forge

    • Infinite green mana

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    Undermountain Adventurer doesn't have summoning sickness. You've completed a dungeon.

    Steps

    Cause Undermountain Adventurer to become an artifact using Thran Forge. Activate Undermountain Adventurer by tapping it, adding six {G} Activate Voltaic Construct by paying {2}, untapping Undermountain Adventurer. Repeat from step 2.

    Commander Spellbook ↗
  • Undermountain Adventurer + Voltaic Construct + Silverskin Armor

    • Infinite green mana

    1 decks on Commander Spellbook

    How it works

    Before you start

    Undermountain Adventurer doesn't have summoning sickness. You've completed a dungeon.

    Steps

    Activate Undermountain Adventurer by tapping it, adding six {G} Activate Voltaic Construct by paying {2}, untapping Undermountain Adventurer. Repeat

    Commander Spellbook ↗
  • Undermountain Adventurer + Gilder Bairn + Agatha's Soul Cauldron

    • Infinite green mana
    • Infinite proliferate

    1 decks on Commander Spellbook

    How it works

    Before you start

    Gilder Bairn is exiled by Agatha's Soul Cauldron. Undermountain Adventurer has a +1/+1 counter on it. You've completed a dungeon.

    Steps

    Activate Undermountain Adventurer by tapping it, adding six {G} Activate Undermountain Adventurer using Gilder Bairn's ability by paying {2}{G/U} and untapping it, doubling the counters on target permanent. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Saryth, the Viper's FangUndermountain Adventurer taps your creatures, which Saryth, the Viper's Fang can use because it cares how many of your creatures are tapped.
  2. Aang and KataraUndermountain Adventurer taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
  3. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Undermountain Adventurer can use because it has an enter-the-battlefield trigger.
  4. Mister FantasticMister Fantastic copies your triggered abilities, which Undermountain Adventurer can use because it has an enter-the-battlefield trigger.
  5. Emiel the BlessedEmiel the Blessed blinks / re-enters your creatures, which Undermountain Adventurer can use because it has an enter-the-battlefield trigger.
  6. Kona, Rescue BeastieUndermountain Adventurer taps your creatures, which Kona, Rescue Beastie can use because it cares how many of your creatures are tapped.
  7. Rip, Spawn HunterUndermountain Adventurer taps your creatures, which Rip, Spawn Hunter can use because it cares how many of your creatures are tapped.
  8. Moritte of the FrostMoritte of the Frost copies creatures, which Undermountain Adventurer can use because it has an enter-the-battlefield trigger.
  9. The MimeoplasmThe Mimeoplasm copies creatures, which Undermountain Adventurer can use because it has an enter-the-battlefield trigger.
  10. The Fourteenth DoctorThe Fourteenth Doctor copies creatures, which Undermountain Adventurer can use because it has an enter-the-battlefield trigger.

View Undermountain Adventurer on Scryfall