
Undermountain Adventurer
Creature — Giant Warrior3/4$0.31
Vigilance When this creature enters, you take the initiative. : Add . If you've completed a dungeon, add six instead.
Legal in Commander
Is
Does
Rewards
Combos 25
Undermountain Adventurer + Staff of Domination
- Infinite card draw
- Infinite lifegain
- Infinite lifegain triggers
- Infinite mana creatures you control can produce
- Infinite green mana
Commander Spellbook ↗How it works
Before you start
Undermountain Adventurer does not have summoning sickness. You've completed a dungeon.
Steps
Activate Undermountain Adventurer by tapping it, adding six {G}. Activate Staff of Domination's third ability by paying {3} and tapping it, untapping Undermountain Adventurer. Activate Staff of Domination's first ability by paying {1}, untapping it. Repeat.
Undermountain Adventurer + Ashaya, Soul of the Wild + Scryb Ranger
- Infinite green mana
Commander Spellbook ↗How it works
Steps
Activate Undermountain Adventurer by tapping it, adding at least {G}{G}. Activate Scryb Ranger by returning it from the battlefield to your hand, untapping Undermountain Adventurer. Cast Scryb Ranger by paying {1}{G}. Repeat.
Undermountain Adventurer + Marvin, Murderous Mimic + Pili-Pala
- Infinite colored mana
Commander Spellbook ↗How it works
Before you start
Marvin does not have summoning sickness.
Steps
Activate Marvin using Undermountain Adventurer's ability by tapping it, adding at least {G}{G}. Activate Marvin using Pili-Pala's ability by paying {2} and untapping it, adding one mana of any color. Repeat.
Undermountain Adventurer + Battlemage's Bracers + Seeker of Skybreak
- Infinite green mana
- Infinite mana creatures you control can produce
Commander Spellbook ↗How it works
Steps
Activate Undermountain Adventurer by tapping it, adding at least {G}{G}. Activate Seeker of Skybreak by tapping it, targeting Undermountain Adventurer. Battlemage's Bracers triggers, causing you to pay {1} to copy Seeker of Skybreak's ability, targeting Seeker of Skybreak. Resolve both Seeker of Skybreak abilities, untapping it and Undermountain Adventurer. Repeat.
Undermountain Adventurer + Wirewood Symbiote + Mirror Entity
- Infinite green mana
- Infinitely large creatures you control until end of turn
Commander Spellbook ↗How it works
Before you start
Undermountain Adventurer does not have summoning sickness.
Steps
Activate Undermountain Adventurer by tapping it, adding at least {G}{G}. Cast Wirewood Symbiote by paying {G}. Activate Mirror Entity by paying {1}, giving creatures you control all creature types and base power and toughness 1/1 until end of turn. Activate Wirewood Symbiote by returning it from the battlefield to your hand, untapping Undermountain Adventurer. Repeat.
Undermountain Adventurer + Ringing Strike Mastery
- Infinite green mana
Commander Spellbook ↗How it works
Before you start
You've completed a dungeon.
Steps
Activate Undermountain Adventurer by tapping it, adding six {G}. Activate Ringing Strike Mastery by paying {5}, untapping Undermountain Adventurer. Repeat.
Undermountain Adventurer + Voltaic Construct + Liquimetal Torque
- Infinite green mana
Commander Spellbook ↗How it works
Before you start
Undermountain Adventurer doesn't have summoning sickness. You've completed a dungeon.
Steps
Cause Undermountain Adventurer to become an artifact using Liquimetal Torque. Activate Undermountain Adventurer by tapping it, adding six {G} Activate Voltaic Construct by paying {2}, untapping Undermountain Adventurer. Repeat
Undermountain Adventurer + Voltaic Construct + Thran Forge
- Infinite green mana
Commander Spellbook ↗How it works
Before you start
Undermountain Adventurer doesn't have summoning sickness. You've completed a dungeon.
Steps
Cause Undermountain Adventurer to become an artifact using Thran Forge. Activate Undermountain Adventurer by tapping it, adding six {G} Activate Voltaic Construct by paying {2}, untapping Undermountain Adventurer. Repeat from step 2.
Undermountain Adventurer + Voltaic Construct + Silverskin Armor
- Infinite green mana
Commander Spellbook ↗How it works
Before you start
Undermountain Adventurer doesn't have summoning sickness. You've completed a dungeon.
Steps
Activate Undermountain Adventurer by tapping it, adding six {G} Activate Voltaic Construct by paying {2}, untapping Undermountain Adventurer. Repeat
Undermountain Adventurer + Gilder Bairn + Agatha's Soul Cauldron
- Infinite green mana
- Infinite proliferate
Commander Spellbook ↗How it works
Before you start
Gilder Bairn is exiled by Agatha's Soul Cauldron. Undermountain Adventurer has a +1/+1 counter on it. You've completed a dungeon.
Steps
Activate Undermountain Adventurer by tapping it, adding six {G} Activate Undermountain Adventurer using Gilder Bairn's ability by paying {2}{G/U} and untapping it, doubling the counters on target permanent. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Saryth, the Viper's FangUndermountain Adventurer taps your creatures, which Saryth, the Viper's Fang can use because it cares how many of your creatures are tapped.
- Aang and KataraUndermountain Adventurer taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
- Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Undermountain Adventurer can use because it has an enter-the-battlefield trigger.
- Mister FantasticMister Fantastic copies your triggered abilities, which Undermountain Adventurer can use because it has an enter-the-battlefield trigger.
- Emiel the BlessedEmiel the Blessed blinks / re-enters your creatures, which Undermountain Adventurer can use because it has an enter-the-battlefield trigger.
- Kona, Rescue BeastieUndermountain Adventurer taps your creatures, which Kona, Rescue Beastie can use because it cares how many of your creatures are tapped.
- Rip, Spawn HunterUndermountain Adventurer taps your creatures, which Rip, Spawn Hunter can use because it cares how many of your creatures are tapped.
- Moritte of the FrostMoritte of the Frost copies creatures, which Undermountain Adventurer can use because it has an enter-the-battlefield trigger.
- The MimeoplasmThe Mimeoplasm copies creatures, which Undermountain Adventurer can use because it has an enter-the-battlefield trigger.
- The Fourteenth DoctorThe Fourteenth Doctor copies creatures, which Undermountain Adventurer can use because it has an enter-the-battlefield trigger.