
Water Whip
Sorcery — Lesson$0.44
As an additional cost to cast this spell, waterbend . (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .) Return up to two target creatures to their owners' hands. Draw two cards.
Legal in Commander
Is
Does
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Captain America, Living LegendWater Whip taps your creatures, which Captain America, Living Legend can use because it triggers when your creature becomes tapped.
- Gandalf the GreyGandalf the Grey untaps your creatures and Water Whip taps your creatures.
- Master PakkuWater Whip taps your creatures, which Master Pakku can use because it triggers when your creature becomes tapped.
- Gran-GranWater Whip taps your creatures, which Gran-Gran can use because it triggers when your creature becomes tapped.
- Unctus, Grand MetatectWater Whip taps your creatures, which Unctus, Grand Metatect can use because it triggers when your creature becomes tapped.
- Aang and KataraWater Whip taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
- Kilo, Apogee MindWater Whip taps your creatures, which Kilo, Apogee Mind can use because it triggers when your creature becomes tapped.
- Neerdiv, Devious DiverWater Whip taps your creatures, which Neerdiv, Devious Diver can use because it triggers when your creature becomes tapped.
- Tui and La, Moon and OceanWater Whip taps your creatures, which Tui and La, Moon and Ocean can use because it triggers when your creature becomes tapped.
- Saint Traft and Rem KarolusWater Whip taps your creatures, which Saint Traft and Rem Karolus can use because it triggers when your creature becomes tapped.