leylines
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What Must Be Done

What Must Be Done

Sorcery$0.35

Choose one — • Let the World Burn — Destroy all artifacts and creatures. • Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature. (Artifacts, legendaries, and Sagas are historic.)

Legal in Commander

Is

Does

Rewards

Combos 15

  • What Must Be Done + Naru Meha, Master Wizard + Ashnod's Altar

    • Infinite colorless mana

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    You have at least one historic permanent card in your graveyard.

    Steps

    Cast What Must Be Done by paying {3}{W}{W}, targeting any historic permanent card in your graveyard. Holding priority, cast Naru Meha by paying {2}{U}{U}. When Naru Meha enters the battlefield, it triggers, targeting What Must Be Done. Holding priority, activate Ashnod's Altar by sacrificing Naru Meha, adding {C}{C}. Resolve the Naru Meha trigger, copying What Must Be Done, targeting Naru Meha. Resolve the copy of What Must Be Done, returning Naru Meha from your graveyard to the battlefield with two +1/+1 counters on it. Repeat from step 3.

    Commander Spellbook ↗
  • What Must Be Done + Naru Meha, Master Wizard + Viscera Seer

    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite creature sacrifice triggers
    • Infinite death triggers
    • Infinite scry 1
    • Infinite magecraft triggers

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You have at least one historic permanent card in your graveyard.

    Steps

    Cast What Must Be Done by paying {3}{W}{W}, targeting any historic permanent card in your graveyard. Holding priority, cast Naru Meha by paying {2}{U}{U}. When Naru Meha enters the battlefield, it triggers, targeting What Must Be Done. Holding priority, activate Viscera Seer by sacrificing Naru Meha, causing you to scry 1. Resolve the Naru Meha trigger, copying What Must Be Done, targeting Naru Meha. Resolve the copy of What Must Be Done, returning Naru Meha from your graveyard to the battlefield with two +1/+1 counters on it. Repeat from step 3.

    Commander Spellbook ↗
  • What Must Be Done + Naru Meha, Master Wizard + Carrion Feeder

    • Infinite +1/+1 counters on a creature

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You have at least one historic permanent card in your graveyard.

    Steps

    Cast What Must Be Done by paying {3}{W}{W}, targeting any historic permanent card in your graveyard. Holding priority, cast Naru Meha by paying {2}{U}{U}. When Naru Meha enters the battlefield, it triggers, targeting What Must Be Done. Holding priority, activate Carrion Feeder by sacrificing Naru Meha, putting a +1/+1 counter on Carrion Feeder. Resolve the Naru Meha trigger, copying What Must Be Done, targeting Naru Meha. Resolve the copy of What Must Be Done, returning Naru Meha from your graveyard to the battlefield with two +1/+1 counters on it. Repeat from step 3.

    Commander Spellbook ↗
  • What Must Be Done + Naru Meha, Master Wizard + Bloodflow Connoisseur

    • Infinite +1/+1 counters on a creature

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You have at least one historic permanent card in your graveyard.

    Steps

    Cast What Must Be Done by paying {3}{W}{W}, targeting any historic permanent card in your graveyard. Holding priority, cast Naru Meha by paying {2}{U}{U}. When Naru Meha enters the battlefield, it triggers, targeting What Must Be Done. Holding priority, activate Bloodflow Connoisseur by sacrificing Naru Meha, putting a +1/+1 counter on Bloodflow Connoisseur. Resolve the Naru Meha trigger, copying What Must Be Done, targeting Naru Meha. Resolve the copy of What Must Be Done, returning Naru Meha from your graveyard to the battlefield with two +1/+1 counters on it. Repeat from step 3.

    Commander Spellbook ↗
  • What Must Be Done + Naru Meha, Master Wizard + Bartolomé del Presidio

    • Infinite +1/+1 counters on a creature

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You have at least one historic permanent card in your graveyard.

    Steps

    Cast What Must Be Done by paying {3}{W}{W}, targeting any historic permanent card in your graveyard. Holding priority, cast Naru Meha by paying {2}{U}{U}. When Naru Meha enters the battlefield, it triggers, targeting What Must Be Done. Holding priority, activate Bartolomé del Presidio by sacrificing Naru Meha, putting a +1/+1 counter on Bartolomé del Presidio. Resolve the Naru Meha trigger, copying What Must Be Done, targeting Naru Meha. Resolve the copy of What Must Be Done, returning Naru Meha from your graveyard to the battlefield with two +1/+1 counters on it. Repeat from step 3.

    Commander Spellbook ↗
  • What Must Be Done + Naru Meha, Master Wizard + Yahenni, Undying Partisan

    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite creature sacrifice triggers
    • Infinite death triggers
    • Infinite magecraft triggers

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You have at least one historic permanent card in your graveyard.

    Steps

    Cast What Must Be Done by paying {3}{W}{W}, targeting any historic permanent card in your graveyard. Holding priority, cast Naru Meha by paying {2}{U}{U}. When Naru Meha enters the battlefield, it triggers, targeting What Must Be Done. Holding priority, activate Yahenni by sacrificing Naru Meha. Resolve the Naru Meha trigger, copying What Must Be Done, targeting Naru Meha. Resolve the copy of What Must Be Done, returning Naru Meha from your graveyard to the battlefield with two +1/+1 counters on it. Repeat from step 3.

    Commander Spellbook ↗
  • What Must Be Done + Naru Meha, Master Wizard + Phyrexian Altar

    • Infinite colored mana

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You have at least one historic permanent card in your graveyard.

    Steps

    Cast What Must Be Done by paying {3}{W}{W}, targeting any historic permanent card in your graveyard. Holding priority, cast Naru Meha by paying {2}{U}{U}. When Naru Meha enters the battlefield, it triggers, targeting What Must Be Done. Holding priority, activate Phyrexian Altar by sacrificing Naru Meha, adding one mana of any color. Resolve the Naru Meha trigger, copying What Must Be Done, targeting Naru Meha. Resolve the copy of What Must Be Done, returning Naru Meha from your graveyard to the battlefield with two +1/+1 counters on it. Repeat from step 3.

    Commander Spellbook ↗
  • What Must Be Done + Naru Meha, Master Wizard + Blasting Station

    • Infinite damage

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You have at least one historic permanent card in your graveyard.

    Steps

    Cast What Must Be Done by paying {3}{W}{W}, targeting any historic permanent card in your graveyard. Holding priority, cast Naru Meha by paying {2}{U}{U}. When Naru Meha enters the battlefield, it and Blasting Station triggers, with Naru Meha targeting What Must Be Done. Resolve the Blasting Station trigger, untapping it. Holding priority, activate Blasting Station by tapping it and sacrificing Naru Meha, dealing 1 damage to any target. Resolve the Naru Meha trigger, copying What Must Be Done, targeting Naru Meha. Resolve the copy of What Must Be Done, returning Naru Meha from your graveyard to the battlefield with two +1/+1 counters on it. Repeat from step 3.

    Commander Spellbook ↗
  • What Must Be Done + Naru Meha, Master Wizard + Goblin Bombardment

    • Infinite damage

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You have at least one historic permanent card in your graveyard.

    Steps

    Cast What Must Be Done by paying {3}{W}{W}, targeting any historic permanent card in your graveyard. Holding priority, cast Naru Meha by paying {2}{U}{U}. When Naru Meha enters the battlefield, it triggers, targeting What Must Be Done. Holding priority, activate Goblin Bombardment by sacrificing Naru Meha, dealing 1 damage to any target. Resolve the Naru Meha trigger, copying What Must Be Done, targeting Naru Meha. Resolve the copy of What Must Be Done, returning Naru Meha from your graveyard to the battlefield with two +1/+1 counters on it. Repeat from step 3.

    Commander Spellbook ↗
  • What Must Be Done + Naru Meha, Master Wizard + Thermopod

    • Infinite red mana

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You have at least one historic permanent card in your graveyard.

    Steps

    Cast What Must Be Done by paying {3}{W}{W}, targeting any historic permanent card in your graveyard. Holding priority, cast Naru Meha by paying {2}{U}{U}. When Naru Meha enters the battlefield, it triggers, targeting What Must Be Done. Holding priority, activate Thermopod's second ability by sacrificing Naru Meha, adding {R}. Resolve the Naru Meha trigger, copying What Must Be Done, targeting Naru Meha. Resolve the copy of What Must Be Done, returning Naru Meha from your graveyard to the battlefield with two +1/+1 counters on it. Repeat from step 3.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Silverquill, the DisputantSilverquill, the Disputant is a Legendary permanent, which What Must Be Done can use.
  2. Aziza, Mage Tower CaptainAziza, Mage Tower Captain is a Legendary permanent, which What Must Be Done can use.
  3. Feather, Radiant ArbiterFeather, Radiant Arbiter is a Legendary permanent, which What Must Be Done can use.
  4. Sevinne, the ChronoclasmSevinne, the Chronoclasm is a Legendary permanent, which What Must Be Done can use.
  5. Shiko and Narset, UnifiedShiko and Narset, Unified is a Legendary permanent, which What Must Be Done can use.
  6. Lorehold, the HistorianLorehold, the Historian fills your graveyard, which What Must Be Done can use because it returns permanents from your graveyard.
  7. Firja, Judge of ValorFirja, Judge of Valor fills your graveyard, which What Must Be Done can use because it returns permanents from your graveyard.
  8. Tetzin, Gnome Champion // The Golden-Gear ColossusTetzin, Gnome Champion // The Golden-Gear Colossus fills your graveyard, which What Must Be Done can use because it returns permanents from your graveyard.
  9. Dihada, Binder of WillsDihada, Binder of Wills fills your graveyard, which What Must Be Done can use because it returns permanents from your graveyard.
  10. Raffine, Scheming SeerRaffine, Scheming Seer fills your graveyard, which What Must Be Done can use because it returns permanents from your graveyard.

View What Must Be Done on Scryfall