Xenagos, God of Revels
Legendary Enchantment Creature — God6/5$9.03
Indestructible As long as your devotion to red and green is less than seven, Xenagos isn't a creature. At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
Legal in Commander
Is
Combos 2
Xenagos, God of Revels + Malignus + Chandra's Ignition
- Near-infinite damage
- Each opponent loses the game
Commander Spellbook ↗How it works
Steps
At the beginning of your combat phase, Xenagos triggers, giving Malignus +X/+X until end of turn, where X is Malignus's power. Cast Chandra's Ignition by paying {3}{R}{R}, causing Malignus to deal damage equal to its power to each other creature and each opponent. Each opponent loses the game due to having zero or less life.
Xenagos, God of Revels + Prossh, Skyraider of Kher + Seize the Day
- Each opponent loses the game
- Near-infinite combat damage
Commander Spellbook ↗How it works
Before you start
You have no more than three opponents.
Steps
Cast Prossh by paying {3}{B}{R}{G} and commander tax, if applicable. Prossh triggers, creating at least six 0/1 Kobold of Kher Keep creature tokens. Activate Prossh six times by sacrificing six Kobold of Kher Keep tokens, giving Prossh +6/+0 until end of turn. At the beginning of your combat phase, Xenagos triggers, giving Prossh +X/+X and haste until end of turn, where X is Prossh's power. Deal combat damage to an opponent using Prossh, causing an opponent to be dealt at least twenty-two commander damage. The opponent loses the game due to being dealt twenty-one or more combat damage by your commander. Move to your postcombat main phase. If Seize the Day is in your hand, cast it by paying {3}{R}. Otherwise, cast it from your graveyard for its flashback cost by paying {2}{R}. Resolve Sieze the Day, untapping Prossh and causing you to get an additional combat phase and main phase after this one. Repeat from step 4 until each opponent has lost the game.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Hei Bai, Forest GuardianXenagos, God of Revels is an Enchantment and is a Legendary permanent, which Hei Bai, Forest Guardian can use because it counts your Enchantments and counts your legendary permanents.
- Ashaya's Enduring BondXenagos, God of Revels is a Legendary permanent, which Ashaya's Enduring Bond must have because it can only be cast while you control a legendary creature or planeswalker.
- Esika, God of the Tree // The Prismatic BridgeXenagos, God of Revels is a Legendary permanent, which Esika, God of the Tree // The Prismatic Bridge can use because it gives your legendary permanents abilities.
- Jodah, the UnifierXenagos, God of Revels is a Legendary permanent, which Jodah, the Unifier can use because it triggers when you cast a legendary spell.
- Sisay, Weatherlight CaptainXenagos, God of Revels is a Legendary permanent, which Sisay, Weatherlight Captain can use because it searches your library for legendary permanents.
- Hajar, Loyal BodyguardXenagos, God of Revels is a Legendary permanent, which Hajar, Loyal Bodyguard can use because it pumps your legendary permanents.
- Miles Morales // Ultimate Spider-ManXenagos, God of Revels is a Legendary permanent, which Miles Morales // Ultimate Spider-Man can use because it cares about legendary permanents.
- Havi, the All-FatherXenagos, God of Revels is a Legendary permanent, which Havi, the All-Father can use because it returns legendary permanents from your graveyard to the battlefield.
- Bello, Bard of the BramblesXenagos, God of Revels is an Enchantment, which Bello, Bard of the Brambles can use because it cares about Enchantments.
- Wildsear, Scouring MawXenagos, God of Revels is an Enchantment, which Wildsear, Scouring Maw can use because it helps you cast Enchantment spells.