Player protection: attack limits
Caps or blunts attacks without forbidding them outright: no more than one or two creatures can attack, creatures without flying can't attack (Moat, which stops your own ground creatures too and is still a Pillow Fort staple), or an attacking creature is untapped and its damage prevented or removed from combat (Maze of Ith). An attack tax (Propaganda) is role:stax:tax, not this. Always also role:player-protection.
Cards that do this
- Maze of IthLand
- Silent ArbiterArtifact Creature — Construct
- CrawlspaceArtifact
- Sandwurm ConvergenceEnchantment
- Mirri, Weatherlight DuelistLegendary Creature — Cat Warrior
- Stormtide LeviathanCreature — Leviathan
- Ensnaring BridgeArtifact
- Thaumatic Compass // Spires of OrazcaArtifact // Land
- Kulrath KnightCreature — Elemental Knight
- Magus of the MoatCreature — Human Wizard
- Gwafa Hazid, ProfiteerLegendary Creature — Human Rogue
- Dueling GroundsEnchantment
- Judoon EnforcersCreature — Alien Rhino Soldier
- MoatEnchantment
- ReverenceEnchantment
- PeacekeeperCreature — Human
- Form of the DragonEnchantment
- Teferi's MoatEnchantment
- Ith, High ArcanistLegendary Creature — Human Wizard
- Halls of MistLand
- Caverns of DespairWorld Enchantment
- Maze of ShadowsLand
- FoxfireInstant
- Katabatic WindsEnchantment
- DisharmonyInstant
- Song of SerenityEnchantment
- The Sad CreaturezLegendary Creature — Elemental